Omnistalgic
Member
Tks for this!! This happens once and I was like WTF was that??!!!!! I usually DP pretty late. Gonna start saving my V-trigger to get more damage out of a AA too.well, like a lot of things on the SFV balance, they supposedly took out throw loops...for some people. ideally they wouldn't be there, or would be a lot worse
be careful with your DPs tho. do them late, and only if gief is above you. otherwise you can be air-SPD'd out of them easily
yeah but they are situational and really quicker options that getting out a DP.
But.... shotos also have AA normals ��
Basically, FANG's st.mk and a very well timed cr.mk gets the job done 95% of the time. Sometimes you can also do a st.lp if he's trying to delay it a bit, but not worth the risk.
But that 5% where it doesn't work, ohhhh boy.
With Birdie, it's a pretty shitty situation since the anti air that covers the space up and in front of him is his cr.hp and that buttons is S-L-O-W. Sometimes Bullhorn is a decent option but not always.
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Like Ryu may purposely go for jab to dash under you for mixup. I do that with Ken's C.HP immediate run, and depending on spacing there's a mini guess what side I'll be on when you land. From far away you can use Ryu's HK, Ken's St.MK etc...Akuma has some nice stuff with his C.HP as well. But the tried and true AA for shoto is DP, no doubt.
I feel like Birdies headbutt is unjumpable lol...I miss being able to Tatsu it.