This game does take less effort to be good at. A lot less effort lol. I don't think it's necessarily to downplay the players who have done well it's just facts. They removed 90% of any extra tech that casuals wouldn't want to spend time to learn and kept it barebones as hell. The execution in SFV is mostly a joke and can be done by any random person off the street. IJ2/MKX both have harder execution while catering to casuals better than SFV lol. After speaking with some top players, they definitely would go back to SFIV if there were $150,000 tournaments happening for it lmao, they're not gonna play for $50 anymore.He makes good points but I stopped watching when he said "less, effort, required". I think that's just downplaying the players who have done so well with SFV, which is a game that is far more of a read based and "honest" game than other past titles in the series have been. Also, if some pro players or people feel SFV doesn't give them enough "execution" I'm sure they can go back to the previous game right? Yet here we are. SFV, Smash, MKX and Injustice all require less execution and are more accessible than other FG's in the genre but that doesn't mean they are any less credible in terms of competition.
He makes good points but I stopped watching when he said "less, effort, required". I think that's just downplaying the players who have done so well with SFV, which is a game that is far more of a read based and "honest" game than other past titles in the series have been. Also, if some pro players or people feel SFV doesn't give them enough "execution" I'm sure they can go back to the previous game right? Yet here we are. SFV, Smash, MKX and Injustice all require less execution and are more accessible than other FG's in the genre but that doesn't mean they are any less credible in terms of competition.
The execution in SFV is mostly a joke and can be done by any random person off the street.
The 30th i think
Not been keeping up lately. When is Ed out proper?
This game does take less effort to be good at. A lot less effort lol. I don't think it's necessarily to downplay the players who have done well it's just facts. They removed 90% of any extra tech that casuals wouldn't want to spend time to learn and kept it barebones as hell. The execution in SFV is mostly a joke and can be done by any random person off the street. IJ2/MKX both have harder execution while catering to casuals better than SFV lol. After speaking with some top players, they definitely would go back to SFIV if there were $150,000 tournaments happening for it lmao, they're not gonna play for $50 anymore.
Again, I don't think "execution" means much when all it does is create a ridiculous barrier between the "hardcore" and causal players when most of the audience want something that is far more accessible yet honest to play. I don't think it's barebones because you can still have that one on one, that intensity and mind games in SFV as we have seen in the past year. Smash and NRS games are in the same boat - one of the reasons why they sell so well.
I think the real question is. Is there a balance between execution and accessibility? Possibly. If some players feel like, for instance, they want silly 1-frame links that gives them more damage perhaps Capcom can implement that in future games. As for SFIV still being relevant in tournies, I think if the passion and dedication was still there for game, the community would be successful in reviving it.
He fought Infiltration in SFV with Season 1 laura and Season 1 Nash, when Infiltration was at his peak. He almost beat him just playing his standard game.
Again, I don't think "execution" means much when all it does is create a ridiculous barrier between the "hardcore" and causal players when most of the audience want something that is far more accessible yet honest to play. I don't think it's barebones because you can still have that one on one, that intensity and mind games in SFV as we have seen in the past year. Smash and NRS games are in the same boat - one of the reasons why they sell so well.
I think the real question is. Is there a balance between execution and accessibility? Possibly. If some players feel like, for instance, they want silly 1-frame links that gives them more damage perhaps Capcom can implement that in future games. As for SFIV still being relevant in tournies, I think if the passion and dedication was still there for game, the community would be successful in reviving it.
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That could be true but then we also have other questions to ask such as, was Infiltration playing optimally? Was his Elena actually better than his Season 1 Nash? Was Count actually playing better (at that specific time) than Infiltration? So many factors to consider. Not saying SFV is not more accessible, which of course it is, but this is one of the reasons why I like SFV as it makes everything on a more even playing field without big handicaps.
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That could be true but then we also have other questions to ask such as, was Infiltration playing optimally? Was his Elena actually better than his Season 1 Nash? Was Count actually playing better (at that specific time) than Infiltration? So many factors to consider. Not saying SFV is not more accessible, which of course it is, but this is one of the reasons why I like SFV as it makes everything on a more even playing field without big handicaps.
I'm a random canadian.
Now you are downplaying yourself.
Time to start a SF4 revival. Your time is over SFV
That movement died...gimme Alpha 3 with GGPO Netcode...
Urien really fell off a cliff, huh. It's weird. I still feel like he could be considered the strongest S2 character currently, but he never really took off like Balrog or Laura. Maybe it's because he's not as volatile. He's the one who's getting nerfed the most in the upcoming patch, too.
The mob out for Urien was always much ado about nothing, he was strong, but not problematically so. He'll still be fine after the nerfs I think, but Capcom went the wrong way about it.Urien really fell off a cliff, huh. It's weird. I still feel like he could be considered the strongest S2 character currently, but he never really took off like Balrog or Laura. Maybe it's because he's not as volatile. He's the one who's getting nerfed the most in the upcoming patch, too.
The mob out for Urien was always much ado about nothing, he was strong, but not problematically so. He'll still be fine after the nerfs I think, but Capcom went the wrong way about it.
It's always a cross up first, then not a cross up if you block it.What happened to all those cute setups people had?
Has this game changed significantly since season 1? I haven't played in a long time and I'm especially strapped for time these days. Thinking bout jumping back in, but I'm digging this new Guilty Gear(loathe learning a whole nother system), and then theres Tekken dropping soon.
The mob out for Urien was always much ado about nothing, he was strong, but not problematically so. He'll still be fine after the nerfs I think, but Capcom went the wrong way about it.
Ah, I see. So characters like Rog.No dp invincibility except for EX
The top tiers are all burst damage and in general the game favour burst damage instead of control like S1
IDK, I think his Cr.MP buff was very stupid for how good of a reach it has. And then the EX Tackle that is impossible to react and punish unless you play Rashid or have a invincible Reversal.
what does rashid have to do with it lol
Yah that was my issue too with the video as well. In addition to complaints about input lag too. Smash4 has a high input buffer and so does Tekken. IJ2 has an option to add input lag to reduce rollback in netplay. I think the higher input lag was added to make online player similar to offline play (according to some at least). Because he makes a point about this too without mentioning Tekkn 7's high input lag compared to previous entries.The Core A video sorta misses the problem with SFV. It isn't that the fact execution is simplified, it's that the execution got simplified and they gutted the complexity of the game. All of the stuff that got dumped, like the wider variety of normals, added a lot, IMO. That stuff is absolutely needed in the game because when the skill gap is mitigated, knowledge and the practical application of that becomes a bigger component to everything.
As Brobzoid points out, VF5FS isn't that difficult in regards to execution and it has a very generous buffer. Yeah, it does have some tech and a few harder to execute chars but it's not a difficult game to pick up and start doing stuff. The complexity comes from learning the interactions, the situations, and all that. The skill comes from that knowledge and being able use it.
There's probably as much anti-fireball stuff as SF4 with worse fireballs.Parry and focus neutralised fireballs pretty easily.