TheSpoiler
Member
Looooooooooooool that would have went to another game since that would have been a tie if the new patch was active.
But Rog skates on by!
But Rog skates on by!
I think it's a little unfair to say that they can't fix it. Most of the problems, at least in my eyes, are additional things that can be added to the v-system (besides defensive but I guess you could include that). They've already started moving in that direction by giving more gauge for using the skills, they just need to make a bigger incentive so the game has it's own FA thing without being as busted.
The complexity and difference of the characters should come from that. Usually Capcom creates a base for a game and modifies it from there. It's happened with pretty much all of their games, especially 4. So while it's fine to submit those criticisms, we've been through this song and dance so many times.
Shit, the 50/50 shit could be bettered by adding new wakeup options, improving reversals, and maybe a new defensive option. That's not outside the realm of possibility.
GvG was competitive. Thing started the Gundam arcade craze but EXVS made it take off! I think those games aren't necessarily that balanced since the large amount of suits means only half are actually good, but you don't feel that issue because the game has defensive options by using boost (yeah you can block but...).
Different games for different systems. SFV doesn't have to have AS many as SF4 or Marvel, but it definitely needs more than it has now.
Ucchedavāda;238330665 said:I simply don't see what their goal was when they redesigned her.
More than you think, less than you hopeIs there a new way to check how many online wins you have yet?
To make her play as trashy as her character design always was
Is there a new way to check how many online wins you have yet?
Is there a new way to check how many online wins you have yet?
Oh no, I'm not saying that they can't fix it; in fact, I am honestly rooting for them that they do in the future. But when I say that I'm not convinced they are moving in the right direction as of now (I should have mentioned that I don't feel that they are doing so at least as of now), I guess a way to boil it down is looking at the Season Changes and still being like "why did they make [x] changes? aren't people complaining about [y]? I guess Capcom just wants to let it rock for another 6 months."
EXVS is different in the sense that there is definitely a balance discrepancy for the most part among all the costs, but good movement and boost management will carry over to a massive degree no matter what suit you play as. And if you have good boost management and good control over stuff like boost hops/etc, you will not necessarily see a massive disadvantage unless you're playing 100% serious matches. I suppose that can be translated in general terms as "good fundamentals," but there may be an argument that you can more easily see the fruits of having these kinds of skills even on a 1000 cost unit as opposed to playing something lower in SFV given SFV's current rushdown meta.
.This is true. I personally think that we need something more in SFV, and quick rise vs. slowest wake up is not cutting it
You want it back?I-N-V-I-N-C-I-B-L-E
B-A-C-K-D-A-S-H
Honestly? Yeah. Only give it a few frames of invincibility so you can delay a meaty to still hit, and hell maintain the CH state.You want it back?
Or this.Ucchedavāda;238347588 said:How about a backdash that doesn't leave you in counter-hit state?
Ucchedavāda;238347588 said:How about a backdash that doesn't leave you in counter-hit state?
This would be the best option, Luce is crazy for wanting invincible backdash just thinking about it reminds me of the horrors of SF4Ucchedavāda;238347588 said:How about a backdash that doesn't leave you in counter-hit state?
Honestly? Yeah. Only give it a few frames of invincibility so you can delay a meaty to still hit, and hell maintain the CH state.
Ucchedavāda;238347960 said:That doesn't sound unreasonable.
A bit of invincibility to let you get out of some situations, but it would also have the risk that Capcom generally has decided is appropriate for invincible moves. But without without going into the territory of Rose's backdash.
I mean look at the combo daigo just did with guile, I'm pretty sure I would've dropped it at 5 different points.
Is there a new way to check how many online wins you have yet?
That's the thing with Rog, in previous games, you shut him down with fireballs and neutral jumping, in S2 he's by far the character with the strongest counters to fireballs and neutral jumps in the. Someone at Capcom just went "Rog need to be top tier" and here we are.It's actually kind of amazing the effect of making Screw Upper a motion move has had.
Before, neutral jumping could often lead to you baiting out dash punches. Punishes for it were rare, and only happened if the Balrog had the charge necessary and was expecting it.
Now, it leads to a screw upper xx EX dash Punch and free corner carry.
That's what I was thinking. I'd rather not relive the invincible backdash nightmare of SFIV.This would be the best option, Luce is crazy for wanting invincible backdash just thinking about it reminds me of the horrors of SF4
Ucchedavāda;238346295 said:Bring back nostalgia Juri!
That's what I was thinking. I'd rather not relive the invincible backdash nightmare of SFIV.
*remembers SFIV Rose*
That's what I was thinking. I'd rather not relive the invincible backdash nightmare of SFIV.
*remembers SFIV Rose*
I mean.. if you have a PC...
I-N-V-I-N-C-I-B-L-E
B-A-C-K-D-A-S-H
Yes. In the new CFN under "profile" I think. Highlights wins, losses in general and against every character and more.
If they won the match then they want to win it again since you're clearly free in a laggy environment.Ucchedavāda;238349712 said:JFC. Just had a match that literally froze every other second, and then the person on the other end wants the rematch? But why?! They were clearly also affected by it.
If they won the match then they want to win it again since you're clearly free in a laggy environment.
If they lost, gotta get them points back.
I honestly think Capcom didn't think about the ways a character interacts with the new system and how things play out in a match in terms of fun. So focused on hitting balance that they didn't focus on making sure both players can have fun.
That's what I was thinking. I'd rather not relive the invincible backdash nightmare of SFIV.
*remembers SFIV Rose*
Since days i can't seem to find any casual or ranked matches, it let's me search but it can't find one. I also can't join battlelounges, they are marked as "?" and it says i can't join them.
Can anyone help me here? Every other online game is fine, it's just this game, first time this happens to me.
Reset the router, restart or logging off cfn doesn't help. Im from Germany.
Ucchedavāda;238260795 said:Have you setup port-forwarding on your router?
If not, try to forward the following ports to your PC:
TCP: 20002, 30840, 30850, 30870
UDP: 30840-30859, 30870-30879
If you set up port-forwarding previously, then check that your PC still has the same IP address that you specified when setting up the forwarding rules.
So it's in-game? I don't have anything like that yet. Anything like the old http://sfv.fightinggame.community/ I can use right now?
Nothing like vleague, but the new CFN has this info.
Was about to do port-forwarding and the game just updated ingame to 1.27,everything is fine again. Strange that i found no one online who had the same problem,but anyway it's working again! Thanks again
Ucchedavāda;238349712 said:But then other people won't be able to see my Juri in all her trashy glory.
『Inaba Resident』;238321164 said:Hop on Fightcade and play it then