TheSpoiler
Member
Hitting into v-trigger isn't really that big of a deal. It just shouldn't assure you a huge damage and be the major draw of the fight the entire time. SFV kinda locked itself out of the meat part by having two meters, whereas other games like EX or 4 gave you meter to use for Excel and FA respectively. That's why the new characters are kinda cool, I feel like their v-skills and normal toolkits are fun enough on their own. Ed being the exception to the rule.
All they really need to do to fix this problem is make the v-skills more viable for some characters and more situational for others. Maybe let Urien multihit after SAVORING THIS, give Mika some new properities (while letting that shit come out faster c'mon capcom you know that shit is wack as it is), and whatever. At the same time, activating into trigger with certain moves and certain characters is too easy for what they get out of it like Balrog.
Problem is, nobody saw it before, even the dudes on reddit mentioned it. But it COULD be from cut content that was being developed recently and might not make it in already.
Fixed
All they really need to do to fix this problem is make the v-skills more viable for some characters and more situational for others. Maybe let Urien multihit after SAVORING THIS, give Mika some new properities (while letting that shit come out faster c'mon capcom you know that shit is wack as it is), and whatever. At the same time, activating into trigger with certain moves and certain characters is too easy for what they get out of it like Balrog.
I trust that this data exists, but that doesn't necessarily mean it's coming in the future. It could just be remnants of a cut mechanic.
Problem is, nobody saw it before, even the dudes on reddit mentioned it. But it COULD be from cut content that was being developed recently and might not make it in already.
Move the hitboxes for jumping attacks down a bit so they don't always trade with jabs while they are at it.
Fixed