Thinking about it, being able to special cancel sweep on hit is probably why she can't VT cancel on block, otherwise:It MIGHT be CC only but I haven't checked to be honest.
Regardless yeah she's the only one who can do that.
It's not October 32nd yet.Is Zeku here yet?
Online seems more borked than usual since 5.0 update. Is this just me or is anyone else experiencing something weird?
It's not October 32nd yet.
Y'all need to leave CCsalone.and necalli
Is she also the only one who can special cancel their sweep on hit?!
It MIGHT be CC only but I haven't checked to be honest.
Regardless yeah she's the only one who can do that.
Her ball recovery has special rules that are the exception, not the standard.Menat can special cancel her sweep and overhead by using her ball recovery.
Yea, but that's a special case move, her sweep isn't special cancelable, just "call ball" cancelable.Menat can special cancel her sweep and overhead by using her ball recovery.
Speaking of arcade and Taito, SFV arcade will debut on October 22nd: https://www.taito.co.jp/arc/news/2862When's that Taito tournament again? I'm expecting (something you should never do with Capcom) AE to be announced there.
I always forget about it.Or.... you know.... Street Fighter IV?
Crush counters are fun. Just nerf the ones that are stupid. I know Necalli and Balrog are the prime suspects.The season 1 DLC characters had no meterless invincible reversals which brought that on to a universal change in season 2. Maybe most season 2 characters having low damage would be a clue to season 3 changes? Abigail really throws a tire into that theory doesn't he.
I just want crush counters to be sweeps only. I want neutral to be honest again.
Speaking of arcade and Taito, SFV arcade will debut on October 22nd: https://www.taito.co.jp/arc/news/2862
Google Translation said:
- At the venue, we use Steam Version Street Fighter V customized for the cabinet.
- The enclosure version "Street fighter V" can be enjoyed at events only. At this time, we do not plan to deploy at amusement facilities etc. Please be forewarned.
But cc combos are so hype to pull off.
Also, made it to gold after an embarrassing amount of play
Online is still borked for me :/
CLOSE, he actually plays Necalli.Let me guess, you play Urien
Probably the company wants the public to try it out and send feedback first before the mass deployment. They're treating this like a location test to me.That doesnt inspire a lot of confidence.
CLOSE, he actually plays Necalli.
They just feel fundamentally flawed. I like poking, I like neutral, I don't like one lucky button press leading into big rewards without having anything resembling a downside.Crush counters are fun. Just nerf the ones that are stupid. I know Necalli and Balrog are the prime suspects.
They only really make sense on sweeps imo. I hate getting hit by them, and landing one isn't very satisfying because of what it ends up taking away.People want to remove CC? That's nuts, it's one of SFV's most defining features. CCs are pretty awesome, it feels great to land one.
Crush counters outside of being used to punish invincible reversals are one of the most idiotic mechanics i've ever seen in fg's tbh
You're not wrong.They just feel fundamentally flawed. I like poking, I like neutral, I don't like one lucky button press leading into big rewards without having anything resembling a downside.
They only really make sense on sweeps imo. I hate getting hit by them, and landing one isn't very satisfying because of what it ends up taking away.
Even then, I wasn't a 100% on it. Maybe making it so that you have to choose between a CC that leads to a combo with more stun/better oki, a CC that has the same properties as the regular version of the move but gives you V-meter or a guaranteed hard knockdown (sweep) was always something I thought was the best idea.I liked their DP punishment when DPs had meterless invincibility, but now it's just a bit overkill.
You're not wrong.Crush counters outside of being used to punish invincible reversals are one of the most idiotic mechanics i've ever seen in fg's tbh
Yep, pretty much. Having a normal priority system without a crush counter system is still fine (look at Kolin and FANG's frametraps), or having a CC system without a priority system (you still get the CC but if it lands on your opponents' active frame then you trade and possibly can't convert off of it) but having both at the same time is just..... why?From what I understand if two normals collide on active frames and one is a higher strength (medium vs. heavy, for example) the higher strength one wins due to the priority system AND gets a Crush Counter. It shouldn't counter hit at all in that scenario, it should just be beaten cleanly.
Because of this CCs are way too frequent and Heavies value more than Mediums in the neutral.
CCs are the best.
Y'all wanting them on sweeps only are wild and should just play sf4 instead.
Let me guess, you play Urien
I also play necalli huehuehue
CCs are the best.
Y'all wanting them on sweeps only are wild and should just play sf4 instead.
Probably the company wants the public to try it out and send feedback first before the mass deployment. They're treating this like a location test to me.
Can we link to early S2 threads with most complaining about nerfs being bad and all that jazz! After S1 top tiers, I wouldn't want to see Capcom attempt to nerf anything that isn't ruining the game, and even then let's hope they don't just delete it like Chun's IAL.
It's especially rich seeing Zomb, after all the whining about Nash's S2 nerfs, wanting nerfs for a character that is lower on most tier lists than Nash was last season!
More crush counters should be fundamentally flawed like Alex's. It is great on block+hit, but it has a decent amount of startup and can be ducked, so you can't just mash it like a maniac.They just feel fundamentally flawed. I like poking, I like neutral, I don't like one lucky button press leading into big rewards without having anything resembling a downside.
They only really make sense on sweeps imo. I hate getting hit by them, and landing one isn't very satisfying because of what it ends up taking away.
I could live without a single nerf if they just give somewhat substantial buffs to the lower tier characters. Give Ryu, Juri, Chun, Alex, Menat and Ed some love. Alex and Juri especially. Users of those characters have been slumming it for way too long. At least Ryu and Chun had the limelight on them for a while.Can we link to early S2 threads with most complaining about nerfs being bad and all that jazz! After S1 top tiers, I wouldn't want to see Capcom attempt to nerf anything that isn't ruining the game, and even then let's hope they don't just delete it like Chun's IAL.
It's especially rich seeing Zomb, after all the whining about Nash's S2 nerfs, wanting nerfs for a character that is lower on most tier lists than Nash was last season!
I also play necalli huehuehue
CCs are the best.
Y'all wanting them on sweeps only are wild and should just play sf4 instead.
CC's should really be reserved for countering special moves only. Getting the opportunity for a big blow-up combo should be a reward for punishing a whiffed DP or catching a special on the start-up frames, not because your opponent threw out a poke at a bad time.
But I doubt Capcom will change the CC system, sudden reversal of fortune and big blow-up combos make for good stream viewing and Capcom wants to cater to the spectator audience.
This is the announcement Majin Obama heard about.That doesnt inspire a lot of confidence.
Don't need to get rid of CC's altogether, just maybe reduce the usefulness of a handful of really good CC buttons.
Without CC's, Alex would be even worse! And then I won't be able to do my patented crush counter clothesline into clothesline v-trigger cancelled into clothesline xx lariat to (situational ender). I know the third clothesline could instead be the more damaging big boot, but I love repetition.
I think many can agree that's an argument for removing CC's.
The fix for offense is better defensive options, because otherwise, if you try to fix it by nerfing strong tools, you will be nerfing characters all the way to Kolin, Juri and FANG.My complaint is no different everyone elses, the game is too offensive heavy.
And yes charecters like Urien needs a nerf on his KDA and ST.HP because of the reward being high with litle to no risk.
It's to make sure he can't go for St.hp for every normal quick rise the opponent does if they try to wake up 3f jab.
It's not like Akuma where you have to choose between a cr.mk or cr.hp after his BnB
Without CC's, Alex would be even worse! .