Story mode is 8 GB tho?
Dunno, but the PC version only takes up 18GB without story mode.
Story mode is 8 GB tho?
I thought Alpha stages were speculated, right?
After I asked him about it on Facebook he went on to confirm that they're coming.
I thought Alpha stages were speculated, right?
The only two ive heard so far is nash and the australia stage
So Prediction List
1. One more mode
2. New Critical Arts? New V-Skills?
3. New characters? (Free?)
I just want to know more soon!
Gotta ask when's Remy, first.
Lmao wowwwwwwwwOff Topic:
I saw this at IMGUR and I thought it was too good to not share with people.
Nah, he can stay in the past.Gotta ask when's Remy, first.
The character should, the stage and music shouldn't.Uhhhh, that one can stay in the past as far as I'm concerned....
Same, I think the black and gold is sexy.Loving all the gold in the updated UI.
The problem is
alternate v skill> everything else. Hope thats in the unannounced stuff.
New CAs concept:
Every character that had a strike CA now gets a grab CA. Every character that had a grab CA gets a strike CA.
Kira datamined alternate V-Skills and CAs so maybe. The V-Skill might be tied to V-Trigger as a set.
Vega players are crying right now.SFV CAs are invincible
New CAs concept:
Every character that had a strike CA now gets a grab CA. Every character that had a grab CA gets a strike CA.
I would imagine we won't get any of the super exciting announcements regarding AE until PSX.
That's what I thought too but then today happened
Yea, ditto. I think we'll get more info at nycc. Sagat and the new characters will wait tho.
Yea, ditto. I think we'll get more info at nycc. Sagat and the new characters will wait tho.
I'm hoping Zeku will be announced at one of the panels tomorrow, with more AE info coming in November and December.
Uhhhh, that one can stay in the past as far as I'm concerned....
Do you have rivaturner installed? Close it completely before launching SF:VSo i have an issue with my fight stick (PC)
The game recognizes every button but not the actual stick, however in every single other game (examples include usf4, kof13, fightcade roms and umvc3) it recognizes just fine.
So what ends up happening is i can bind all buttons but i can never bind movement. Anyone knows a solution?
I... want to insult you but you've agreed with me in the past so I don't really want to.The track for that stage is my least favorite in all of the SFIII games.
Vega players are crying right now.
I... want to insult you but you've agreed with me in the past so I don't really want to.
This is an odd feeling.
Imo, since they simplified the gameplay a lot for V and made most (all?) CA's be able to be cancelled into from normals including grab CA's, it kinda makes them function mostly the same. So while I would like for there to be new CA's, some for certain characters would pretty much be the same thing unless like you said, they just make them grab CA's.
Unless they added more CA meter and had it like 3s where some SA's take more meter than others to use.
In 4 Ultra's were a lot different since they were a separate bar so you had to think about resources to use them.
While I think it'd be cool to have new CA's & I'd like for Laura to have a CA that can chip kill, I'd probably want new VSkills to change things up more.
You know how X-Kira found 26 open character slots?
Add a third row to the character select screen and you get a layout that fits perfectly with an eventual 54-person roster.
Well.....holy shit. If we just get the usual 6 characters for the next 3 seasons, that only puts us at 46 characters. So either we may get bonus characters within the next 3 years, Capcom does a big blow-out Season 6 with 8 characters to end SFV off strong, or they're just bonus slots just in case Capcom ends up needing them.You know how X-Kira found 26 open character slots?
Add a third row to the character select screen and you get a layout that fits perfectly with an eventual 54-person roster.