Pretty flawless cosplay. Even Ono couldnt resist
Karin nostalgia alt when
Thinking on it, Guile was the first character I played in a fighting game that had an air throw. I remember the concept blew my mind at the time.
For context, Bigbird had the most badass Guy in SFIV and a lot are expecting him to switch to Zeku... If Zeku is any good!
God I do not miss SFIV's low damage.For context, Bigbird had the most badass Guy in SFIV and a lot are expecting him to switch to Zeku... If Zeku is any good!
https://www.youtube.com/watch?v=rF137owywSg
God I do not miss SFIV's low damage.
Better than SFV's ungodly high damage.
Any comparisons in particular spring to mind?Still on the low side of most fighters though.
Any comparisons in particular spring to mind?
God I do not miss SFIV's low damage.
https://www.youtube.com/watch?v=cYhM9-qzYk0Any comparisons in particular spring to mind?
The way in which the combo system encouraged you to start so much with jabs while scaling those combos heavily was a big part of it.I see this a lot, but what's the context? If we skip all the other versions and just use USF4, I think most characters combos as a whole did more damage in USF4 compared to SFV S2(even S1 I bet) even if you exclude characters like Evil Ryu and Sakura.
Are you factoring combos starting with crush counter? Are you kind of blinded by how fast characters in SFV die because wake up is much weaker compared to SF4? Or something else?
Can a British (or otherwise informed) person tell me what time WSO usually starts? I always miss it or catch it when it's halfway over.
nice la
anybody knows the schedule?
The way in which the combo system encouraged you to start so much with jabs while scaling those combos heavily was a big part of it.
Better than SFV's ungodly high damage.
Paul Counter Hit deathfist says hi.
Yeah, the stun with the damage are the combo here that escalates things. Stuns are so common in V, so if they reduce the damage across the board, or reduce stun, I think either would be enough to reduce the snowballing you see in a lot of matches.I think sf5's main gameplay problems are how easy it is to get stun, and the existence of throw loops
Really hope AE nerfs these
Virtua Fighter rounds can end real quick.Any comparisons in particular spring to mind?
Similar scene with BigBird, who's played a lot of Guy before and has said that he's looking forward to Zeku.
What is it with Ken players and Bushin Style.
great pressure, great rushdown, good buttons, vtrigger shenanigans, good matchups against popular charactersOur local Ken player was also a Guy player in 4 weird.
I've been away from the game for a while, so I'm curious, is Rashid good? If so what makes him strong? See him placing lots in top 8's and no idea why.
Man, just thinking of Cody being in this game get's me really hype.
Paul Counter Hit deathfist says hi.
great pressure, great rushdown, good buttons, vtrigger shenanigans, good matchups against popular characters
I see this a lot, but what's the context? If we skip all the other versions and just use USF4, I think most characters combos as a whole did more damage in USF4 compared to SFV S2(even S1 I bet) even if you exclude characters like Evil Ryu and Sakura.
Are you factoring combos starting with crush counter? Are you kind of blinded by how fast characters in SFV die because wake up is much weaker compared to SF4? Or something else?
Thanks!Usually around 8:00pm UK time.
Damage in SFV and SF4, numbers wise, is actually about the same. The biggest difference is that Critical Arts due a minimum of 50% of its max damage regardless of scaling.
I think USF4 feels lower damage because since lights could combo into just about anything and were safe, people started with lights which kicked the scaling in quicker.
It's telling when 3D fighters have a 60 second round timer by default, and 2D fighters have 99Virtua Fighter rounds can end real quick.
Anyone else getting tons of server errors in the last week or so? Things are were working perfectly for so long I forgot that it was a thing, but now most of my match results fail to send.
Most my matches are laggy too.
If you mean the ones not already in SFV, at least let Sagat & Fei Long come back before you launch the others into orbit.Q can stay or go but please take the SF2 cast and launch them into the sun already.
I can live with Chun, Chun has costumes I like buying. The rest, to the sun. Tiger shot into the sun.If you mean the ones not already in SFV, at least let Sagat & Fei Long come back before you launch the others into orbit.
I can live with Chun, Chun has costumes I like buying. The rest, to the sun. Tiger shot into the sun.
That's never happening
Street Fighter 2 is the granddaddy of what is for the most part the modern interpretation of what a fighting game is
They will never go away
That's like saying " hey launch luigi into the sun "
That ain't happening
I'll throw blanka into the rocket with him.
E.Honda stays!
Just because they were in a game that defined a genre doesn't mean some are worth keeping around. I agree that not every SF2 should be thrown away, I just think a small handful are not worth keeping around. Let's face it, characters like Dee Jay and T. Hawk would not keep coming back if they weren't in SF2.
Oh, you are confused
I didn't say I want all of them around, i'm just offering the explanation why.
Like honda's boring ass can fall of a cliff, but people ask for honda because SF2 happened, I have to accept that