All thecharacters in this game are overpowered.fat
Capcom must of forgot about Bob then
All thecharacters in this game are overpowered.fat
Capcom must of forgot about Bob then
Capcom must of forgot about Bob then
why not...jump back fireball, autoblock + DP mashing.
WHY WOULD YOU PLAY LIKE THAT?
...jump back fireball, autoblock + DP mashing.
WHY WOULD YOU PLAY LIKE THAT?
Well, if you have perfect execution you can get like 600 dmg meterless or something... lol.
If you have mediocre execution you can still do that much damage with Hugo. And with average execution you can be just as effective with Rufus. Even if they don't have loops they still have much better footies then poor Bob (from the little i've played of him at least).
Yeah, of course. I was only kidding
Nah, his lariats aren't that godlike and he has massive trouble getting in on some characters.oh man, fuck Zangief is this game. Everyone commandgrab sucks except his and his godlike lariats and super armor.
If only they patched him so his command grabs worked like they do with King. One for low and one for high and without super armor. Or bring him down to 850 health or something that zoning can actually work in this game with a forward roll after knockdown.
I didn't want to be so blunt.I'm pretty sure it's Vampire Saviour, Threi's optimism and "Saty wants to get these kids off his lawn" focused.
Because the game is designed in such a way that it's a viable strategy.
which is to say poorly
fireball+dragonpunch is a basic strategy that existed since sf2. if you hate on it or can't find a way to beat it, you're probably better off playing other games.People did this succesfully online in SF4 as well (minus autoblock), and that tactic didn't exactly get top place at EVO last I checked.
Just because a strategy worked in an older game, doesn't mean it must work in a modern or future game.
You're... not in favor of fireball + dragonpunch?
Just because a strategy worked in an older game, doesn't mean it must work in a modern or future game.
Just because a strategy worked in an older game, doesn't mean it must work in a modern or future game.
Just because a strategy worked in an older game, doesn't mean it must work in a modern or future game.
Just because a strategy worked in an older game, doesn't mean it must work in a modern or future game.
What was that? Something about Ryu? Now you've done it.You guys are amazing. I just made a general statement against the idea that old strategies have to live forever and now I am a shoto hater who loses to zoning hahaha
edit: I should probably mention that I had ryu on my team when I played this game.
You guys are amazing. I just made a general statement against the idea that old strategies have to live forever and now I am a shoto hater who loses to zoning hahaha
edit: I should probably mention that I had ryu on my team when I played this game.
So you couldn't figure out how to play a fireball game? Just like tatsu and you're in.
What was that? Something about Ryu? Now you've done it.
First of all, blahblahblah blah blah blahblah blah blahblahblah blah, and second, goddamnit, blahblahblahblah blah blahblahblah blahblah blah.
So remember that the next time you decide to post what you just posted.
I have a questions guys as someone that doesn't really have a group of friends around me to learn fighting games how do you go about learning links? for example Ravens trail number nine-Cr-Lp, Cr-Mp, H-Alter Ego (Fireball Motion) The issue am having is I get the punches out but I dont seem to get the Alter Ego out fast enough no matter how hard I try. I do realize this is probably a newbie question but it's driving me nuts
Links:
If you do the cr LP, and then the Cr.MP, if the MP is blocked by the A.I, you did it too slow. If you do the MP, and nothing came out, then you did it too fast. If you do LP MP too fast, you'll get a chain.
You have to find that sweet timing by watching the animation. So as the CR LP is coming back to the character, you want to hit the Cr.MP as the animation ends. Mix up the timings and you'll get it.
Practice doing a cr.mp into the special move on its own. Once you can do that no problem, it's just a matter of doing cr. lp, then the cr.mp to the timing you learned, but as the cr.mp hits you cancel into the special like you had learned doing cr.mp into special.
Break it down, practice it, build it back up.
it sounds like you're attempting to link the wrong move. c.mp to alter ego is a cancel. its the c.lp to c.mp thats the link. the way the game works is that you can cancel special moves off of linked normals, but not off of chained normals, unless you use the ex version. the cancel window is fairly large; if the alter ego doesn't come out, it probably means you did not link the c.lp to c.mp properly.I have a questions guys as someone that doesn't really have a group of friends around me to learn fighting games how do you go about learning links? for example Raven’s trail number nine-Cr-Lp, Cr-Mp, H-Alter Ego (Fireball Motion) The issue am having is I get the punches out but I don’t seem to get the Alter Ego out fast enough no matter how hard I try. I do realize this is probably a newbie question but it's driving me nuts. Also am on a Hori Fight Commander Pro pad if that makes a difference
tracks?kadey said:Finally got some more tracks done today. I feel good. Wouldn't mind doing some more scramble mode.
Not that excellent imo. The Subpar/passable adventures of Clakey D and Mike Ross.
tracks?
Also, fuck Hugo up the ass with a rusty metal pole.
it sounds like you're attempting to link the wrong move. c.mp to alter ego is a cancel. its the c.lp to c.mp thats the link. the way the game works is that you can cancel special moves off of linked normals, but not off of chained normals, unless you use the ex version. the cancel window is fairly large; if the alter ego doesn't come out, it probably means you did not link the c.lp to c.mp properly.
timing should look something like this:
c.lp------c.mp--qcf+p
tracks?
suhweeet... what kind?Make or remix music.
it applies to any special move. in most cases, you're going to want to cancel into a special when you can and not link into it.Does this still apply even if it's qcf+HK. I do see my C.LP and C.MP but not the Alter Ego.
Yes.Does this still apply even if it's qcf+HK. I do see my C.LP and C.MP but not the Alter Ego.
No Gootecks, no heart.