Is the irony here intentional?Yes, he's the one that should really be hit with the nerfhammer.
He feels like sentinel, way too much damage and way too much health.
Is the irony here intentional?Yes, he's the one that should really be hit with the nerfhammer.
He feels like sentinel, way too much damage and way too much health.
Clakey D was hilarious. Such a hostile pair. Mike extended an olive branch at the end and Clakey D just body slammed it.
IMO, tagging in a character who has grey health should lose that grey health.
I always get suckered into fighting games, thinking this time it will be different. I will train, and get better to at least be competitive online.
So I bought this game, and hopped online. I was juggled into perfection twice. Now I remember why I swore off fighting games. I suck, I should stick to other games. I don't know why I thought this time would be different. And for some stupid reason I have SS4 Arcade coming to my door today.
WHY?
I always get suckered into fighting games, thinking this time it will be different. I will train, and get better to at least be competitive online.
So I bought this game, and hopped online. I was juggled into perfection twice. Now I remember why I swore off fighting games. I suck, I should stick to other games. I don't know why I thought this time would be different. And for some stupid reason I have SS4 Arcade coming to my door today.
WHY?
Practice. Months of practice. Seriously.
I lost hundreds of matches in a ROW in SF4 before I started to make solid improvements.
Months
of
practice.
Edit: Here's what you need to know, and why you are losing-
You lack character knowledge. i.e what moves they are doing, how to block them, if you can punish them
You need better knowledge of what gems fit your characters.
You need knowledge of optimal combos for your characters.
You need knowledge of your best pokes, anti airs, air to airs, etc.
You need to learn the mechanics of when to tag, etc.
You're going to lose a shit ton when you don't know these things and are starting out fresh, and yes it will take a long ass while to gain all that knowledge. It's like learning an entirely new language.
don't get discouraged, this happens to me as well, I love fighting games a lot, I like this game a lot, I can do awesome combos on practice mode, tagg-ins cross ups you name it, yet the minute I play online nothing of what I do in practice comes out and I get obliterated most of the time, sadly I don't have much time to practice due to work and family, but I sill love the game and I am sure that with time and practice everyone can get better.
Keep going at it!
Thank you guys. I appreciate it. The encouragement is nice. I won't quit. I know everything you said is the truth. What Path should I follow to? What game mode?
Can you lay out a plan for me to get better?
1) Pick Two fighters I like
2) ?
3?
4)?
Thanks.
One more thing..........in all seriousness, is Street Fighter 4 Arcade the batter game? I ask because I want to know which one I should devote my time to.
One more thing..........in all seriousness, is Street Fighter 4 Arcade the batter game? I ask because I want to know which one I should devote my time to.
Thank you guys. I appreciate it. The encouragement is nice. I won't quit. I know everything you said is the truth. What Path should I follow to? What game mode?
Can you lay out a plan for me to get better?
1) Pick Two fighters I like
2) ?
3?
4)?
Thanks.
One more thing..........in all seriousness, is Street Fighter 4 Arcade the batter game? I ask because I want to know which one I should devote my time to.
Oh and play around with everyone in the cast even if its just doing some of their trials.
The advice is much appreciated.
One more thing..........in all seriousness, is Street Fighter 4 Arcade the batter game? I ask because I want to know which one I should devote my time to.
IMO SF4 is the more basic game, you can learn what a fighting game is all about. Combo's are a lot harder in that game. But the slower pace and more diverse fighting community allows you to make more mistakes. You can find a lot more tips and guides for it online.
Personally I love SFxT. The game feels tailor made for me, though normally I prefer charge characters.
But it feels like a perfect mix of the easy combo's from Marvel and the more tactical approach of SF4.
The only problem I could see with SF4 is that it's a very old game at this point, so most of the people who play it are probably pretty dedicated to that game, so expect to run into quite a few beasts online.
If you learn SF4 well, you can transfer to other games better than if you learn SFxT well and try to transfer.
Lord Haunts delivers again: Pure Honest SFxT
https://twitter.com/#!/haunts/status/191980024537161728
I'm dropping King. I'm just sick of his sponaneously occuring qcb+P elbow move, and his c.short which has half the range of what it looks like.
Lord Haunts delivers again: Pure Honest SFxT
https://twitter.com/#!/haunts/status/191980024537161728
That way you can start to just plink EWGF with him, and if you fuck up you'll get an ex WGF so no biggy.
They're just gonna play the fucking game? WITH GEMS?
Is this real life?
I'm curious why no one ever brings up the option of just running a tourney with the clock turned to infinite to get rid of timeouts in SFxT. Does anyone have a reason? Is it just taboo to get rid of a way to win like this?
Just curious.
I'm curious why no one ever brings up the option of just running a tourney with the clock turned to infinite to get rid of timeouts in SFxT. Does anyone have a reason? Is it just taboo to get rid of a way to win like this?
Removing the timer can also reverse life lead incentives. The person at disadvantage has no reason to attack the other guy and can just sit around forever waiting for a good time to stage a comeback, while the person with the life lead can't win with just that and needs to continue playing offense and even take risks that would otherwise be entirely unnecessary.I'm curious why no one ever brings up the option of just running a tourney with the clock turned to infinite to get rid of timeouts in SFxT. Does anyone have a reason? Is it just taboo to get rid of a way to win like this?
Just curious.
It's taboo to play a fighting game in any way other than default options, that shit's for casual noncompetitive children's party games like Smash!
except for banning gems, that's okay
Removing the timer can also reverse life lead incentives. The person at disadvantage has no reason to attack the other guy and can just sit around forever waiting for a good time to stage a comeback, while the person with the life lead can't win with just that and needs to continue playing offense and even take risks that would otherwise be entirely unnecessary.
Or they just both wait it out. Remember, in a tournament situation shit is on the line.
Four hour E. Honda mirror standoffs.30 minute Justin Wong/Dieminion stalemate
I'm curious why no one ever brings up the option of just running a tourney with the clock turned to infinite to get rid of timeouts in SFxT. Does anyone have a reason? Is it just taboo to get rid of a way to win like this?
Just curious.
Are you out of your mind?!?!?! Clock turned to infinite would encourage players to drag their matches as long as possible, they don't even have to go in when they are trailing their opponent in health. It's an awful idea not just for SFxT but for any fighting game.
I always get suckered into fighting games, thinking this time it will be different. I will train, and get better to at least be competitive online.
So I bought this game, and hopped online. I was juggled into perfection twice. Now I remember why I swore off fighting games. I suck, I should stick to other games. I don't know why I thought this time would be different. And for some stupid reason I have SS4 Arcade coming to my door today.
WHY?
Well, I certainly hope I enjoy Asuka even after I start getting my rump handed to me online!
As a SF/Capcom fanboy, I have a newfound appreciation for a lot of the Tekken cast and their design (particularly how they translate into this 2D plane), but I've just never naturally taken to the series.
There's still plenty of experimentation to be done. For example, I'm interested in Heihachi purely because he's an old guy with counters (like Gouken) - but I'm wide open to suggestions if anyone thinks that's a terrible approach.
Cheers!
Well, I certainly hope I enjoy Asuka even after I start getting my rump handed to me online!
As a SF/Capcom fanboy, I have a newfound appreciation for a lot of the Tekken cast and their design (particularly how they translate into this 2D plane), but I've just never naturally taken to the series.
There's still plenty of experimentation to be done. For example, I'm interested in Heihachi purely because he's an old guy with counters (like Gouken) - but I'm wide open to suggestions if anyone thinks that's a terrible approach.
Cheers!
Playing the game the way it was designed! Not being prude and afraid of a little sugar and spice.
Now I understand that Gem's take a bit to setup but other than that there was no other reason to have them disable. What Haunts is talking about here sounds like a good idea a set of gems setup so there is no time wasted. The guys complaining about having Gem's turned on sound like they don't want to learn or deal with something new. Also I fully hope when Capcom patches the guest characters that they will no longer be banned at tournaments