Lost Fragment
Obsessed with 4chan
It's not even close to being a safe jump. You can backdash before they even get a chance to option select.
I enjoy watching 2v2 SFxT tournaments and I love that it's going to be 2v2 at Evo.
Am I weird?
It's not even close to being a safe jump. You can backdash before they even get a chance to option select.
Here the whole tournament.
http://youtu.be/VBOtBfIwFo4
Interesting, but you can backdash out of it free so it's pretty useless.
Well, keeping pressure is the main thing here IMO rather than letting people slip away and waste time. It's still good information. It should be different for other characters. Maybe better results or not.
No, you don't maintain pressure at all since they can backdash and there's nothing most characters are gonna be able to do about it. The idea here is that on knockdown, regardless if they forward roll or stay put, you follow them and get a 100% chance to maintain pressure. But since the jump-in isn't going to be meaty enough, backdash turns that 100% into 0%, and it doesn't even look like it ends in a neutral situation. It looks like the aggressor ends at negative frames.
Looks pretty useless, except maybe for select characters/spacing situations. And if it's some kind of near-corner situation or something, you better be doing it against a character that doesn't have anti-airs. In the Rufus/Ryu example in that video, it looks like Rufus recovers quickly enough to even stick out a cr.mp anti-air.
There are meaty jump setups in the game. I just found two psuedo ones with Law where I can safe jump DP and late tech.
This is still using the SF4 engine, so even back dashes can be beaten when you find the right setups in here. It's just not easy to pick off because option selects and stuff work a little differently here.
Anyone else know any good ABC chains that end in a safe C? I'm spoiled with Kazuya's s.fp, which both pushes your opponent back and isn't too negative on block. Rufus c.fp does a lot of pushback, but recovers so long that it can be punished. King's s.hk is way safer than s.fp (Which is punishable on hit for some blasted reason) but you can't ex cancel the kick for konvict kick shinanigans.
A lot of C's aren't safe, but there are some discrepancies like distance that are out of reach of normals. But that doesn't make them safe against specials and supers though. The Japanese mook has values for chains on block. A lot of them range around -9 to up to -21 on block for fierce and roundhouses.
I tried playing with Super Easy Input for the hell of it and it was a complete pain in the ass. Kept firing shit off unintentionally. It was especially bad with Vega's claw and mask removal special moves.Well about friggin' time they let you make more than 2 gem setups.
Also, what's up with some Gems not equipp-able on Tekken characters?
...and they JUST NOW provide a Gem that makes inputs Super Easy but give you a 5% drop in attack power? I mean REALLY?
The only thing i've seen punish Kazuya's s.fp was a standing fierce from Rolento, and even then the fierce wasn't at max distance. I should probably test out Julia and Ken's supers as they are great for punishing anything -2 or worse. SRKs clean whiff though.
what for exactly? hit-confirming launcher? there are multiple other options for various characters:Anyone else know any good ABC chains that end in a safe C? I'm spoiled with Kazuya's s.fp, which both pushes your opponent back and isn't too negative on block. Rufus c.fp does a lot of pushback, but recovers so long that it can be punished. King's s.hk is way safer than s.fp (Which is punishable on hit for some blasted reason) but you can't ex cancel the kick for konvict kick shinanigans.
yo stick-gaf help me out here
http://treasure.craigslist.org/vgm/2994601169.html
should i look into picking this up? any issues i might run across?
What does this mean? It sounds like you're saying it's not "smart" enough to be either game.
just saw the arturo video about autoblock gem, well capcom i dont know why would you do that. just fuck this game.
just saw the arturo video about autoblock gem, well capcom i dont know why would you do that. just fuck this game.
Gems really should have boiled down to a "style" select ala alpha 3. Instead of having shittons of gems and assist shit, just have Power, Speed, and Defense "modes" and have an in game mechanic to pop off a power once per round or something.
Problem is, you can't monetize that.
Considering they wanted to make mirror matches fun, maybe it should have been a selection which gives you new properties to moves and new moves. (e.g. make a move safe on block, add armor to another move). I'm thinking Arcana though.
Petition for them to filter them out of match searches. Best solution.
Any word of a balace patch? Some of those Tekken characters are OP as shit. All I see online is Kazuya, Nina, Hwoarang and Asuka players.
i agree that its stupid, but i don't necessarily agree that its op. the fact that it does cost money irks me though.You had me curious, so I looked it up. (here if anyone else wants to see) That's crazy stupid haha. I already hated online before, no way I'd bother with it now.
Saw it like an hour before posted. I've never seen anything like it in a fighting game before(I'm a bit green). Definitely a negative, but I'll leave it at that.You had me curious, so I looked it up. (here if anyone else wants to see) That's crazy stupid haha. I already hated online before, no way I'd bother with it now.
...You had me curious, so I looked it up. (here if anyone else wants to see) That's crazy stupid haha. I already hated online before, no way I'd bother with it now.
You had me curious, so I looked it up. (here if anyone else wants to see) That's crazy stupid haha. I already hated online before, no way I'd bother with it now.
What's really dumb is a fighting game, in terms of casuals anyways, seems to live and die on the online. If the online is horrendous, it's hard to pick up steam or bring people in if you go "yeah, the online sucks".
If this makes people not want to play online...
oi.
I can't fault players for using the best gem combinations possible. Nothing wrong with playing to win. As someone who spent a lot of time tweaking character stats in Soulcalibur 4, that's what I originally planned to do in this game myself. The problem is that a gem combination on this level is universally possible online in the first place. There's no escape, so to speak. It's like UMvC3's Heroes & Heralds mode is the only mode.That's abuse of the gems intentions. I have used it online to learn mix ups for a while against characters I'm not familiar with, but it was with the one stock gem. This one taking way less is better for that but lol yeah. That video speaks for itself. People like that just want to run around and farm points. They don't really care.
Need more colors.
Need more colors.
I have a Mario (Rolento) and Princess Peach (Lili) team.So is there a gallery out there of good color edits and or how to replicate?
I mean my Navi Cammy is nice and all but I want to see other peoples creations.
I'm very frustrated with this game. I consider myself a tad above average in Street Fighter, but I'm dumpster tier in this. I got upto 580BP and down now im 100 all because of Kazuya players. That L, M, H crossover crap ruins it, not to mention the gems and auto-combo. Also what's the deal with 'same' skill level matchmaking me with 1500 players?
I think Capcom sucks at crossover fighters and MK Vs DC Universe is a better game. Yeah I went there.
I don't think Guile should be considered one of the worst characters in the game. He's up there with the shotos.
Well, I haven't played this game for weeks and the autoblock gem stuff makes me want to not go back. :/