Wait is the new update patch live yet?
No no, the patch comes July 31, with the 12 new chars
Wait is the new update patch live yet?
No no, the patch comes July 31, with the 12 new chars
Ah, well as far as Gems are concerned; I never cared for them then, don't care much about them now. I do feel that the auto-gem should have more restrictions though.
I do use Gems tho, but really the game could've been released WITHOUT Gems and...I don't think it'd be any different =P.
Altered damage scaling+guard block guage however? That could make more difference...
Yea, I don't care about the gems too, and I still like the game, and yes, there are falls, but all games have those, and they are still great!
I'm hype for the new chars and haters can hold that shit ^^
I'm hype for the new chars and haters can hold that shit ^^
This may be late but congrats on making it to Member status =3
Is it wrong that I am looking forward to DudleyxElenaxChristie 3some doujins?
This.
It's hard being a SFxT supporter sometimes. =(
Some of the balance changes are detailed on the SFxT official blog, and translated right here. I still like the game, and it looks like a good step in the right direction.
Some of the balance changes are detailed on the SFxT official blog, and translated right here. I still like the game, and it looks like a good step in the right direction.
Seems like none of that is actually touching the true problem. Don't think any of of that with alleviate the major complaints about the game.
I agree with this exactly. They need to buff throws, nerf jabs being +3 on block across the board (not just rolento), they need to fix damage scaling, grey health regen, stop timer on cinematic and so much more
This = Street Fighter IV
Stopping time on cinematics will make the game take too long, this would be a stupid way to make the game "better"
they need to freeze them, but they also need to cut the cinematics on them shorter. switch cancel combos take just as long, if not longer than a combo ending in super could potentially take. imo super combos should always do more damage, while switch cancel combos should be used for the purpose of switching. but right now, switch cancel combos tend to be the most effective for damage.This = Street Fighter IVragingnight said:I agree with this exactly. They need to buff throws, nerf jabs being +3 on block across the board (not just rolento), they need to fix damage scaling, grey health regen, stop timer on cinematic and so much more
Stopping time on cinematics will make the game take too long, this would be a stupid way to make the game "better"
I'm really enjoying this game. What team is everyone using?
My friends and I like to play only Tekken chars in this game and it's a ton of fun. We would play more Tekken 6 as well, but... 'dat netcode. =(
I don't think the SF characters are better, I think they are easier to play with. We all know how Ryu plays, but we don't know how Law plays in a total new environment for him. Once we take the time to learn, they will be as good as SF characters.I only use Tekken characters as well. They are way more fun to use despite being underpowered.
I was planning on getting these from the beginning, but I'm not really happy with how they're rolling out the gems (& implementation), colors, etc. and feel like I made a dumb call by buying the special edition, as those gems are obsolete (as far as I know). SE was a piece of crap too. Feel like I sunk more than I should have into this already. I'm glad they pushed it up, but I'm content w/ Marvel and SFIV for now.
You guys think there will be a game + DLC character bundle for Steam? I have this on PS3 but I'll probably only buy it for PC if there is a special price for the lot.
I'm really enjoying this game. What team is everyone using?
Autoblock man. It's literally the worst idea ever.Never been this salty about a loss before.
Lately been using King/Rolento, King is a beast, literally!
I'd suggest Rolento/King. Rolento gets easy hits but has low damage, King has high damage but has a hard time opening people up.
On my level (scrub extraordinaire), it doesn't matter much, but I'll give it a shot.
Exactly because you are new to the game you should follow his tip (a good tip by the way, Rolento is great for newbies)
On my level (scrub extraordinaire), it doesn't matter much, but I'll give it a shot.
For a standard combo, I'd suggest learning to do Rolento's rekkas, and on the 3rd hit, tag into King and do 2-3 knees into his powerbomb (I forget how many he can do). Doing knees takes a little practice, you'll probably accidentally jump a bunch of times before getting used to it. Getting 3 knees into fierce powerbomb is always satisfying.
Lately been using King/Rolento, King is a beast, literally!
Any character with a quick animation super should put on the super activated 20% bonus damage gem. If you're animation isn't super long, you get the following mixup with the damage gem on. I always suggest doing a 2-4 hit combo into super to keep the damage scaling low because you do way more non-recoverable damage overall.
Jin's hyper animation waste NINE game seconds. So I wouldn't suggest putting on this gem on him. If you activate that super with 8 seconds left on the timer, you aren't getting that last hit that does like half of the super's damage!
Are you sure it's nine seconds long?! I don't remember it being that long
i think the problem is that people constantly feel the need to troll or remind people that this game is shit, which may influence newcomers from wanting to pick up the game.A member of our scene here in Kansas City just made a post on our Facebook group about how he's fed up with the rest of us ignoring this game in favor of other ones and says he's going to leave because of it.
We all gave the game a fair shot when it came out and formulated our own opinions about it (I actually still enjoy it myself), but it's sad to see someone call the rest of us short-sighted and claim that we're "failing to grow the scene" because we don't support a game that's played at major tournaments. Skullgirls didn't take off with us either, and a couple of guys still lament over the absence of Mortal Kombat, but those few supporters don't try to attack the entire community about it.
The notion that our scene is stagnating because we aren't supporting enough games also bugs me, because I feel the opposite is true: there are more fighting games played at a major competitive level out now than there have been in about 10 years. At some point you have to pick and choose; you can't be godlike at SSF4 AE, UMvC3, SFxT, MK9, SC5, KOF13, Skullgirls, VF5, and Tekken 6, plus P4A, TTT2 and DOA5 coming just around the corner.
Like I said I still enjoy it, but at the same time I feel silly putting practice into a game that no one else is going to challenge me in. I get just as much satisfaction out of nailing UMvC3 combos, and that game has acutal lively competition here.
i think the problem is that people constantly feel the need to troll or remind people that this game is shit, which may influence newcomers from wanting to pick up the game.
i mean, sure i can turn off stream chat and ignore all the trolls, but even commentators will take jabs at the game on stream.
I really hope the game gets some fresh new air with the new chars and patch, I'm tired of people trowing shit at this game.
Let's look at the "problems" that those haters like to talk about
Jabs: people seems to pretend they don't know about alpha counter! If you have 1 bar, you can alpha counter the scrub and start your game. If you have 2 bars, you alpha counter and tag the other char, having a full combo possibility. And in this game you build bar doing anything, so it's not that big deal in my opinion, I mean, it's annoying, but it's very "deable".
Timer: the biggest problem is that people are playing SFIV with this game! This game is not meant to be played as you play SFIV.
SFIV is a game very passed, very positional. SFxT is way more like Tekken than SFIV, in the game's passe aspect.
You can't be at the corner, trowing fireballs, zoning and etc all the time. You need to go in to do damage, and you can do lots of damage going in. You need to take more risks. Of course, you can be severely punished, but you can be well rewarded, both way more than SFIV, because IT'S A DIFFERENT GAME, design to be played differently!
Very true...if the commentator don't like the game, gtfo the mic and give it to who enjoys it.
damn, i didn't even know these were a thing. that was pretty slick. i hope they release more.http://www.youtube.com/watch?v=ieTPWFrXltA&feature=player_embedded
Episode 3 is outBlanket Blanka DLC skin MAKE IT HAPPEN CAPCOM
damn, i didn't even know these were a thing. that was pretty slick. i hope they release more.
I still think that the cost of one bar is too much for an alpha-counter. Wish they made it a 1/2 or 3/4 bar
Erm, Alpha Counter, is that forward HP+HK while blocking ?
i believe the motion is Back, Downback, Down, and then HP? might be HP+HK
thats how to do alpha counters in street fighter alpha. in sfxt, they're called cross counters and the input is forwards + hp+hk. people still call them alpha counters though because the function is basically the same.i believe the motion is Back, Downback, Down, and then HP? might be HP+HK