[Eureka Seven AO]: I Still Have More to Whine About
Background art is a very important part of the art of a show. It creates the world that the show exists in and that the characters live in - it has to do this job purely through the strength of the visuals alone (usually). It makes up a good deal of the mise-en-scene in any given frame and, you'd think that a good deal of attention would be paid to it.
Alas, as we've seen time and time again there are many studios who just don't seem to grasp this incredibly basic concept and fundamental concept. SHAFT are some of the worst offenders in this area not simply because their background art is bad (read: ugly) but because they clearly don't understand it's purpose, as repeatedly demonstrated by the fact that they keep swapping it around when they re-release stuff. A classic example of this is Mami's room: in the original series it's sparseness seemed to represent something about the character who lived there, as your own room may contain hints about the kind of person you are. However, for the BD release they changed this entirely. I get the feeling that they treat their shows as plays, with characters reciting their lines against some backdrop that doesn't really matter.
On the flipside we've got studios, and creators, that do care about background art such as Production I.G., Ufotable, KyoAni. Brain's Base, and others, have recently been working with Studio Pablo to great effect. Then you've got stuff like this:
Not very inspiring, is it? What does that stop sign say about the people who live in that apartment? What's with the random bench? Why does everything look super clean and shiny? It just feels like some generic pieces were slapped in so that it wouldn't be a completely white room.
There's no need to complain about the identical housing because that happens in many building developments, but the complete lack of cars and people makes this shot look extremely weird. The road and the houses and the pavement are all extremely clean and featureless, like some blank texture. None of it looks lived in or real because it lacks features such as cracks, dirt, debris, rubbish, wear & tear etc.