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Summer Anime 2017 |OT| More streaming services than shows to watch

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Trojita

Rapid Response Threadmaker
Konosuba rewatch Season 2

I somehow forgot how tremendous Season 2's gags were despite the insanely shitty animation quality. Kazuma truly is unrivaled in the art of sexual harassment. I'm watching the marriage meeting episode and I'm dying.

Code:
[IMG]http://i.imgur.com/pk5jQQd.png[/IMG]
 
After watching Shin Godzilla I think it would be best for Anno to never direct anything Evangelion related again. The only way a 4th Rebuild movie would be acceptable is if there was no Angels, no EVA units, no large scale destruction. When Anno is backed into the corner of returning to those same concepts again within the Evangelion universe the results are underwhelming.

Speaking of Anno reusing old motifs...

Some weeks ago I watched Re:Cute Honey. To my surprise some of the plot elements of the third episode (the menace of USA launching a nuke to stop the big monster/thing, and the theme of Japan reaching a more mature state by being more independent of the US and taking care of their problems) were re-used in Shin Godzilla.
 
That's why Anno needs to do another RomCom/Drama à la KareKano! He doesn't let go off utility poles even there but otherwise, it's quite refreshing.

Just do something else Anno, and Shin Godzilla does not count because that was just a long live action Eva episode in essence.
 

Ascheroth

Member
Konosuba rewatch Season 2

I somehow forgot how tremendous Season 2's gags were despite the insanely shitty animation quality. Kazuma truly is unrivaled in the art of sexual harassment. I'm watching the marriage meeting episode and I'm dying.
ss8puklp2o3z.gif
 
In truth I agree with Jexhius, because Shin Godzilla showed he is truly a good director beyond NGE, and that also can do good live action. So condemning himself for several years to doing a remake of his own tv series which also is never going to be as good is just a waste of time, and a waste of his talent.
 

Jex

Member
Maybe I'd be more forgiving if they stopped going off-model every scene.

Okay, so you've clarified your position. I don't think your assumption that being on or off-model directly correlates to animation quality holds much sway in 2017. It's a very outdated way of thinking, a relic from the distant past.

Well, perhaps not that distant past, considering that all classic Western animation used to feature characters 'going off model' to allow them to squash, stretch etc.

I don't even know where this meme about "off model" animation was born. Perhaps a generation of people grew up on shitty, stiff 80's western animation that barely featured any character movement and thought that animation was "supposed" to look like that. Not sure. Even the old Simpsons seasons used to have a ton of charismatic character animation but it got ironed out because the audience thought it looked 'wrong'. Sseems like a failure of education and imagination.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Okay, so you've clarified your position. I don't think your assumption that being on or off-model directly correlates to animation quality holds much sway in 2017. It's a very outdated way of thinking, a relic from the distant past.

Well, perhaps not that distant past, considering that all classic Western animation used to feature characters 'going off model' to allow them to squash, stretch etc.

I don't even know where this meme about "off model" animation was born. Perhaps a generation of people grew up on shitty, stiff 80's western animation that barely featured any character movement and thought that animation was "supposed" to look like that. Not sure. Even the old Simpsons seasons used to have a ton of charismatic character animation but it got ironed out because the audience thought it looked 'wrong'. Sseems like a failure of education and imagination.
I have no idea what you are talking about.
 

Jintor

Member
he's talking about people posting smear frames and going THIS ANIMATION QUALITY IS SHIT LOOK THIS HAS TWO CLONES IN IT because they're idiots
 

Narag

Member
It's a shame the old visual charisma in the Simpsons threads are dead as they'd be illustrative here regarding staying on model.
 
I don't even know where this meme about "off model" animation was born. Perhaps a generation of people grew up on shitty, stiff 80's western animation that barely featured any character movement and thought that animation was "supposed" to look like that. Not sure. Even the old Simpsons seasons used to have a ton of charismatic character animation but it got ironed out because the audience thought it looked 'wrong'. Sseems like a failure of education and imagination.

Was that the driving force behind that change as opposed to less work via less animation?
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
he's talking about people posting smear frames and going THIS ANIMATION QUALITY IS SHIT LOOK THIS HAS TWO CLONES IN IT because they're idiots

I have no idea what you are talking about, either. I'm just noting that I watched Season 1 straight through to Season 2 and it's pretty consistent that in Season 2 any time they're not specifically in focus the characters look like doodles, and its not specifically for comedy.
 

blurr

Member
One Piece Baron Omatsuri and The Secret Island


Having read the manga, it doesn't take long to realize how much potential OP has as an animated series, given how slapstick and cartoon-like it is. This movie caters to that longing albeit its designs and style are noticeably different from how it appears in the manga, I don't mind that, I actually adore Takaaki Yamashita's(?) style. Paired with Sushio and Chikashi Kubota as the animation directors mentioned in the initial credits sequence this was turning out to be something to be excited about just on grounds of seeing the show in animated form (I did however watch bits and pieces of the show on YouTube to see how they've animated some key moments prior to this which were hit and miss). This stuck mostly towards its comedic tone with a lot of visual humor but nothing unseen in another show, the thing that I would say the movie misses out on is the reactions and faces that Oda draws in the manga, they're quite entertaining on their own, this has such moments and they're not bad at all but I'd still prefer Oda's style in this case. Action moments while not many pack a strong punch (excuse the pun) the few times it happens.

It really turned out to be an endearing story deceptive enough to feel like something right off the manga. I need to look up the writers once, they've probably let Oda make some choices or just heavily influenced by him. It's a One Piece story of course but I at some level expected something different. There's something about the atmosphere in the movie at times that's definitely unlike what I had imagined when reading, although, this isn't unusual for a Hosoda movie. The moments I speak of are more silent when the crew or the less noisy crew are on their own with little to do - when Chopper roams the city on his own.

Baron and the toothbrush moustache captain are two extreme entities of a similar situation who made different choices, this contrast was very nice in both understanding Baron's situation and that he could've made a good choice. The pirate family has a fairly simple premise but that didn't stop me from getting emotional over it by the end, it ties in with the finale smoothly.
 

Clov

Member
12 and a half hour flights are brutal, especially when you're flying economy. My legs are all sore. I ended up watching some Chibi Maruko-chan movie on the way there. It was okay, but it wasn't as good as the Turkish documentary I watched about stray cats in Istanbul right after.

Anyway, Shinjuku is really cool. Resisting the urge to blow my money at the arcade is tough, but it'll be worth it when I make it to Otome Road and blow my money there instead. I can't wait to be done this initial work stuff so that I can go explore more!
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
He is saying (and I agree) that you have an unnecessarily narrow view of what animation should be if you think that deformations of the characters that take them "off model" are unacceptable. I appreciate Konosuba's unapologetically loose approach to animation.

It's clearly not intentional.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I will return to my original "Oh Boy", except with added emphasis.

It is 100% intentional. There's interviews out there covering this.

I mean, okay, I don't buy that, but you're free to believe whatever you want. I'm not saying that to belittle you, I'm saying it because you already admitted nothing will convince you so there's no point in having an argument about it. I'm certainly not suggesting that doesn't go both ways because an interview with the creative minds saying they did it on purpose isn't going to convince me either because of course they're going to say it goes off-model constantly on purpose.
 
Prey 20 Hours In

Prey is one of those games that I think would almost wholly improved by a reduction of or complete removal of combat from the game. That's a lot to ask of course, but Prey's combat system isn't even half baked, and what little is there isn't satisfying. Fights in Prey boil down to which side can successfully cripple and out DSP the other first. Honestly, Psychoshock+Shotgun will end most fights in seconds, especially since you get a critical hit bonus for sneak attacks, and sneaking up on enemies is stupid easy. The same cripple+DPS mantra basically applies to the player character, as many enemies are capable of stunning you, and many have tracking attacks/can damage the player just by standing near them. So despite Prey being a game that seems to want you mess around with your neat psychic powers, there is no incentive to. Just psychoshock+shotgun your way through the game. All other abilities/items in the game become niche situational "Oh, I guess I could do that if I wanted to" gimmicks.

Also are the poltergeist enemies supposed to be a joke?
 
12 and a half hour flights are brutal, especially when you're flying economy. My legs are all sore. I ended up watching some Chibi Maruko-chan movie on the way there. It was okay, but it wasn't as good as the Turkish documentary I watched about stray cats in Istanbul right after.

Anyway, Shinjuku is really cool. Resisting the urge to blow my money at the arcade is tough, but it'll be worth it when I make it to Otome Road and blow my money there instead. I can't wait to be done this initial work stuff so that I can go explore more!

Enjoy the nightlife in Shinjuku. Kabukichou is a great place to get wasted.
 
I mean, okay, I don't buy that, but you're free to believe whatever you want. I'm not saying that to belittle you, I'm saying it because you already admitted literally nothing will convince you so there's no point in having an argument about it. I'm certainly not suggesting that doesn't go both ways because an interview with the creative minds saying they did it on purpose isn't going to convince me either.

You should read this interview with character designer and chief animation director Koichi Kikuta from the July 2016 issue of Anime Style.

You want the individual cuts to be valued as works of art drawn by each animator?

Kikuta: Yes. If you take this argument to its logical conclusion, all the cuts would have a completely different look, but you can’t actually do it that way. That’s why I end up reconciling the images drawn by each particular animator across the episodes. Ideally, one animator’s drawings would be used throughout the entire episode. In other words, you’d be able to tell that each episode was solo key animated by a different person. I don’t mind if the characters’ faces or whatever look different in each episode. I like anime that brings out an individual artist’s style.

The artist would work on both the layouts and the characters for their illustrations in that episode.

Kikuta: Right. When it becomes group work, you end up not being able to tell who drew what. I’m not really a fan of that. As far as I’m concerned, the role of an animation director or a chief animation director is antithetical to the art of drawing illustrations. That’s why I have no desire to correct the faces or anything like that, even when I’m acting as chief animation director.

You don't have to like Kikuta's animation philosophy or Konosuba's approach to animation, but I hope at least you will not believe that Kikuta is lying in this interview for some bizarre reason.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
You should read this interview with character designer and chief animation director Koichi Kikuta from the July 2016 issue of Anime Style.



You don't have to like Kikuta's animation philosophy or Konosuba's approach to animation, but I hope at least you will not believe that Kikuta is lying in this interview for some bizarre reason.

It's not a "bizarre reason," it's that if someone asks "why is this constantly going off-model" the obvious answer an animator is going to give in a series like Konosuba is going to be "stylistic decision" rather than "we didn't have enough money to hire animators who would correct it," because nobody likes the second answer and enough people will buy the first answer.

Like I said, it's not ruining the series or anything, but it's noticeable.
 

cheesekao

Member
I think what Angry Grimace is referring to are QUALITY shots and not shots that go off model for stylistic purposes. IIRC, Konosuba did have quite a few of the former that bugged me as well.
 

dimb

Bjergsen is the greatest midlane in the world
I think what Angry Grimace is referring to are QUALITY shots and not shots that go off model for stylistic purposes. IIRC, Konosuba did have quite a few of the former that bugged me as well.
It doesn't. It's not a subjective thing either. Konosuba looks great and is one of the best animated shows from recent memory. The talent, creativity, and budget are all blatantly apparent, so to deride that aspect of the show is ???
 

cheesekao

Member
It doesn't. It's not a subjective thing either. Konosuba looks great and is one of the best animated shows from recent memory. The talent, creativity, and budget are all blatantly apparent, so to deride that aspect of the show is ???
It does from what I remember. Almost all TV anime these days have certain parts that are of lower quality than the others. Some are obvious and some less so. I say that it bugged me in Konosuba but really, it bugs me in just about any anime.
 

duckroll

Member
It's not a "bizarre reason," it's that if someone asks "why is this constantly going off-model" the obvious answer an animator is going to give in a series like Konosuba is going to be "stylistic decision" rather than "we didn't have enough money to hire animators who would correct it," because nobody likes the second answer and enough people will buy the first answer.

Like I said, it's not ruining the series or anything, but it's noticeable.

When we're talking about an industry where even shows which sell literally jack shit have "enough money" to correct scenes which are actually unintentionally off model in the home video releases, it seems highly implausible that they would have to actually lie about something like that for a successful show. If it is something they didn't want to talk about at all, it simply wouldn't be asked in interviews, because that's how the Japanese entertainment press work.
 
I think the on/off model discussion is an odd one, because if we define being on-model as being consistent in form and style of animation, then I think shows that have consistently on-model characters are kind of a rare thing. Due to a variety of factors, production demands, outsourcing, animator quirks, etc.
 
It's not a "bizarre reason," it's that if someone asks "why is this constantly going off-model" the obvious answer an animator is going to give in a series like Konosuba is going to be "stylistic decision" rather than "we didn't have enough money to hire animators who would correct it," because nobody likes the second answer and enough people will buy the first answer.

Like I said, it's not ruining the series or anything, but it's noticeable.

There's several misconceptions about the way the anime industry works here.

First, consistency in animation is easier achieved by fewer animators, not by more. The more animators that are working on a project, the more inconsistencies will crop up between different personal styles and the harder it is to communicate desired consistencies between all the people drawing various scenes. When the number of animators and animation directors grows, that is not a sign that the animation quality will be better but that the deadline was so tight that the production needed more people to divide the work among simply to get anything out at all by the broadcast date.

This leads to the second misconception here: you imply that budget is the primary limiting factor on animation quality, when in fact schedule is. Inconsistent quality in animation between different episodes and scenes, especially when later episodes of a show have worse animation than earlier episodes - that's not a sign that "the money ran out" but that the schedule became increasingly tighter as the production went on, and thus the animators had less time to polish their own and other people's works. The less time you have to produce something, the harder it is to keep its quality high. The schedule of Konosuba is something Kikuta is frank about in this interview - he states that he was able to review fewer cuts with each successive episode that he oversaw as chief animation director, which is why he decided to take such a hands-on role with episode 9 (of season 1). Look at the common practice of BD corrections - shows such as Samurai Flamenco don't get their animation polished between the TV broadcast and the BD release because the staff found some more yen under the couch to pay for better animation, but because the extra time allows the staff to correct unintended mistakes and poor quality work that they did not have the time to correct before the episode had to air.

Third, you seem to think that animators have some motivation to lie about unintentional poor quality animation in order to make themselves or the production look better. There is no evidence of this. Animators, if they speak up, are usually forthright about their own work - they have their pride as artists after all. When productions end up so behind schedule that they have to air unfinished, animators will often say as much on Twitter. In cases such as Psycho-Pass episode 18 or the finale of Yoru no Yatterman, directors and animators involved stated openly on Twitter that they were unable to properly complete the episode for television, apologized, and implored viewers to watch the finished version when it came out on BD. They didn't lie and say that unfinished, shoddy work was actually intentionally that way. Especially if you consider the source of this interview - the magazine Anime Style, which makes a speciality of in-depth interviews with animation staff which get into the nitty-gritty of the choices made on a production - and examine how detailed and forthcoming Kikuta is about his work in it, there's no reason for Kikuta to lie here.

Ultimately, while artistic preferences will of course very, we can't delude ourselves into believing that all artists share our own preferences and thus if they make a work we don't like it's because they made an accidental mistake.
 
I think there's also a difference between what Konosuba does and true 'off model' work. Konosuba plays fast and loose with the models of the characters in order to achieve amusing or silly expressions to further aid the comedy of the series and provide a more outlandish, silly and thorough look at its quirky characters, really allowing their personalities to shine.

True 'off model' work is where the characters look clunky, lacking detail, or suffer bizarre deformities in their faces or limbs for extended shots that sit entirely at odds with the overall production. Konosuba, as I recall from S1 and S2, hardly ever looks like that.

If you want to see actual off model, disappointing artwork I think My First Girlfriend is a Gal has looked weak from the start, or the last six episodes of Seven Mortal Sins exhibit this disappointing off model trend far more than anything in Konosuba.
 
RE Creators Ep 16

Nice they used the characters vas as Kanoya and selesia in the elimination chamber festival, mindblown.

The onsen was fun and great for giving us some relaxing moments before serious plot.
 

darkside31337

Tomodachi wa Mahou
DnqeOey.jpg


Can't wait to watch my first Persona anime and experience the disappointment the rest of you regularly feel with a Persona anime adaptation.

Persona 5 is my favorite game this year but I have absolutely zero interest in watching the anime.

I still don't really get what the point of the Persona anime series are. They're never good and they never match the feel of the games or the style of them. P4 anime was really bad.
 
Persona 5 is my favorite game this year but I have absolutely zero interest in watching the anime.

I still don't really get what the point of the Persona anime series are. They're never good and they never match the feel of the games or the style of them. P4 anime was really bad.

Movies are a better option. Persona 3 was enjoyable for that reason.
 
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