Yep. Another thing I never do is buy DLC, as I usually move on from the particular game by the time it releases. Not SO though. Bought the season pass last night and I'm already licking my lips for new content.
I really hope sales were great so we can get a sequel!
It's #1 in the individual charts, so that's something.
I can't stop thinking about this game at work right now. This morning at a red light I had the urge to get out of the car, ground pound, bounce jump, and then grind on the power cables in my view in order to reach the stadium a few blocks away. That stadium would be SOOOOOOOOO good for Sunset Overdrive style traversal. Grinding the railings and wall running on the scoreboards and advertisements would be hella-fun. I love it when games rewire your brain to make sense of the world in a completely different way.
Wait - you can only get the Propane Launcher by playing Chaos Squad? That would suck! I've been looking forward to unlocking that weapon, but I'm not a multiplayer guy at all.You also get clothes, amps upgrades and Propain Launcher (great weapon).
I've seen people using the puppy in MP. Is that a potential weapon drop from doing these missions?
I know they're different games, but are the parkour-ish part similar in Infamous: Second Son?
I'm in the American market, but congrats on the #1 spot in the UK Insomniac!
http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110032
I'm in the American market, but congrats on the #1 spot in the UK Insomniac!
http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110032
Hoping MS has already green-lit a sequel.
I'm in the American market, but congrats on the #1 spot in the UK Insomniac!
http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110032
This is an interesting point.
On one hand, I agree but on the other, I say that your concern can be addressed by offering enemy variety.
I think my primary concern is what I feel is the illusion of variety. At this point, I feel that the game throws all these options to you (amps, badges, weapons, etc) but gives you very little incentive to experiment with them. It can be overwhelming and upping the difficulty via less health, or receiving more damage etc may distract from time spent experimenting with traversal, combat, etc., which should be the priority imo.
I think, for me, the issue of difficulty has to be addressed very specifically. The problem is I find myself holding left bumper to switch weapons midgame out of some notion that I should be switching it up rather than having to. So in lieu of ramping up difficulty, per se, I suggest that enemy variety is in order to give you that incentive. Otherwise, I am left with a superficial feeling about my options.
It's not easy. In an ideal situation, these options are thrown at you to give you, the player, the sensation of being who you want. As much as I admire that philosophy, it isn't working for me. I still find myself resorting to grinding in a square, bouncing off a car out of some obligation to switch it up and switching weapons (not because I want to change things up, but because I've run out of ammo). There's only so much in a single playthrough I can deal with that before getting bored. As of this post, I haven't touched the game in 4 days.
Very hard balance to find.
Yup. This could be their big third party exclusive for this generation. Will be interesting to see it has staying power, I'm certainly hoping it does.
Horizon 2 is surprising in how it's sticking around in the charts. I hope the same happens for this.
I'm sort of in the same boat. I like the game, I will beat it, but the combat to me is sort of dull. I like the traversal a lot more than the big epic battles that see me just grind in a circle on the telephone wires while firing my favorite gun.
Word of mouth has been strong for both games so I hope so. I thought FH2 would be my GOTY but I think I'll have to give it to SO at this point (sorry Helios!). Either way Xbox owners have gotten some great games.
I'm sort of in the same boat. I like the game, I will beat it, but the combat to me is sort of dull. I like the traversal a lot more than the big epic battles that see me just grind in a circle on the telephone wires while firing my favorite gun.
lbjmvp23 said:Don't really see what all the fuss is about... just reminds me of the old dead rising games, only sped up slightly. Then again I've only played a few hours, just seems like its gonna get boring fast.
Stirling1712 said:Don't really see what all the fuss is about... just reminds me of the old dead rising games, only sped up slightly. Then again I've only played a few hours, just seems like its gonna get boring fast.
call_of_duty said:Pretty much just a childs version of Infamous. Short campaign, repetitive game play with very limited story choices or dialogue choices. Could of been better. Basically I'll give you three words to describe it; boring boring boring
Enforcer122 said:Pretty much just a childs version of Infamous. Short campaign, repetitive game play with very limited story choices or dialogue choices. Could of been better.
"Blaming the game" is not how we are framing the discussion. The question is why would you (build your combo meter)? The outcome is the same regardless of the approach. That was the point I was trying to address in my post which is to say a) there is no reward/incentive and b) the game doesn't really press you to.
The game DOES hand you all the tools of the trade but the presentation of these tools are so overwhelming that it feels more work than it does seamless delivery.
Grinding in cricles won't unlock your amps, will it? Or is the process just slower?
About halfwayJust beat theboss. How far am I into the game? I'm guessing roughly a third to a half of the way through, but I'm not sure.Boy Scout Dragon
Not disagreeing with any of that. I just think the mechanics of the systems you mentioned are too convoluted. Depends on player if it is worth the trouble. I think you can get that same end result by streamlining things a bit. Maybe something similar to the subclass options your classes in Destiny have. I dunno.
So yeah, grinding in a circle and then claiming the combat is dull is entirely a problem on the players end, as the player isn't taking full advantage of all the systems the game has to offer.
Does it remind anyone else of jet set radio? Maybe its my nostalgia-vision making me love this game so much.
I think he wants the difficulty to be balanced so that you have to take full advantage of all systems. I get that complaint and it would be cool to be able to replay missions at a higher difficulty down the road.
It's challenging if you take full advantage of all the systems. By going to the ground and bouncing on cars, wall running and grinding on the rails, the difficulty level ramps up pretty quickly as you have 25+ OD chasing after you within moments.
Not to mention the scabs that often appear and start causing problems and let's not forget the Fizzco robots.
It's challenging if you take full advantage of all the systems. By going to the ground and bouncing on cars, wall running and grinding on the rails, the difficulty level ramps up pretty quickly as you have 25+ OD chasing after you within moments.
Not to mention the scabs that often appear and start causing problems and let's not forget the Fizzco robots.
This game does look fun. it's Xbox One only huh?
I think he wants the difficulty to be balanced so that you have to take full advantage of all systems. I get that complaint and it would be cool to be able to replay missions at a higher difficulty down the road.
I wish I could agree with you. Buck's missions have taken me plenty of time to reach Gold in and I'll be damned if I will ever get a Gold in the challenges where you collect the floating number points.
That sounds great. If they can carry over the Chaos % that you build up in Chaos Squad to the SP Campaign that would be awesome. Can amplify it to whatever difficulty you'd want to endure.
Are you listening, Insomniac?
And I like all of this, but I didn't feel particularly challenged in any part of the campaign. I still had fun and went crazy with the traversal options, but I'd like the option to play the game at a higher difficulty level at this point.
FizzcoTankbots and Scab Boomers (or whatever the mine layers are called) are pretty much the doom of the "circle and shoot" strat. You'll end up spending more time recovering from getting knocked off than you do shooting
I have to disagree. I feel I'm pretty skilled at the game right now with a number of level 3 weapons and yet I still feel incredibly challenged whenever I head to street level.
The sheer pandemonium of being on the ground and trying to ensure you have a grasp on everything that's happening around you while you blitz around the ever shrinking area is in itself a huge challenge and adds a significant difficulty layer to the game, while you keep trying to ensure you keep your combo going so you take full advantage of the combat mechanics.
Exactly. I find it baffling how anyone can say it's not challenging or needs to be more difficult.
Perhaps there's a number of OP weapons you unlock later on that makes the combat significantly less challenging?