Wow UNIEL has sooo many systems I shouldn't have watched them so late at night/early morning. So from what I gathered:
.EXS is your standard meter that fills up when you hit your opponent and is used for EX and supers
.GRD meter is increased when closing in on your opponents while decreasing when backing away
.Transfer state is the circle in the middle that automatically fills up
.The GRD system- when the transfer state is filled, whoever has the most GRD meter will gain a Vorpal buff
.Vorpal buff increases damage by 10% and allows you to go in to chain shift
.Chain shift converts GRD in to EXS and cancels out of moves
.Concentration increases your GRD and lowers your opponents GRD, consumes EXS
.Assault leaps towards your opponent
.Breaking your shield will put you in break state(white meter) and you can't do certain actions while in break state
.Guard thrust is a counter of some sort that doesn't deal damage and consumes all your EXS
.Veil off uses more than 100 EXS, damage buff, invincibility frames and cancel break
Then there's the regular ways to attack where you can change properties and have different moves. God damn that's a lot to take in. Did I make a mistake somewhere? All of this is hurting my brain, I'm going to bed.