Retro Samurai
Neo Member
Did you not see the nearly every?
Nintendo has region locking on their console.
In 2015.
Shit you're right.
And the online is bad.
But on the other hand, they handle DLC pretty well.
Did you not see the nearly every?
Nintendo has region locking on their console.
In 2015.
My non existent vita?
Atlus? Nintendo? ummmmm...2K isn't always terrible, I guess...
Atlus tax and Europe. Nintendo has region locking, multiple hoops to jump through for digital protection cause no account system.
We are not even going to start with 2k.
Atlus tax and Europe. Nintendo has region locking, multiple hoops to jump through for digital protection cause no account system.
We are not even going to start with 2k.
ATLUS never brought over P2:EPP so I can never forgive them. It was the only one of the remakes with crucial story content. They have some terribleness.Atlus? Nintendo? ummmmm...2K isn't always terrible, I guess...
They're quite good.Indie Publishers are pretty good, yeah.
Yes.Did you not see the nearly every?
I wonder what is the percentage of revenue do most big publishers get in comparison to developers.Publishers being money grubbing is SOP. They pretty much have to be in order to afford financing distribution.
Publishers being money grubbing is SOP. They pretty much have to be in order to afford financing distribution.
I know what you were actually saying, but my brain read this as the Metal Gear SOP at first. It kind of adds a whole new angle to the issue.Or does it?
What about Sony?
Also Nintendo is not good.
Publishers = Patriots
What about Sony? They've had some issues, but they don't seem to be nearly as bad as certain others (which I don't have to name).
Also Nintendo is not good.
Not cool, but justified.
Sony is definitely more developer friendly, but I don't know how long that will last. They cannot afford to moneyhat games at the rate Nintendo does.
Nintendo is not different from the Nintendo that was in the 80s and 90s, save for the changed marketplace. They're still a greedy, ultra conservative Japanese company bent on maximizing their bottom line.
How so?Actually, not all indies are great, the guys that made Rogue Legacy really fucked my buddy over when he worked for them, from what he tells me.
They're necessary evil, but even then they make bad decisions at times.Sometimes business requires publishers to be a little shitty, and that's understandable. But there is only a certain amount of shittiness they can get away with before they are straight up fucking over the very games and developers that were going to make them the money they desperately want in the first place.
I think about Vampire Bloodlines still and the potential that game had if it hadn't been fucked from every angle.
Source engine being a piece of shit back then because Valve had released it in a broken state, the Publisher rushing Troika to release earlier and earlier when releasing immediately after HL2 was a bad plan to begin with, causing them to abandon so many half-started and broken ideas. Then letting them go bankrupt and basically getting rid of them before they could even finish the game, let alone spend a week after release without pay desperately trying to patch it.
It's a real shitty story and bums me out everytime I remember it.
I still have the entire interview with Tim Cain saved somewhere.
How so?
He was the PR guy, think they screwed him on his contract and he only got paid like a fourth of what he was owed.
Something close to that.
Damm, that sucks. Was it written within the contract that they could do that?He was the PR guy, think they screwed him on his contract and he only got paid like a fourth of what he was owed.
Something close to that.
Sony hasn't really moneyhatted too many games. They are just preferable to work with than Microsoft is.
No Mank Sky, that's a blatant moneyhat. But Street Fighter V didn't have a budget.
Really? Hm... I never knew.
Imagine if it was made with all the content they intended, I wonder what kind of game it would've been.Yeah, VTMB came out with like 60% of the content they intended to have basically. What I think bums me out most is how good that game is even in it's broken state, unofficial Patch fixes a lot of issues so you can safely play through with minimal quirks. Both Beloved and I got to the last stretch of the game pretty smoothly, I think I had one instance of a cutscene bugging out and causing me to reload.
I played it unpatched once and it was still completable.
So it amuses me how Pat played it with patches (apparently) and it just fucking broke on him in under like an hour.
I didn't have a cool PC or even the internet in like 2003 or whenever trailers started to come out, so I would be at my Cousins watching E3 stuff and the damn trailer for VTMB had a Multiplayer mode which looked really fun.Imagine if it was made with all the content they intended, I wonder what kind of game it would've been.
Pat amuses everyone. He probably tried cheating and then broke the game.
Damm, that sucks. Was it written within the contract that they could do that?
Back on the Best Coast!
Who else is hyped up for a wrestling focused Podcast tonight/tomorrow?
Really, western RPG dev interviews, especially about the time between the start of 3D gaming to Kickstarter boom, is some of the most depressing shit to listen to when you like the genre.Sometimes business requires publishers to be a little shitty, and that's understandable. But there is only a certain amount of shittiness they can get away with before they are straight up fucking over the very games and developers that were going to make them the money they desperately want in the first place.
I think about Vampire Bloodlines still and the potential that game had if it hadn't been fucked from every angle.
Source engine being a piece of shit back then because Valve had released it in a broken state, the Publisher rushing Troika to release earlier and earlier when releasing immediately after HL2 was a bad plan to begin with, causing them to abandon so many half-started and broken ideas. Then letting them go bankrupt and basically getting rid of them before they could even finish the game, let alone spend a week after release without pay desperately trying to patch it.
It's a real shitty story and bums me out everytime I remember it.
I still have the entire interview with Tim Cain saved somewhere.
Shame things can always look fun or great but be terrible when you get to actually play it.I didn't have a cool PC or even the internet in like 2003 or whenever trailers started to come out, so I would be at my Cousins watching E3 stuff and the damn trailer for VTMB had a Multiplayer mode which looked really fun.
In reality it would have played like shit in melee unless they added in Zelda or Dark Souls style targeting, but still.
There could be more to it that wasn't mentioned, like the specifics of the contract.Yeah I believe it was a scenario where he can't really do much about it.
Crappy situation all around, but remember I am speaking from a third person perspective, so there could be more to it than meets the eye.
Back on the Best Coast!
Who else is hyped up for a wrestling focused Podcast tonight/tomorrow?
Its just them hyping up the dumb shit they see in wrestling and is pretty enjoyable. They had a whole month devoted to wrestling games called Rustlemania.I have zero knowledge of wrestling. I have no idea when it got so popular. Or if it's always been this popular.
Shame things can always look fun or great but be terrible when you get to actually play it.
At the time it might have been amazing? Who knows.
Really, western RPG dev interviews, especially about the time between the start of 3D gaming to Kickstarter boom, is some of the most depressing shit to listen to when you like the genre.
I'd like to point out that we're now more than 80 pages in, and still don't have a finished OP.
...I give up.
Blame fraudwil.I'd like to point out that we're now more than 80 pages in, and still don't have a finished OP.
...I give up.
But I assume they didn't have a dueling situation multiplayer in mind when they were making it. Maybe they did, who knows.Back then the game felt fine to play, it would have been weird to play but still fun as shit in a dueling situation.
But I assume they didn't have a dueling situation multiplayer in mind when they were making it. Maybe they did, who knows.
Interesting.It was a 2 to 4 Player Deathmatch situation basically.
This is the best tsundere shark I've ever seenLet's bring back tsundere shark.
Fuck that, I want yandere dolphin.Let's bring back tsundere shark.
Fuck that, I want yandere dolphin.
Fuck that, I want yandere dolphin.