It's probably for the best they postponed the Unseen Village after the tension they built up at Byrgenwerth, though. I mean, Nightmare Frontier isn't without its frustrations (hai Winter Lanterns), but it honestly it probably would have been terrible if they continued to follow the critical path without being refocused and ready for some steaming horseshit.
Nightmare Frontier is kind of supposed to be done at this point. I didn't find the Tonsil Stone on my playthrough, so I just encountered the area way later. I was wondering why it was so easy, but due to some assumptions and talking with people I found out it could be done earlier. They should have little problems doing the area now. Cept rocks.
I wanna see Woolie fight a bloodsucking beast.
Cranky's on Patreon now. Already got $140 from it.
Plague is a patron even though Cranky is a patron of his Patreon. Collusion?
Oh god, it's a good day to back down.
It's all a work.Cranky's on Patreon now. Already got $140 from it.
Plague is a patron even though Cranky is a patron of his Patreon. Collusion?
I don't think Nightmare Frontier is any harder than the upcoming area. It's easier to me at least. The worst part is rocks. Cainhurst could also be done now probably. I consider most of the enemies there pretty easy. I hear some people have trouble with the boss, but I didn't have any trouble. Wouldn't be surprised if they mopped up NF and Cainhurst before moving on with the story.Actually I was thinking of Castle Cainhurst, that's certainly the easiest option available to them now.
I would say Nightmare Frontier is pretty tough if you want to complete the whole thing, because you have to deal with valley/blight/gutter ver.4
Cranky's on Patreon now. Already got $140 from it.
Plague is a patron even though Cranky is a patron of his Patreon. Collusion?
I spent both too long and not enough time on this
There needs to be a "Back It Up, Back It In, Let Me Begin" spin off somewhere.
It's the nature of text. Yours has always come off as more angry to me due to the constant mentions of slow woolie or cowardliness.
I also have nothing against criticism. I don't really consider much of what I say criticism since it's just pointing out shit and that's really it. I'll point out how they misinterpret something or whatever else, but I don't really think of it as true criticism when it's just me lazily pointing at a thing they fucked up. I've said it before, but I also walk through these games slowly to observe the area. I rarely have a problem with Woolie's slowness due to that. I think his main problems come with aggression in combat more than slow walking through areas.
Edit- Thinking about it more and I guess I don't see it as very good criticism maybe? It's criticism all the same, but I don't really care to point out it's criticism. I'd feel like it would need more thought put into it to be good criticism or it would need to have something on how they could actually improve besides go faster. Well thought out constructive criticism and all that. If I were to jab at Woolie's slow playstyle I think the primary offenders are his lack of aggression in combat and his spin2win strategy. If he went more balls to the wall with attacking he could stagger more, recover more health, and waste less vials. A lot of the time he hits once and let's off as if we're doing Dark Souls 2 pokes. I'd like to see rely less on an enemy walking into range and him charging that R2 as well. People have said these points before, but I guess I felt like restating them for a poor example of trying to be constructive or something.
I spent both too long and not enough time on this
I spent both too long and not enough time on this
I wouldn't say its anger per se, more frustration. Woolies style of play is frustrating to watch and one of the only real problems this LP has. My biggest problem of his walking style is that taking it slow is a viable way to do it in a normal setting. But this is supposed to be entertainment. And when we get 30 minutes a day of footage and Woolie only makes 10 minutes of progress then we have a problem. So I think the slowness is a legitimate complaint. We already have 80 odd episodes of Dark Souls 2 so watching Woolie play this like that is naturally going to be frustrating and boring. Plus like you I usually just point out snail woolie then move on. Especially as I think episodes have been getting better recently.
What could I say to be more constructive? Woolie moving at the regular walk speed means they'd make more progress in a shorter amount of time and him being more aggressive during fights would be more interesting and would also lead to more progress ultimately making the play through more rewarding to watch.
The way Woolie plays and the way Pat plays is night and day right now (apart from when Pat backed down)
I do wonder If the second Pat backed down he knew he'd catch fire for it hahaha.
Back Down 6 - Back Down to Back Up
Back Down 7 - The Final Back Down
Back Down 8 - Back Down Strikes Back
Reboot: BACK DOWN
Someone shop Liam in the step up movies since he aint a coward like those two.
I tried to find a good shot of knuckles or big to use but even with SA's deformities, they just wouldn't fit.
Genius. I was thinking of the dude but you did it even better.
It is amazing. Dude looks like he is really into checking out how hard Liam is rocking that tanktop. Would be hilarious if the tanktop had Castlevania on it and the dude was wearing a punisher hat.I was originally going for that, but when I gave up on sonic characters the girl was too bland.
I don't remember, were they going to do the chalice dungeons in the playthrough? Else they won't get to hear the best boss track.
If they do Chalice Dungeons they pretty much have to do a supercut or something. There's no way to make that much ultra-repetitive content viable in full LP form.
Maybe skip straight to the mandatory Defiled Chalice, do a supercut of deaths to Amy and the Doge, then do long-form for the final progression Chalice (and thus) only.Yharnam
I tried to find a good shot of knuckles or big to use but even with SA's deformities, they just wouldn't fit.
If they do Chalice Dungeons they pretty much have to do a supercut or something. There's no way to make that much ultra-repetitive content viable in full LP form.
Maybe skip straight to the mandatory Defiled Chalice, do a supercut of deaths to Amy and the Doge, then do long-form for the final progression Chalice (and thus) only.Yharnam
CMWChris (the guy making the soundtrack for the SBFP RPG) is looking for people to record themselves singing a choir part to put in the game. Here is his video explaining it. This could be a semi-return of BestGaf sings.
Cool. I'll definitely send an email and record.CMWChris (the guy making the soundtrack for the SBFP RPG) is looking for people to record themselves singing a choir part to put in the game. Here is his video explaining it. This could be a semi-return of BestGaf sings.
I'd like to see them do the Defiled Chalice without wanting to smash their fists into the TV. Bloodborne is easy compared to this bullshit.
They'll have 99 VIT and 3 +% Health runes equipped by then, so they probably won't even notice. "I think the enemies here have more health," Pat will say.
I'm level 170 on NG+++ and this defiled chalice is pushing my shit in so hard. Plus this dungeon half's your health from the get go so their vit build will be rendered obsolete.
Eh, it's actually nice to have 30+ VIT and decent fire resistance so you don't get one-shot by the Doge, but I was mostly kidding.
I ran a bunch of Cursed Chalices for the gems, they're not that terrible. The selection of bosses for the Defiled Chalice is just a bit on the bullshit side. (Amy's final phase is really, really dumb with the health debuff; I usually ended up just resorting to ankle-biting.)
I'm just salty and buttmad due to how hard this is kicking my ass :lol: Stupid Dawg. The salt has removed my ability to recognise humour.
So what's with those tombstones next to the doll in the abandoned workshop? Are people deliberately killing themselves in front of the doll just to fuck with people or something?
Not to mention all those bloodstains at the Hunter's Dream spawn point. Just players keeling over all of a sudden deciding they need a little nap.Probably just people putzing around with Chikage.
CMWChris (the guy making the soundtrack for the SBFP RPG) is looking for people to record themselves singing a choir part to put in the game. Here is his video explaining it. This could be a semi-return of BestGaf sings.