The day Nintendo tried to push Waluigi and rhythm games in the same fucking game, is the day they became dead to me
No, thats the day nintendo was truly born
The day Nintendo tried to push Waluigi and rhythm games in the same fucking game, is the day they became dead to me
No, thats the day nintendo was truly born
Meh, I ain't getting into this argument as any console DDR game is irrelevant compared to the arcade games and don't give a shit.
No, thats the day nintendo was truly born
Don't get caught in their rhythm!
Or you'll buy the secret best console of the current generation.
Nope. Add me. In a for glory match atm
Weaponlord doesn't have Captain Jack, so it's total bullshit.They're both irrelevant compared to the Weaponlord arcade machine sitting in the back room in the basement.
She's a bugger to bother with.So, I don't know a single thing about Jigglypuff. I don't understand what's happening.
Sorry I had to do that Guardian, but the Puff needs her sleep.
Weaponlord doesn't have Captain Jack, so it's total bullshit.
Go to sleep asshole you have work,
They're both irrelevant compared to the Weaponlord arcade machine sitting in the back room in the basement.
You already lost just by using that gif because Naruto is lame.You don't want none of this yomi
You already lost just by using that gif because Naruto is lame.
In all seriousness though, can you explain why exactly you don't like rhythm games, specifically in a way that doesn't make you sound like an irrational crazy person.
Unless you just want to keep this shit up for fun, either way I'm down.
We doing a writing competition thingDid I miss anything important in the last few pages?
There's no point to brag in a dancing game. It's just for fun.I do it for fun sometimes because I'm bored. But I guess I can go into more detail.
1. Music in rhythm games is like 90% shit. I did like some of the songs in elite beat agents, and I'll probably like some of persona 4 dancing all night's, but that's it.
2. Rhythm games require reading things that happen on the screen and quickly reacting to it with precise and accurate button inputs to react to what just happened on the screen. Kinda sounds similar to a fighting game in that certain aspect, right? Well the reward you get from these difficult inputs is nowhere near as satisfying as getting the timing down for these difficult inputs in fighting games. Unless you're a fiend for points and rubbing in your high score over someone's face. But in that case, id rather just play a fighting game if I was gonna brag about being better at something. The reward doesn't justify the means and I'm just not a fan of any of it. It has it's place in gaming, just not one i ever want to be a part of. Ever.
There's no point to brag in a dancing game. It's just for fun.
And that's kinda what I can't understand. How is it fun? Pushing buttons as soon as the mark tells you to, or holding and sliding it across the screen when it tells you to? Is it the music just good for people who like that music? Then in that case, why not just listen to the soundtrack and cut out the button pressing? That's what I'll never understand about it.
I understand the games are difficult. I've played them for myself, I just don't understand what the end result is. It feels as pointless to me as those endless runners. But at least those have a small difficulty curve and are as easy to pick up and play at anytime, unlike a majority of rhythm games.
I see rhythm games as distilling the most common aspect of video games to its purest form, which is just pressing buttons. And it takes that an makes you press them rhythmically and in a specific way that challenges hand eye coordination. Score is obviously an important factor to it, if it wasn't then virtually every arcade game would be rendered a complete waste of time, like Outrun or After Burner.
I obviously like the music when it's good, and I've played instruments in the past so I've always had a good sense of rhythm. For stuff like IIDX or Pop'n Music, it's definitely for those above reasons along with requiring a high amount of dexterity to do songs on higher difficulties.
Well, DDR you get off your feet and dance. It's good exercise, and it's fun as hell. Just dancing.
Most good party rhythm games could with a peripheral to enhance the fun.
Yo Max used Bowser's Inside Story music in the Smash Assist Me, rad. It turned out a lot better than I thought it would have.
I FUCKING LOVE THAT GAME
How about that time you punched the fuck out of everything
Eh, I'd say I've had that same feeling of satisfaction plenty of times when playing a difficult song in rhythm games. IIDX is still the only one that really doesn't give instant gratification because of the requirements for passing and the timings on each notes are ridiculously precise. Others provide more leeway early on and can build up to that same level of challenge.Rhythm games feel like they're on the polar opposite of the scale of games that give instant gratification. Its too far on the side where its difficult to play and master, but gives very little gratification. That's why I enjoy things like Dark Souls or Character Action games or fighting things. They're difficult to master, but god damn finally doing that one thing that you've been trying to do for a while is just the greatest feeling a game can give you.
Or you know, I'm just reading to deep into it and people like Jpop and pressing buttons and waifu idols. Who knows.
Rhythm games feel like they're on the polar opposite of the scale of games that give instant gratification. Its too far on the side where its difficult to play and master, but gives very little gratification. That's why I enjoy things like Dark Souls or Character Action games or fighting things. They're difficult to master, but god damn finally doing that one thing that you've been trying to do for a while is just the greatest feeling a game can give you.
Or you know, I'm just reading to deep into it and people like Jpop and pressing buttons and waifu idols. Who knows.
Eh, I'd say I've had that same feeling of satisfaction plenty of times when playing a difficult song in rhythm games. IIDX is still the only one that really doesn't give instant gratification because of the requirements for passing and the timings on each notes are ridiculously precise. Others provide more leeway early on and can build up to that same level of challenge.
And J Pop ain't the only music people go to rhythm games for. Eurodance, electronic, rock music, etc.
You can get the same out of rhythm games. The increasing challenge of the songs fuel your desire to get better. Simply put, if you wanna get better, you're going to have to put the same effort in.
Fair enough. It's just a different gameplay style, and you can't really do anything about people'sYeah, none of those genre's of music really do it for me. And I guess in the end this whole thing is subjective of what you really enjoy out of a difficult game. I mean, that won't stop me from shitting all over rhythm games when I'm joking around though.
LAN adapters are sold out everywhere so I had to order one from a warehouse :/
For the Wii U?
Yeah. I should've known that though, Wii U stuff is getting hard to find.
Doesn't a wii lan adapter work?
http://en-americas-support.nintendo...how-to-connect-a-wii-lan-adapter-to-the-wii-u
I never took my Wii online so I don't have one, and they're not selling those anywhere anymore (admittedly I haven't checked very hard).