Obsessed said:I prefer the second 3D mode, the one that provides more depth rather than popout effects.
Same here. It's annoying that I have to change back every time I play the game, though. (I like playing in bite-sized chunks, only 2 or 3 levels at a time.)Obsessed said:I prefer the second 3D mode, the one that provides more depth rather than popout effects.
TheExodu5 said:I prefer the Down 3D mode visually, but it makes the ghosting so apparent that I have to use the Up mode instead.
DoctorWho said:I'd rather they just make a new game in the Super Mario 64 style.
nicoga3000 said:I'm really sad the game plays so quick. I'm on World 5 after what feels like about 2.5-3 hours of gameplay. More would be VERY welcome.
Kaijima said:I don't know if you're aware of the spoilers related to game content. There's more...
GrumpyAlien said:Just read the OP after pretty much reading nothing about the game, and the comments from those who have played it have instantly sold me on this game. Really insightful stuff. Gonna pick it up tomorrow after class. Damn, a new Zelda, and a new Mario in such a short amount of time. And a week vacation. Can't get better than that huh?
Yeah, this was really weird. I thought I'd be hearing that grating overworld theme the whole game, but there's so many different tracks and so many variations on them. And even when you do end up in a level with the theme, there's a bunch of dynamic midi effects going on. Whoever put those trailers together needs better taste.Kaijima said:The music is a big surprise; after hearing complaints about "generic" music and all the media mostly showing off the new, original world 1-1 tune, there's a crapload of classic Mario music in the game and it's all done as well as Galaxy 2, at least.
rj118 said:My roommate and I started racing to beat W1-1 with the best time possible, we were both stuck at 36s for the longest time but I just got down to 33. Anyone have anything better? I'm thinking about recording mine if I can get it consistent enough.
Mank said:Anyone know how many of the Star Medals there are total in the game, including the ones from the Mystery Boxes? That's the only thing I still "need" to do in the game (finish the Mystery Boxes), but I have no idea how many there are.
By that logic the spin attack is a makeshift FLUDD, the FLUDD is a makeshift cape, and the cape is a makeshift.... Racoon/Tanooki?Sinthetic said:I was thinking about this earlier, the Tanooki is definitely there (so often) as a makeshift spin attack for 3D Land, to allow you to correct your course.
GrotesqueBeauty said:By that logic the spin attack is a makeshift FLUDD, the FLUDD is a makeshift cape, and the cape is a makeshift.... Racoon/Tanooki?
I don't understand why the normal raccoon suit isn't used for the first half of Super Mario 3D Land. And the reason the suits are generally separate is because the tanooki suit grants you an extra ability.AbsoluteZero said:I never understood why the Raccoon Tail existed separately from the Tanooki suit in Super Mario Bros.
Because they were different?AbsoluteZero said:I never understood why the Raccoon Tail existed separately from the Tanooki suit in Super Mario Bros.
Sinthetic said:I was thinking about this earlier, the Tanooki is definitely there (so often) as a makeshift spin attack for 3D Land, to allow you to correct your course.
Roto13 said:Because they were different?
That stone ability is a pretty big difference.AbsoluteZero said:Outside of the stone ability, it was just a different look.
I thought a lot of the latter levels were pretty ingenious but much like Galaxy and NSMB DS it took a little too long to get to the truly ingenious puzzles. I've pretty much agreed with you on all recent Mario games. However, I'd personally put this title above NSMB Wii but below SMG2.AniHawk said:i can't get over how simplistic the level design is. it's just so weird coming from nsmbw and smg2. i like some ideas, but they're not pushed that far. i think part of it is the removal of some of mario's moveset, or at least not requiring some of it. however, it is making themore interesting because i can essentially just speed run them.second brother run
zigg said:I think it's both the lack of spin-jump (which is way more effective at scaling sheer surfaces) and the painfully short jump that end up leaving this game still a notch below Galaxy mechanics-wise. I don't mind how fast Mario moves at all, nor the methodin fact, I kind of like the run button as a toggle instead of trying to push a stick halfwaybut those two things make Mario feel so much less athletic.
I eventually found the rhythm of this game, though, so it's all good.
zigg said:I think it's both the lack of spin-jump (which is way more effective at scaling sheer surfaces) and the painfully short jump that end up leaving this game still a notch below Galaxy mechanics-wise. I don't mind how fast Mario moves at all, nor the methodin fact, I kind of like the run button as a toggle instead of trying to push a stick halfwaybut those two things make Mario feel so much less athletic.
I eventually found the rhythm of this game, though, so it's all good.
Kaijima said:Just started playing; for my money, this has some of the best, tightest control in a 3D platformer ever. The fixed camera system is used to great effect by the team; it's clear Galaxy experience paid off big time. In some ways, this is a more refined Mario game than Galaxy - but it's iterative, so that should be expected.
The music is a big surprise; after hearing complaints about "generic" music and all the media mostly showing off the new, original world 1-1 tune, there's a crapload of classic Mario music in the game and it's all done as well as Galaxy 2, at least.
As far as I can tell, this is unadulterated Mario joy.
Karish said:FUCKING LOVE THIS GAME.
Showed it to my GF last night. At first she was delighted, but then she got super frustrated with the fact that she had to hold it perfectly for the 3D to work. She ended up saying "I'm over it" and tossed the 3DS back to me.
Maybe this is why the 3DS isn't doing so well?
Karish said:FUCKING LOVE THIS GAME.
Showed it to my GF last night. At first she was delighted, but then she got super frustrated with the fact that she had to hold it perfectly for the 3D to work. She ended up saying "I'm over it" and tossed the 3DS back to me.
Maybe this is why the 3DS isn't doing so well?
Karish said:FUCKING LOVE THIS GAME.
Showed it to my GF last night. At first she was delighted, but then she got super frustrated with the fact that she had to hold it perfectly for the 3D to work. She ended up saying "I'm over it" and tossed the 3DS back to me.
Maybe this is why the 3DS isn't doing so well?