Roto13 said:People sometimes play their handhelds without being in motion.
Roto this has been bothering me - who is that in your avatar? It looks exactly like a friend of mine (unless that's you and I didn't know you posted on here haha).
Roto13 said:People sometimes play their handhelds without being in motion.
I play on the train every day with full 3D, we must have better trains in FranceFlyinJ said:Maybe.
However, I find the fact that you have to keep the thing perfectly still in front of you for the 3D to work goes completely contrary to the idea of the system being portable.
I tried to use this on the train ride to work. 3D is impossible in that environment.
That said, I'm stoked to be able to by an original Mario game for it. It will be the third game I've purchased, and I've had it since launch.
Worst console I've ever bought, by far.
It's Hideki Kamiya (director of Devil May Cry, Bayonetta, etc) all prettied up.Kai said:Roto this has been bothering me - who is that in your avatar? It looks exactly like a friend of mine (unless that's you and I didn't know you posted on here haha).
Yousefb said:Just got the game, loving it! But what's this down 3D mode and up 3D mode some of you guys are talking about?
Super Mario 3D Land is the first 3DS game that makes me want to pick it up and play it over all of the other console gaming options I have right now. It may be the only handheld game to do that for me.
I see, thanks!Oni Link 666 said:You can press up and down on the d-pad for 2 different styles of 3D.
marc^o^ said:I play on the train every day with full 3D, we must have better trains in France
FlyinJ said:Yes, you certainly do.
I should clarify- US commuter train, Caltrain specifically. It's ridiculously bouncy and loud.
That sucks, but clearly the 3DS isn't at fault here.FlyinJ said:Yes, you certainly do.
I should clarify- US commuter train, Caltrain specifically. It's ridiculously bouncy and loud.
Roto13 said:People sometimes play their handhelds without being in motion.
So, these SM3DL street passes, are you unlocking mystery boxes by street passing with any 3DS owner? Or do the unlocks cone from SM3DL owners?Thoraxes said:Woo, got two streetpasses today with SM3DL.
Roto13 said:Super Mario 64 really needs a remake. It's such a great game with such a terrible, terrible camera.
TheExodu5 said:How do I know the controls in this game are flawed? Imagine Mario is on a one tile block. How do you jump as high/far as possible off that block? By running and jumping straight ahead? No. You'll barely get any distance because you didn't run enough prior to your jump. You have to run in a circle and then jump. That's not good design, in my opinion.
The game should allow you do jump the full distance from the second you start running. Making the player jump only half the distance because he ran 0.5 seconds instead of 1 second is not good design (again, in my opinion). It results in sluggish controls and makes Mario's jumping ability hard to predict, as it varies wildly during the first second of his run.
Super Mario World had the perfect approach, in my eyes. Mario could jump nearly his full distance off the bat. The only boost to his jumping ability came when he clearly (I say clearly because it was obvious when it triggered) was running at his fastest speed.
Anyways, world 8 is a massive improvement over the rest of the game so far. World 1-4 were like an extended World 1 to me. Boring, unimaginitive, and unchallenging. World 5 had a few standouts, as did World 7, and World 8 has been a hit every level so far.
I'm actually not sure. Each hit (there were 2) unlocked both a mystery box and a present in the Toad house, so one of each from each person.Reluctant-Hero said:So, these SM3DL street passes, are you unlocking mystery boxes by street passing with any 3DS owner? Or do the unlocks cone from SM3DL owners?
Kai said:So do I have to beat the whole game with Luigi and get all the coins and flags with him? Seems odd because if you switch to Luigi it still shows each world as having all the Golden Flags and Coins.....
Obsessed said:Are some gold flags easier to get with Luigi? Does he have a different jump/run?
Also one of these days I'm going to do a semi-hardcore no powerups run.
Also what are the 5 Golden Star achievements?
Beat the game with mario, beat the game with luigi, get all gold coins, get all gold flags, ???
Obsessed said:Honestly it would have been far better to just not do 3D.
Stuneseht said:Yes, gold flags are definitely easier with Luigi. Luigi has less traction & jumps higher.
Obsessed said:Why did you spoiler tag this? You didn't answer the bit I spoiler tagged ?_?
TheExodu5 said:How do I know the controls in this game are flawed? Imagine Mario is on a one tile block. How do you jump as high/far as possible off that block? By running and jumping straight ahead? No. You'll barely get any distance because you didn't run enough prior to your jump. You have to run in a circle and then jump. That's not good design, in my opinion.
The game should allow you do jump the full distance from the second you start running. Making the player jump only half the distance because he ran 0.5 seconds instead of 1 second is not good design (again, in my opinion). It results in sluggish controls and makes Mario's jumping ability hard to predict, as it varies wildly during the first second of his run.
Super Mario World had the perfect approach, in my eyes. Mario could jump nearly his full distance off the bat. The only boost to his jumping ability came when he clearly (I say clearly because it was obvious when it triggered) was running at his fastest speed.
Anyways, world 8 is a massive improvement over the rest of the game so far. World 1-4 were like an extended World 1 to me. Boring, unimaginitive, and unchallenging. World 5 had a few standouts, as did World 7, and World 8 has been a hit every level so far.
Agent Unknown said:One more thing, is it not possible to beat Tanooki Bowser with the Fire Flower?
I see what you're saying. I disagree/ it doesn't really bother me about what you mentioned but I do agree that there needs to be a better indication when Mario is running at full speed.TheExodu5 said:How do I know the controls in this game are flawed? Imagine Mario is on a one tile block. How do you jump as high/far as possible off that block? By running and jumping straight ahead? No. You'll barely get any distance because you didn't run enough prior to your jump. You have to run in a circle and then jump. That's not good design, in my opinion.
The game should allow you do jump the full distance from the second you start running. Making the player jump only half the distance because he ran 0.5 seconds instead of 1 second is not good design (again, in my opinion). It results in sluggish controls and makes Mario's jumping ability hard to predict, as it varies wildly during the first second of his run.
Super Mario World had the perfect approach, in my eyes. Mario could jump nearly his full distance off the bat. The only boost to his jumping ability came when he clearly (I say clearly because it was obvious when it triggered) was running at his fastest speed.
Anyways, world 8 is a massive improvement over the rest of the game so far. World 1-4 were like an extended World 1 to me. Boring, unimaginitive, and unchallenging. World 5 had a few standouts, as did World 7, and World 8 has been a hit every level so far.
hatchx said:I disagree. I think the momentum needed adds a lot to the gameplay. Makes it more real. Something about the instant long jumps of Galaxy 1/2 felt too forgiving.
In real life, to perform a running long jump....it involves running.
This has been happening to me too, but it goes away within an hour. Was this overnight?crustikid said:so when i'm at work reading text, or in excel doing spreadsheets, the words and numbers seem to come in and out of the screen. the screen is not 3d.
MvmntInGrn said:This has been happening to me too, but it goes away within an hour. Was this overnight?
TheExodu5 said:This isn't real life.
Anyways, I'm mostly complaining about the fact that it's not entirely predictable.
You know what's funny? Luigi doesn't have that problem. He has a visual and sound cue when he reaches his full speed. Mario should have this. I have no idea why he doesn't.
Wait...he does. The heck? I swear to god he didn't have it until now.
edit: that's weird...it doesn't activate all the time. If you jump early and then just run, the cue never activates.
Final level Get 5 stars on your file
star 1 Defeat bowser in world 8's final level
star 2 Beat every level as Mario
star 3 Beat every level as Luigi
star 4 Collect the gold flag on every level
star 5 Collect all star coins