probably. i don't know. it's hours later and things are still jumbling around in there.
i'm having a difficult time reconciling how i think this is so much tighter than smg2 and why i wound up liking smg2 more in the end.
probably. i don't know. it's hours later and things are still jumbling around in there.
i'm having a difficult time reconciling how i think this is so much tighter than smg2 and why i wound up liking smg2 more in the end.
Question about the last level:
Is Boss Blitz in Flower World the "final" level in the game?
Nice. I'm guessing I have to collect all the stars and stamps now? Do I have to end every level at the top of the flag pole, too?
So so good. Got all the green stars up to W6 and having a blast. BUT to be honest I don't see myself replaying the levels for fun. None of them really call out to me since none of them have much replay value after getting the stars and stamps. That's the big difference between this one and 64/Sunshine for me. This game's levels feel like "one-and-done" whereas 64/Sunshine levels are just fun to fuck around in.
Easily my GOTY.
Answer:All stars, all stamps, all flag poles. You should see some icons on the blocky sandy thing in the middle of the flower world near the end, with a luma or something near it. It basically is the icons of the things you need.
Easiest way to check is just look at your map, then the "star notebook" button, and flip through each world. If you have an icon missing for a level, then you need to get it.
I finished the final fight a few hours ago. I will post more about my experience later. I just want to express how disappointed I am at how things went down. I was hyped by all the positive impressions.
Cool story bro. There's always that one guy that's always disappointed in things that seem to be impossible to be disappointed by. I guess you're that guy.
Cool story bro. There's always that one guy that's always disappointed in things that seem to be impossible to be disappointed by. I guess you're that guy.
So so good. Got all the green stars up to W6 and having a blast. BUT to be honest I don't see myself replaying the levels for fun. None of them really call out to me since none of them have much replay value after getting the stars and stamps. That's the big difference between this one and 64/Sunshine for me. This game's levels feel like "one-and-done" whereas 64/Sunshine levels are just fun to fuck around in.
Also, I feel like this game is way more focused on action segments, rather than platforming. A big part of the game is utilizing power ups to smash shit up, which is great fun, but definitely not as deep as previous Mario games. There's also a lot of stuff like stepping on switches and such. Thankfully there are a lot of levels to keep me trucking forward, which is the trade off I suppose. Glad this Mario came when it did. I was losing faith in Nintendo to offer a compelling experience.
Easily my GOTY.
for those that have 3d land, how is world in comparison? harder, longer? is the post credit part of the game as meaty as 3d land?
thinking about getting a wii u for this. considering the Mario u or Zelda bundle.
Posted?
Club Nintendo Japan 3D World Soundtrack.
http://www.nintendo.co.jp/wiiu/ardj/soundtrack/index.html
Did you get the system for this game, as in system seller?So I picked up the game along with a system. Just played for 9 hours straight. Game of the year.
My next club Nintendo present....if NoE doesn't suck
Just started yesterday.
Why the hell didn't they make NSMBU as interesting as this one?
Does the game releases (Eshop) at midnight for us yuropeans?
Well the team that made this didn't make NSMBU.
I pray to the Royal Mail gods that they deliver my ShopTo order today. Come on guys!
Yep!
Cool story bro. There's always that one guy that's always disappointed in things that seem to be impossible to be disappointed by. I guess you're that guy.
I have to agree with Linkhero1 and evilmeero, the game is definately fun and addictive on the first play through. After that, I find myself struggling to go back and replay levels which is odd because I've never had this problem with other entries in the series.
Does the game releases (Eshop) at midnight for us yuropeans?
Regarding the final fight. Spoilers:I expected an actual battle and not some sort of chase leading to a POW block. I was hyped and excited after reading some of the impressions in this thread. The level of platforming was amazing and I give it to them, but there wasn't really a fight. It felt like another level with Cat Bowser, which I must say was freaking awesome, chasing you. The boss level was great but it's not the best Bowser "fight" from the past few Mario games. I actually prefer the fights in the NSMB series to be honest. Still, it was a fantastic experience.
For me, I had to establish a goal. About halfway though when I decided to 100% this game, replaying the levels and really exploring them for the stars and stamps made me appreciate their design much more.
Also of note, I enjoyed the galaxy games but I had no desire to 100% them like this one has given me.
The idea is nice, but I think they implemented it better in 3D Land.
I have to agree with Linkhero1 and evilmeero, the game is definately fun and addictive on the first play through. After that, I find myself struggling to go back and replay levels which is odd because I've never had this problem with other entries in the series.