A bit unrelated to your post, but out of curiosity what'd you think of the game all up? Just asking since I know you've said you really didn't like 3DLand nor the direction the 3D games were taking nowadays.I said it earlier in the thread, but whoever decided to make the run button the "pick up your friends" button in multiplayer is Satan incarnate.
testing
testing
Defeating Bullies is really satisfying. I want to take on an entire hoard of them.
I finished the main game last night. There are so many things I'd love to say about it, but there aren't a lot of words that are coming out in a cohesive manner for me right now.
The long and short of it is that I enjoyed it very, very much. It's one of the most cohesive, if not the cohesive, platformers I've played all year so far (as I still have stuff to catch up on like Runner 2). It's certainly not perfect, but it was an incredibly fulfilling experience for me, much like A Link Between Worlds was when I finished that game.
I'll probably post full-length impressions when I finish up most of my exams next week, but I really would love to write up full impressions for this game. It's absolutely beautiful, in terms of sound design, music direction, visual direction, and level design. I had tons of fun with it. One of my favourite games of the year.
I certainly will. I'm almost finished (postgame spoilers)I hope you keep trucking! The post game was meaty and solid.
That's another thing I'd wanted to get at too, especially with lengthier impressions. I appreciate the scaling the game does. It's designed very, very well by taking into account player growth.I still can't beat the last level. I want a game where every level is as hard as the last level. Just getting past one part you never could before is so satisfying.
I still can't beat the last level. I want a game where every level is as hard as the last level. Just getting past one part you never could before is so satisfying.
It's making the really small adjustments during jumps for me, or aiming fireballs, or anything which requires a small but important degree of accuracy in aiming. Running around is fine, but the frustration when Mario gets sent to his death for not responding to some small adjustment gets annoying.
Man, any game that allows me to hop from enemy to enemy like in the old mario games in 3d controls well in my book, but maybe that's just me...
Well, if you had problems, you had problems I can't argue with that, but I can't possibly imagine a situation where the controls lack of response leads to death. At all.
I had the same issues too. The camera felt like a hindrance at times, or some of the angles just weren't adequate.The bigger issue for me here is the camera. The angles can be pretty weird at times, and/or I just have awful depth perception. Worst spot for this was the level with the moving block in the lava, the stamp above the hammer bro. Couldn't see my shadow to help line up and died a couple times.
Not only good controls. But is enough of a reason to base two games around. 2d-like control in 3d is some good feel.
I didn't notice the movement either, but it did seem apparent in 3d land. Weird.
The bigger issue for me here is the camera. The angles can be pretty weird at times, and/or I just have awful depth perception. Worst spot for this was the level with the moving block in the lava, the stamp above the hammer bro. Couldn't see my shadow to help line up and died a couple times.
The only dissapointing thing about this games is its soundtrack, theres like 2-3 memorable tunes and thats it :
I was very pleased with the soundtrack, myself. Lots of good instrument selection, good variation and genre involvement, great BGM theme progression and arrangement, good arrangements, and good sound mastering. I was a little surprised by the calibre, here, but I guess I shouldn't be since it's sprung and extended from 3D Land, and the Galaxy games given the composers in charge.Completely disagree
I didn't notice the movement either, but it did seem apparent in 3d land. Weird.
The bigger issue for me here is the camera. The angles can be pretty weird at times, and/or I just have awful depth perception. Worst spot for this was the level with the moving block in the lava, the stamp above the hammer bro. Couldn't see my shadow to help line up and died a couple times.
I had the same issues too. The camera felt like a hindrance at times, or some of the angles just weren't adequate.
The bigger issue for me here is the camera. The angles can be pretty weird at times, and/or I just have awful depth perception. Worst spot for this was the level with the moving block in the lava, the stamp above the hammer bro. Couldn't see my shadow to help line up and died a couple times.
Oh, so you -can- use the right analogue for 360 movement even when you tap the gamepad icon?Something I discovered too late is that if you tap the GamePad icon on the touchscreen, not only can you control the camera with the gyroscope, but you also get smooth control with the right analogue stick, instead of locking into specific positions. It can be useful.
I feel like they did after some testing, but I haven't gone far enough to say if that's certainly the case or not. I'll try that later, too.Also (although I haven't tested this) I want to say that the dimensions of the blocks feel as though they correspond with the characters' jump arcs in some clever ways.
Something I discovered too late is that if you tap the GamePad icon on the touchscreen, not only can you control the camera with the gyroscope, but you also get smooth control with the right analogue stick, instead of locking into specific positions. It can be useful.
Something I discovered too late is that if you tap the GamePad icon on the touchscreen, not only can you control the camera with the gyroscope, but you also get smooth control with the right analogue stick, instead of locking into specific positions. It can be useful.
Is anyone else annoyed at the 170 stars thing? My gf and I have been playing for a while trying to get up the stars, and we feel done. It's just annoying the same levels over and over again just to find stars . . .
=
I hope you keep trucking! The post game was meaty and solid.
Is anyone else annoyed at the 170 stars thing? My gf and I have been playing for a while trying to get up the stars, and we feel done. It's just annoying the same levels over and over again just to find stars . . .
Is anyone else annoyed at the 170 stars thing? My gf and I have been playing for a while trying to get up the stars, and we feel done. It's just annoying the same levels over and over again just to find stars . . .
Does someone know why there are no character stamps in my progress screen?
Gross.
So is this game galaxy good or just good?
So is this game galaxy good or just good?
I posted my thoughts many, many pages ago, when it was still fresher in my mind, but I'm too lazy to find it, so I think I'll try to sum up some of my thoughts:A bit unrelated to your post, but out of curiosity what'd you think of the game all up? Just asking since I know you've said you really didn't like 3DLand nor the direction the 3D games were taking nowadays.
I posted my thoughts many, many pages ago, when it was still fresher in my mind, but I'm too lazy to find it, so I think I'll try to sum up some of my thoughts:
Fun, a better game than 3D Land, but only just--it rises up mostly in art/music/level variety but still retains the formula's inherent flaws--run button nonsense, annoying digital-esque controls, limited moveset, time limits, etc. You know, the things I rag on. It has a lot of neat ideas, but I feel it places too much emphasis on powerups and one or two-off items. The limited camera I also had problems with, there were occasions where it was absolutely difficult to judge a jump because of it.
Overall, fun, but does not satiate my appetite for 3D Mario. I really do hope they weren't lying when they said this game is not the future of the 3D Mario series. I'd really like to see them try to get back to 3D Mario basics and drop this attempt to 2Dify it--I'd really like to see the return of more open ended levels (there are like... a couple I would define as open ended in only the most literal sense in this game), even smaller scale ones like Buoy Base Galaxy. Let me run around a world, not down a line where you change cardinal direction every once in a while.
I think I should mention something else that bugged me a bit--the art, while better than the plastic covered shit that they pump out of NSMB and the "Not a single new idea at all" stuff of 3D Land, still falls short of Galaxy. I think the blocky look both makes for unexciting jumping in comparison but hampers the art as well. And even beyond that, the backdrops for most stages were pretty boring. It's a technically marvelous game to look at with some pretty boring art (for the most part, there were a few standouts).
Overall, it's good, but just good. I think it sits in a weird nebulous gray area between 2D Mario and 3D Mario, and hits the high points of neither.
way better than galaxy