You 46" set is defective. Return immediately to manufacturer for recycling. ;p
Damn it for making sure beautiful games look good
You 46" set is defective. Return immediately to manufacturer for recycling. ;p
Kinda surprised to see Mario 64 so low on some of your brackets. It's the best game in the series by far for me.
720p on a 42 inch 1080p set looks like crap to me and I endured years of it. I won't be going back. Ever.
If Shepard was playable you'd be busting nuts all over the place.
The last part of this game must be the test to join the Treehouse or something
Ninteendu pls
net_wrecker pls
dig deep into dem Mario skills and believe in yourself
720p on a 42 inch 1080p set looks like crap to me and I endured years of it. I won't be going back. Ever.
It's difficult for me to really peg where I want to put NSMB, NSMB2, and NSMBW simply because, while I think they're good games (especially NSMBW), the entries of this sub-series have a problem of becoming completely outdated upon the release of a new one due to how much of the core game (controls, physics, aesthetics, and even specific stage gimmicks) is carried over. As much as I loathe SMW, I think it's a more "essential" game to play than most of those because of this. 3DL has a similar problem now that it stands in the shadow of 3DW.
okay this is just...hyper sadistic from Nintendo
's flagpole is killing me...why require so much EFFORT to reach the damn end Nintendo ahhhBroken Blue Bully Belt
real talk, fuck SMW
That whole game feels like busywork to me. It veers about as far away from its predecessors' foundation of platforming challenges as possible, instead focusing almost completely on hunting for secrets and solving puzzles. Big stages with lots of things to find but few difficult obstacles to overcome, lots of new abilities that you're rarely required to master. Its most infamously difficult stage, Tubular, is built completely around a novelty balloon item instead of the platforming that you buy the games for, and it gave us the ghost house, the most irritating recurring stage archetype in the franchise.What in the flying fuck?
Star World really comes out of nowhere and punches you in the mouth with that initial difficulty spike. It levels off a bit after that, though.Post-game spoilers:The first level of after the final battle is kicking my ass. Getting all three Green Stars + the stamp is a pain in the butt. You need the Fire Flower to open the "Zelda gate", but there's no way to get one in that particular level as far as I know. That means if you lose it, you have to go back to a different level to get it. I do like the Zelda reference though, very cool. This entire world also seems to be a homage of Super Mario Galaxy which is also nice.
Also, the final battle itself was amazing. Multiple Bowsers at once is a brilliant idea.
Post-game spoilers:The first level of after the final battle is kicking my ass. Getting all three Green Stars + the stamp is a pain in the butt. You need the Fire Flower to open the "Zelda gate", but there's no way to get one in that particular level as far as I know. That means if you lose it, you have to go back to a different level to get it. I do like the Zelda reference though, very cool. This entire world also seems to be a homage of Super Mario Galaxy which is also nice.
Also, the final battle itself was amazing. Multiple Bowsers at once is a brilliant idea.
Post-game spoilers:The first level of after the final battle is kicking my ass. Getting all three Green Stars + the stamp is a pain in the butt. You need the Fire Flower to open the "Zelda gate", but there's no way to get one in that particular level as far as I know. That means if you lose it, you have to go back to a different level to get it. I do like the Zelda reference though, very cool. This entire world also seems to be a homage of Super Mario Galaxy which is also nice.
Also, the final battle itself was amazing. Multiple Bowsers at once is a brilliant idea.
There is an invisible block to the left of the gate
Nice! That'll make it much easier. I got all the Green Stars except that one, so I'll go back and get it.actually there's a fire flower on the left side of the gate, an invisible ? block.
Not sure if I could handle SMB3 with all of those spoken lines they slapped onto the GBA version.
Those e-reader levels looked cool as hell though.
Gamepad, Pro Controller, and Classic Controller Pro are good.I'm about to start this game with 2 other buddies and I'm curious whats the best controller setup to play this? All three of us are Mario veterans so I'm looking for what offers the best, most precise control setup.
Gamepad, Pro Controller, and Classic Controller Pro are good.
Original Classic Controller and the Remote by itself aren't ideal; crouching on either is a pain.
Remote + Nunchuck is likely functionally fine but possibly awkward to get used to at first.
Thanks man! Kinda bummed that the Wiimote + nunchuck isn't ideal as its super comfy. Wish I had a WiiU Pro controller!
Did you play any of the Galaxy games?
they play basically the same so judge by yourself.
actually there's a fire flower on the left side of the gate, an invisible ? block.
Did you play any of the Galaxy games?
they play basically the same so judge by yourself.
Yes I did. Both to 100% If it controls anything like that it'll be perfect. Does someone HAVE to use the gamepad? Or it just there for helper stuff?
Yes I did. Both to 100% If it controls anything like that it'll be perfect. Does someone HAVE to use the gamepad? Or it just there for helper stuff?
Certain levels require the gamepad, but to get to the end of the game, you don't need to play those levels necessarily. You do if you want to see all the post-game content, though, obviously.
Game pad is only required for certain stages if that's what you mean so nope.