doesn't it just kill you?Jive Turkey said:Well now I've confirmed it. The infinite 1up trick won't work using the goomba.
It'll hurt you yeah. Never tried jumping on him before. :lolAniHawk said:doesn't it just kill you?
BowieZ said:Seems faked to me.
I picked up the same star on accident once too. I was going for the higher one but I accidentally ground-pounded in the air which sent me flying downward, figured I would die but I hit the lower star somehow.Spruchy said:Friend got a mad lucky star grab (post 120 spoilers if you dont know whats after):
http://www.youtube.com/watch?v=-bX9P48lysg
Fuck...do I play this or Half Life 2...Jive Turkey said:Anybody else digging theJust pure exploration and platforming.green stars more than the first half of the game?
Both? Just play whichever one you are feeling more!pakkit said:Fuck...do I play this or Half Life 2...
I'm so torn, GAF, and it's eating at me from the inside.
During a flutter (you're holding down A) quickly press and release the Z button, then release and re-press the A button to go into the second flutter(quickly so you don't loose the height you already have).Sagitario said:How the heck do I do Yoshi's infinite fluttering? Is there a specific timing or something?
HK-47 said:Actually, starting a new run through of SMG, I really wish there had been more focus. I appreciate the massive variety, but I also like focus around concepts and using them to their fullest, which SMG does in its main galaxies. One reason is that the Chimp and box games take up stars when outside of the stomp and coin challenges, they probably should have been part of their own galaxies like Fluzzard was. But its also because they seemed to be throwing everything at the chalkboard. Luckily, it all works cause its EAD Tokyo. Also, whileare great they point out how small these levels are. You see pretty much everything the first time through and none bothered to mix it up like with the small sandbox levels of SMG like Honeyhive, Beach Bowl and Sea Slide. And last of all, the drill has too much unutilized potential.green stars
I wish SMG had green stars, too.
Willy105 said:Yeah. When I heard about Mario Galaxy 2, I thought it would have been a perfect time to use all the cool stuff they introduced in Galaxy 1 for more levels and situations.
But instead, they just made even more new stuff.
Yeah, I know we are complaining about good things, but still.
MvmntInGrn said:During a flutter (you're holding down A) quickly press and release the Z button, then release and re-press the A button to go into the second flutter(quickly so you don't loose the height you already have).
Make sure you hold out the flutter or you won't gain much height each time you do it.
EDIT: Technically, you can press the A button while you are releasing the Z button to do it a little faster, and probably keep from loosing height.
Playing Sandtraps on Half Life 2 makes me just want to go back to Galaxy 2. :lolScythesurge said:Both? Just play whichever one you are feeling more!
I'm atPapercuts said:Regarding the post game stuff:Do you ever NEED Luigi to get a green star, or is it always within your grasp as Mario?
Jive Turkey said:I'm at222 and have yet to need Luigi for any of the green stars.
Speaking of Luigi: What does unlocking his ghost do? Does it just guide you to the comet coin in that level?
Are they? That's what I thought at first butSagitario said:Ghost = speed runs made by the staff
Sagitario said:Ghost = speed runs made by the staff
That original post of yours nailed it exactly - I should have just copy-and-pasted that instead of writing my own! And, yeah, that single change would not have made it less challenging, just less annoying and less of a time-sink. Thanks for the good wishes, I definitely at least need a couple of days break before I tackle it again, though :lolFuu said:Yep, the three initial sections are what made me go "wtf, why am I doing this" after a few lives (I also got to the end once and died).. Good luck and I hope you manage to get it quickly if you try again later, in the end it's satisfying to know you got it and never need to do it again.If there was a single checkpoint after the cloud area it wouldn't have bothered me at all since the parts after that are actually fun to go over with 1 point of HP, and the stage wouldn't be less harder, just less tedious
AniHawk said:So here are my final thoughts on the game, now that I've completed it 100%.
UNMARKED SPOILERS FOR THE GAME. DO NOT READ IF YOU DON'T WANT THE GAME SPOILED IN ANY WAY FOR YOU
ALSO, WORD VOMIT lol
Another problem I had with this game were the fact that whenever a prankster comet showed up, you had to watch the "prankster comet!!!" thing for a sec before you could choose a level. And I also didn't like being shown the level every single time without the option of skipping the cutscene, especially for the post-game stuff. 9999 starbits was a stupid requirement for the last star, too, but more on that later.
It's not just better than NSMBW, it's the best platformer ever.
pakkit said:Playing Sandtraps on Half Life 2 makes me just want to go back to Galaxy 2. :lol
I don't understand why Valve insists on putting platforming in their FPS's when the movement mechanics are so obviously not built for it.
But I digress, onwarch march in SMG2! I'm at 109 stars right now. Hopefully I can actually get beyond 120 this time, the TrashBot kept me from that goal last time. Luckily, the fire flower version this time was much easier (but still had no place in a Mario game...).
AniHawk said:review
Forkball said:Alright these clones inare assholes. It's especially hard when you get to the button and you just have to wait.Chompwork Galaxy
Oblivion said:Does this mean I can have your copy of SMG2 now.
Boonoo said:Damn. I'd kill for some SMG2 dlc. A new level every other week or so for a couple bucks would be godly.
Haha yeah. The trick is to just crawl around for a bit until you can jump off the button.
Yeah, it took me a few tries to get the timing down. I longjump the gap between the paths, and found a good walking pace so that I got to the first depression thing just about the same time as the gold chomp.Forkball said:Alright these clones inare assholes. It's especially hard when you get to the button and you just have to wait.Chompwork Galaxy
AniHawk said:242 stars. 34 hours and 4 minutes. bam.
Johnas said:I finally just did this myself a minute ago. How do you figure out how much time you spent playing though?
On a side note (flashbacks to the NSMB Wii thread) I have a silver crown (with a red jewel in it) next to my play file. I had Rosalina appear twice during my entire game, and once I did talk to her just to see what she would say (I was aware that she was the Super Guide for this game, I was just curious). I'm thinking I probably would have gotten a gold crown next to my file had I not spoken to her, and possibly a sparkly gold crown if she had never appeared at all, like NSMB Wii.
Anybody else with 242 get a gold crown instead?
AniHawk said:it was at the bottom of the message on the wii message board.
i think it's actually platinum. i never saw rosalina until the end of the game and mine looks silver too.
how do you get rosalina to appear?
Johnas said:You just have to die a certain number of times in a row within the same level. It happened for me with Melty Monster's second star (the long Rock Mario course) and also at the Stone Cyclone galaxy for the second.green star, it finally hit me to triple jump to grab it after a ton of tries
AniHawk said:i never got it for the second melty monster star and i died MANY times. weird. and none of the green stars either.