Shotgun Kiss
Member
nincompoop said:No, a traditional controller is not more precise than a tilt sensor, not by a longshot. Tilting your wrist provides you with a FAR greater degree of precision and range of motion than waggling your thumb around does. How can you even dispute that? Joystick controls are fine for controlling your character in games where you can just run around at full speed with requiring much precision but anything requiring subtle, precise movements are much better served with tilt controls.
Seriously, if you think this or this or this or this or this or this would be even remotely possible with a joystick then you're fucking delusional and there's no sense even arguing with you.
Maybe you should use examples that are at least a bit more similar to the game at hand? Like Super Monkey Ball, which prove that an octagonal control stick is MUCH better suited for the kind of gameplay in question?
Sorry, but this isn't even subjective. If you push up on an octagonal control stick, you KNOW you're inputting the command to travel straight ahead because you can feel it. That's why Super Monkey Ball 1 and 2 handled so wonderfully on the Gamecube.
Try travelling in a straight line with motion controls without deviating by even a SINGLE degree. It's not possible. If I want to travel at a 45-degree angle with an octagonal control stick, I can do so instantly and without fail. With the motion controls present in Galaxy, I travel at an approximation of a 45-degree angle. Could be 40-degrees. Could be 50. Maybe more. That's a pretty big margin.
Hell, just try stopping with an octagonal control stick compared to motion controls. With a stick, you just let go. Simple, and instantaneous. With motion controls, you have to actually FIND the neutral sweet spot. Every time.
Imagine if Super Monkey Ball 1 and 2 had the controls of SMG2's rolling ball stages. They'd be unplayable as soon as you hit a semi-challenging level that demanded absolute precision. The octagonal control stick is such a perfect fit for gameplay like this, that it's absence completely ruined the PS2 and XBox versions of Super Monkey Ball Deluxe. Not to mention that it's pretty much undisputed that Super Monkey Ball 1 and 2 are much better games than the Wii SBM games. And the controls are a huge reason for that.
As Amir0x said, the controls for the rolling ball stages in SMG2 are adequate. Nothing more.