242 ain't no cakewalkGino said:I'm at 222 stars. Gonna get 242 for sure.
242 ain't no cakewalkGino said:I'm at 222 stars. Gonna get 242 for sure.
No offense, but is English your first language?B-B-Bomba! said:Doubt if anyone's gonna bother to reply to this!
Just tuned into this thread to see if the continual outstanding reception of MG2 on GAF has abated at all.
On occasion I've bought or been hyped to play a game based on internet hyperbole, but in the event the game under-delivered, and then the next time I read a thread about it, the consensus reflects that.
Anyway it seems now it's had time to bed in, that MG2 is still a lot of people's best loved game from this year.
But one thing I note from the replies on this page, and from my experience with MG1 (still probably around 60 stars), is that 'seeing the whole game' is something for the hardcore only, whereas many people, myself probably included, will only push for about half.
I find that disappointing!
I realise it's not a particularly interesting debating point, and comes with a load of unnecessary baggage.
The only thing I should say is that I'm all for difficult and challenging games; games with longevity and games that provide layer after layer of rewards. I loved getting my mind right inside games like SMB3 and SMW, and Super Ghouls & Ghosts.
Maybe there's something about being twenty years older now, that means I'd like things a little bit more on my plate?
If so then I wouldn't want that fact to hold younger generations back from having their rocks sorely tested by new generations of games.
But I just thought ... With Mario ... It never used to be like that, did it?
You either gave up on the game, or you found a way to beat it. And if you did anything but the latter, then what kind of a pussy were you?
Rather than continuing to crap on, I'll just conclude that it seems to me that the balance has shifted in a remarkable way.
In older Mario games there might be 5% or 10% at the end that was an optional extra for the hardcore to muck about with.
Now that percentage lies somewhere between 50% and 75%!
I don't want the game to be weaksauce. But as I said, it's disappointing to think that so high a proportion of the game's content is likely to remain permanently out of my reach ...
Ach.
Speevy said:Does anyone have any tips for the speed run in Throwback Throwdown Galaxy?
I keep alternating between losing time or getting killed. Very frustrating when you lose.
Stay as close as you can to the bosses without being hit.Speevy said:Does anyone have any tips for the speed run in Throwback Throwdown Galaxy?
I keep alternating between losing time or getting killed. Very frustrating when you lose.
sinxtanx said:Stay as close as you can to the bosses without being hit.
On bouldergeist, stay away, then when he has thrown about half of his stones, move in close for the kill. I was able to get to the last one with over a minute left doing this.
:lol Indubitably! And none taken.Feep said:No offense, but is English your first language?
So basically you wanted the end credits to roll after you got the 120th star?B-B-Bomba! said::lol Indubitably! And none taken.
PS this reply goes to vcassano1 also.
Heres how it is. In SMW, you had a big meaty game, with maybe about 10% extra challenge on the end.
In SMG, you have what I of course will admit is a big meaty game, this time with (at a complete guess, of course) maybe 50% extra challenge on the end.
Again, its not a complaint as such, because extra is extra, no matter how you look at it. Of course its a good thing.
My observation however and it is only an observation - is that this is a significant change to the way the game serves players.
To make this into a personal complaint, Id say that I am simply not a completionist; and that simple, personal fact is all thats driving my commentary here.
Extra content and extra challenges arent particularly my thing. Personally Id like a starter, a main course, a dessert and then perhaps some coffee, if I like the restaurant and if I particularly feel its likely to be worth it.
What I wont try to say is that all this is taking place anywhere but in my own head. Again, its intelligent design, it broadens the games appeal, it provides longevity, and evidently it works just fine for you.
For me however It was just a Tuesday. Or something.
Pretty much, yeah. Stupid isn't it? And purely psychological.Desiato said:So basically you wanted the end credits to roll after you got the 120th star?
you're not. i'm with you on this one. i understand where you're coming from. although it doesn't bother me much in games that i enjoy a lot. and this would be one of them.B-B-Bomba! said:Pretty much, yeah. Stupid isn't it? And purely psychological.
At best I could say that Nintendo have drawn a false distinction at the point where you beat Bowser (in that it doesn't have much relation to the 'end' of the game) and that it's simply that false distinction which puts something funny in my mind.
Clearly I'm rather alone in this, that's all I really wanted an answer to.
This in particular sounds like an excellent way to progress the game.jarosh said:it really helps too, that getting all the stars and coins unlocks a real, tangible gameplay reward: an additional world with additional galaxys (just like nsmbw did).
jgwhiteus said:Are they kidding with this starbits requirement toFirst time I've ever had to grind / gold-farm in a Mario game...unlock the Perfect Run?
I'm a little confused. You picked an arbitrary time to finish and are frustrated at that?
Wizpig said:Ican't seem to find the first green star in the first world... at all.
Mcj Metroid said:I'm finding it very tough to get the secret star in clockwork ruins. I've heard to look for a hungry luma for coins.
Man I really hate that galaxy
...those are the easiest stars in the game.funkmastergeneral said:Any star involving the gliding bird is horrific. Looking like I won't be completing every star this time, those levels are infuriating. Fuck. Waggle.
:lolfunkmastergeneral said:Any star involving the gliding bird is horrific. Looking like I won't be completing every star this time, those levels are infuriating. Fuck. Waggle.
funkmastergeneral said:Any star involving the gliding bird is horrific. Looking like I won't be completing every star this time, those levels are infuriating. Fuck. Waggle.
The control input is the exact way the ball levels were. Heck they're easier than the ball levels.funkmastergeneral said:Any star involving the gliding bird is horrific. Looking like I won't be completing every star this time, those levels are infuriating. Fuck. Waggle.
beelzebozo said:simpsons reference
I was so scared of them in the beginning. When I revisited them after getting 110 stars I found them piss easy. The "hardest" thing in them would be getting the comet coin in the second galaxy, and I got even that on my third try. :lolfunkmastergeneral said:Any star involving the gliding bird is horrific. Looking like I won't be completing every star this time, those levels are infuriating. Fuck. Waggle.
Glass Soldier said:Can someone explain the new thread-title to me?
MYE said:I still dont get it. Rehash joke?
should be called:
Super Mario Galaxy 2 |OT| "Not 3D enough. So cartoony its insipid"
PounchEnvy said:The control input is the exact way the ball levels were. Heck they're easier than the ball levels.
edit: I know this is a pretty obvious thing but I still find it funny that when you race with others or try to help others if you fail to help them you lose a life. It's pretty grim and fucked up. :lol
the fuck!? :lolfunkmastergeneral said:Wait...I'm not supposed to hold the remote like a NES controller for those levels?
:lol :lolfunkmastergeneral said:Wait...I'm not supposed to hold the remote like a NES controller for those levels?
Now I want to play those stages like this to know how you felt.funkmastergeneral said:Wait...I'm not supposed to hold the remote like a NES controller for those levels?
beelzebozo said:the idea is that plebe consumers can be tricked into paying more money for something if it has purely superficial changes that have no real bearing on the use of the product or its quality. something that actually doesn't apply at all to SMG2.
but, simpsons reference, so, funny!
funkmastergeneral said:Wait...I'm not supposed to hold the remote like a NES controller for those levels?
Nope. Not only that, but you have invalidated your Wii's Warranty by using itGrotesqueBeauty said:I thought I was supposed to stand on my Wii Ball and actually roam about the house like a circus performer. Now you're telling me this thing isn't even officially licensed?