You play the first one first. Then if you jump straight to 2, you're apparently gonna hate it like Himuro and jett.Gravijah said:HOLY SHIT DUDES STRANGE CIRCUMSTANCES HAVE GOTTEN ME A WII AND I MIGHT BE PLAYING THIS GAME SOON
-head explodes-
GrotesqueBeauty said:Why exactly?
I think the game is a bit comet heavy, but there isn't really a whole hell of a lot to comb over in Galaxy 2. The levels are pretty straightforward, without a lot of hidden nooks or crannies. I also would have preferred legit platforming challenges though. I thought they missed an opportunity to do that with thenincompoop said:I guess he prefers purple coin challenges that force you to comb over every square inch of a level to find the last coin you missed over purple coin challenges that actually test your platforming skills.
Do it in co-op.7h1ag0 said:Just got 241 stars, and I'm done!
I'm not hardcore enough for the perfect run
what the fuckGravijah said:HOLY SHIT DUDES STRANGE CIRCUMSTANCES HAVE GOTTEN ME A WII AND I MIGHT BE PLAYING THIS GAME SOON
-head explodes-
Uh that was my point, you don't have any crappy purple coin scavenger hunts in Galaxy 2 like you did in Galaxy 1.GrotesqueBeauty said:I think the game is a bit comet heavy, but there isn't really a whole hell of a lot to comb over in Galaxy 2. The levels are pretty straightforward, without a lot of hidden nooks or crannies. I also would have preferred legit platforming challenges though. I thought they missed an opportunity to do that with thegreen stars.
Haunted said:what the fuck
does that mean you haven't yet?
I've lost so much respect for you just now.
nincompoop said:Uh that was my point, you don't have any crappy purple coin scavenger hunts in Galaxy 2 like you did in Galaxy 1.
NSMBWii is better than bothGravijah said:I've played it at Wal Mart. I have played it a lot at Wal Mart. It was amazing.
Soon, I'll be able to play through the entire game. SMG1 and SMG2.
Boney said:NSMBWii is better than bothcombined
The fan stuff? I don't know, saw the first stage of one on youtube and it was fucking terrible.Gravijah said:Now I can check out all the cool hacks too!
I did too. Everyone shits on collectatons sections but I love those when they're done right. If the stage with the things you need to get works in a progressive manner it's relaxing and OCD tickling.jett said:I thought they were lots of fun. :|
I wish I thought about that at the time, lol.Haunted said:Do it in co-op.
Give it ~15 yearsBoney said:The fan stuff? I don't know, saw the first stage of one on youtube and it was fucking terrible.
I have to agree. Most of the time SMG2 feels cheap rather than challenging. It's definitely way more annoying than SMG1 ever was.jett said:Because the last stars are really fucking hard to get? And not fun for me? I think that was pretty obvious. I was pretty close to destroying my wiimote in the Mario Squared Comet star. Never did SMG1 make me feel like that. It felt CHEAP, not challenging. The disappearing floor + shadow clones + timed challenge + having to manage the camera at the same time. Most of my deaths were because I was unable to accurately judge distances. I did get the star, but it wasn't fun.
And I do like the prankster comet challenges in SMG1 more. Almost all of the ones in SMG2 are just timed challenges or daredevil runs. And redoing some levels to get those comet coins reeked of artificially stretching the length of the game. And a byproduct of that is that this process made me realize that I like the galaxies in SMG1 a whole lot better.
I don't hate SMG2 btw, just feeling annoyed by it at the moment.
Jokeropia said:The only cheap levels in SMG2 are the Fluzzard levels. (Especially the green stars.)
Whenever you're just controlling Mario (or Luigi), you have complete control over what happens and can only blame yourself when you die.
Dr.Hadji said:"Cheap" is people's way of saying a game is asking them to perform challenges using a level of skill the player deems unacceptable. Its a very personal thing. You even call the Fluzzard levels cheap while I think nothing of the sort. But I would like to know what about the challenges presented makes people think they are cheap.
Shiggy said:Many of the green stars are cheap as they can be found easily. Another issue: Sometimes you could not really see where the star is because you could move in a three-dimensional room but you only had a 2D perspective.
jett said:You know, getting 120 stars in SMG1 was pure fun.
Getting 120 stars in this game is frustrating, annoying, and I think I'm starting to hate it a little bit!
I'm gonna have to say that the one that lost is you buddy. Still got a lot of stars to go in both.ryan-ts said:I stopped around 85 stars in Galaxy 1, Galaxy 2 I got 120. You have been defeated.
Dr.Hadji said:Well I don't know anything about the green stars yet but those sound like fair reasons to get frustrated (except for Stars being cheap because they can be found easily. What does that even mean?).
I get that impression as well, I just didn't want to say it outright.Dr.Hadji said:"Cheap" is people's way of saying a game is asking them to perform challenges using a level of skill the player deems unacceptable.
I was thinking primarily of one of the green star challenges here. You can see the star, but since the camera turns as you get closer it's quite hard to see if your aiming at it. Kind of like Shiggy mentioned.Dr.Hadji said:You even call the Fluzzard levels cheap while I think nothing of the sort. But I would like to know what about the challenges presented makes people think they are cheap.
AniHawk said:The Mario Squared purple coins were fun to collect. Plus it makes Luigi's Purple Coins look like the cakewalk it really is.
Probably because you did it first.Man God said:Err, honestly, I find the one in the first game a lot harder.
I can do Make Mario A Star and Luigi's Purple Coin Chaos in a single try.Rash said:Probably because you did it first.
Both challenges test very similar platforming skills. Once you've done one of them I'd say it's not much of a step up to do the other.
Rash said:Probably because you did it first.
Both challenges test very similar platforming skills. Once you've done one of them I'd say it's not much of a step up to do the other.
The Blue Jihad said:It's a shame that so many people here are so down on SMG2, especially compared to SMG1.
Himuro said:Some of the post-game is brilliant, some of the post-game is dogshit and not fun at all.
Stone Cyclone Galaxy is a Galaxy 1 quality level, especially if you don't use the cheapo time manipulation buttons.
On the other hand, Purple Coin Rainbow Road sucks donkey nuts and whoever designed that level should be shot.
Didn't find it that hard.. maybe I'm particularily adept at motion thingys?Himuro said:Rainbow Road Comet is going to make me kill someone.
I'd just point it forward and tilt my wrist to give direction.. I had a bit of trouble.. enough to make it satisfying when I got the star..Himuro said:My main issue is the time limit. I have to precise for this motion bullcrap, so having a time limit freaks me out.
Mario Squared purple coins took me one try. I have yet to die on that level, and have beaten it 3 times at this point. :lolAniHawk said:The Mario Squared purple coins were fun to collect. Plus it makes Luigi's Purple Coins look like the cakewalk it really is.
Himuro said:My main issue is the time limit. I have to precise for this motion bullcrap, so having a time limit freaks me out.
Himuro said:Checking out youtube videos will not help when it comes to motion controls because motion controls are a fight between the controls and the user.
If the normal Rainbow Road will inspire homicide, you're going to be genociding once you get to the post-game content and RR's green stars.Himuro said:Rainbow Road Comet is going to make me kill someone.
Haunted said:One of the less enjoyable levels of SMG2 for sure.
RR didn't give me much trouble, but the amount of times I missed those god damn stars, even after I found them, ick.AniHawk said:Nah, it was cool. The Fluzzard levels though. Those green stars? Spatial relations.
Oblivion said:Yeah....not seeing it to be honest. Granted, I haven't read every single post in this thread, but it seems the people who prefer SMG1 are in a minority. I'm a little disheartened by it since (as I've mentioned too many times in the past) there was an immense backlash against TP for being an OoT 1.5/rehash/expansion pack/etc., but for some strange reason SMG2 gets a free pass even though it copied the previous game more than TP could have ever dreamed of doing to OoT.
I should also point out that people shouldn't confuse this with meaning that SMG2 might not be better in some ways or even a better overall game than SMG1. I actually think the level design is indeed probably slightly better in SMG2. I'm just pointing out (what I think) what seems to be a double standard.
disappeared said:Beat Bowser tonight, with 77 stars. Smiled the whole way through the credits. I do feel a little strange though, having not played the first Galaxy. I definitely want to buy it asap, though.
Why can't more games be this fun?
nincompoop said:The Fluzzard green stars weren't hard for me to get once I knew where they were, it's just that having to search every alternate path for them and not having any way to tell if you passed one or not was bullshit.