Fantasy Final said:I love my local EBGames so much. They game me this free poster. Totally awesome.
where do you live me wants one =( maybe other EBs have em
Fantasy Final said:I love my local EBGames so much. They game me this free poster. Totally awesome.
JRW said:From what I understandafter you beat the game an additional 120 "green" stars become available, They're all in new locations in the existing levels which often times requires higher difficulty than usual (platforming etc.) to reach them.
JRW said:From what I understandfirst I think you have to beat the game with 120 stars found, then an additional 120 "Green" stars become available, They're all in new locations in the existing levels which often times requires higher difficulty than usual (platforming etc.) to reach them.
The levels are generally pretty short. But they are also concentrated gaming bliss, with a much tighter focus than Galaxy 1. Galaxy 1 was content to wow you with it's novel idea, Galaxy 2 recognizes it no longer has this strength and instead uses plain old level design to blow your socks off. I agree that the level length was a concern in the first game, but, even with some stars clocking in at around 5 minutes, the brevity/linearity hasn't been a problem.evilromero said:I wasn't impressed with Galaxy at all. From what it sounds like Galaxy 2 addresses a lot of my criticisms fro the first one. My only concern is the game still centers around tiny linear levels. To me that's what really hurt Galaxy.
AceBandage said:*perry the platypus pic*
Um, Yoshi needs to butt stomp. You amaze easily. Shall I dangle my keys?speedpop said:Yoshi not buttstomping receives criticism? You never fail to amaze me GAF.
probably the cables, got'em on monoprice for $4. :/ForzaItalia said:You must have shitty cables or a mediocre HDTV set. I remember SMG looking great on my HDTV.
Are they component?neoism said:probably the cables, got'em on monoprice for $4. :/
Hmmm, weird man. Maybe you got faulty cables. I thought SMG looked great on my HDTV.neoism said::lol :lol yeah
Link if interested
neoism said::lol :lol yeah
Link if interested
othersteve said:To be perfectly honest, if you aren't at least remotely captivated by the relentless variety and creativity of a game like Galaxy (and, to an even greater extent, Galaxy 2), then much of the brilliance of the game is going to be lost on you. It's a game that is designed with the explicit intent of evoking that sort of magical feeling in all types of gamers, young or old. If it is impossible somehow for you to let go of your inhibitions and enjoy the game like you were a kid again, just for a few short hours, then you will never fully experience the intended majesty.
Sure, I'm a "game critic", and a hardcore gamer at that, but in the end I struggle to see how even many casual gamers wouldn't be smitten by this approach. The so-called "magic in a bottle" to which you refer is more palpable in Galaxy than in any other series if you ask me, and that is honestly a portion of what makes it great.
It isn't some intangible aspect of the game that all critics somehow volley between themselves when writing their reviews; it's the product of a meticulous balance of everything familiar, foreign, creative, and mind-blowing that produces this magical sensation. It's rocketing into a galaxy and taking your first steps onto the soil, simply playing Mario, and yet being whisked uncontrollably through some of the most insane and seemingly impossible environments and concepts ever present in a videogame of this quality, all set to the enchanting score of a 37-piece orchestra. It's constant FUN-first design with all of the decorations, something which the industry seems to so often ignore these days.
To fully enjoy Mario Galaxy, you must be able to be a kid again.
[/$.02]
othersteve said:To be perfectly honest, if you aren't at least remotely captivated by the relentless variety and creativity of a game like Galaxy (and, to an even greater extent, Galaxy 2), then much of the brilliance of the game is going to be lost on you. It's a game that is designed with the explicit intent of evoking that sort of magical feeling in all types of gamers, young or old. If it is impossible somehow for you to let go of your inhibitions and enjoy the game like you were a kid again, just for a few short hours, then you will never fully experience the intended majesty.
Sure, I'm a "game critic", and a hardcore gamer at that, but in the end I struggle to see how even many casual gamers wouldn't be smitten by this approach. The so-called "magic in a bottle" to which you refer is more palpable in Galaxy than in any other series if you ask me, and that is honestly a portion of what makes it great.
It isn't some intangible aspect of the game that all critics somehow volley between themselves when writing their reviews; it's the product of a meticulous balance of everything familiar, foreign, creative, and mind-blowing that produces this magical sensation. It's rocketing into a galaxy and taking your first steps onto the soil, simply playing Mario, and yet being whisked uncontrollably through some of the most insane and seemingly impossible environments and concepts ever present in a videogame of this quality, all set to the enchanting score of a 37-piece orchestra. It's constant FUN-first design with all of the decorations, something which the industry seems to so often ignore these days.
To fully enjoy Mario Galaxy, you must be able to be a kid again.
[/$.02]
To fully enjoy Mario Galaxy, you must be able to be a kid again.
The Blue Jihad said:"Must be able to be a kid again" is absolute nonsense, because even as children, we played a lot of shit games that we couldn't realize were shit because we didn't know any better (Metroid 1 is borderline unplayable today). And we played a lot of great games we couldn't realize were great because we didn't know any better (like Zelda II).
Oddly enough, I find in retrospect that Metroid 1 is a much better game than Zelda 2.The Blue Jihad said:To be perfectly honest, your...attitude (for lack of a better word) is precisely why you see the pushback against SMG1...and why you'll see an eventual pushback against SMG2. The first game was fun, sure. But it wasn't perfect. And it sure as hell wasn't meticulously balanced.
It had some immense highpoints to be fair. The music. First time you long-jump orbited around a planetoid. First time you heard the remixed SMB3 theme. The 2D gravity portions. All of those were exceptionally well-done to the point where I was convinced Nintendo had to have sold their souls to Kotick himself (hah see what I did there?).
But it also had immense lowpoints, as well. Some of the levels are uninspired. Some are just mirror images of previous, mediocre stages. There were times where the camera's behavior left me scratching my head...like why would it position itself like this, and not like that. The upside down camera never really worked, either, because Mario's movement was constantly based on where he was in relation to the camera, so when the camera position changed, so did Mario's spatial relationship to the environment.
SMG1 was a fun game. But it wasn't perfect. So I really take issue with a blanket statement like this:
"Must be able to be a kid again" is absolute nonsense, because even as children, we played a lot of shit games that we couldn't realize were shit because we didn't know any better (Metroid 1 is borderline unplayable today). And we played a lot of great games we couldn't realize were great because we didn't know any better (like Zelda II).
Frankly, I find your sentiment just a little bit insulting, too. I don't know about anyone else here, but I greatly, greatly, greatly prefer gaming as an adult. Being able to understand a game's mechanics goes a loooooong way in improving the experience.
Perfect example is Zelda II. When I was younger, I hated the game because I couldn't understand it. Now, however, with another two decades of gaming under my belt, I get it. And once Zelda II clicked with me, it became my second favorite Zelda of all time. Once I understood how Zelda II worked, I felt like I was finally in control.
Being a kid has absolutely nothing to do with enjoyment. If anything, being a kid artificially increases how much you enjoy a game...because you don't know any better.
Is SMG1 good? Yes. Some of its gameplay is brilliantly conceived and executed. Is SMG1 deserving of praise? Yes. Is it a victim of its own hype? Yes. Is it a game that remains without a blemish all the way through? Hell no. Being "remotely captivated by the relentless variety and creativity of a game like Galaxy" doesn't mean we can't point out or recognize issues with the camera, or pacing, or controls. Hell, even Nintendo themselves recognize those issues and they built the damn game. lol
So let's try to avoid short-stroking it here.
:lolZeroRay said:Beat world 1.
This game da best mayne, it deed it.
Scythesurge said::lol
Patiently awaiting my copy from Amazon...
I hope I'm not the only one who thought the music from the first Bowser area reminded me of Disneyfernoca said:The first Bowser area...with the whole song that was already posted...the choir of that same song..then on your way through the stage, seeing an enemy for the first time (I think) on a 3D Mario game....gave me watery eyes... :lol :lol
This game makes me so happy.
I think it makes you fall slower.Brannon said:Fluffy Bluff. Damn. It's basically the game's way of telling you to get ready to be the Jumpman you need to be.
Also, does the featured power-up there seem to make your long jumps longer? It felt like it.
fireside said:I think it makes you fall slower.
Fantasy Final said:I love my local EBGames so much. They game me this free poster. Totally awesome.
http://i49.tinypic.com/2liwh2x.jpg
All of us have wondered at some point about the creative future of the gaming; has innovation given way to mere evolution? Super Mario Galaxy 2 is one of those exceedingly rare games that will restore your faith in the creative forces of the videogame industry. This is no mere sequel it is everything Galaxy was and more, a vast menagerie of the most outlandish ideas the creative minds at Nintendo could apply to a Mario game, twisting and contorting the template at every opportunity, all in the name of relentlessly entertaining gameplay. Even the harshest critics will struggle to find fault in its symphony of imagination, execution, and polish, while fans will cherish its brilliance for years to come as one of the very best games in history. Quite simply put, Super Mario Galaxy 2 is the reason I still play videogames. And for that, it deserves the highest praise I can possibly bestow.
I was reading this while listening to the guile theme.othersteve said:All of us have wondered at some point about the creative future of the gaming; has innovation given way to mere evolution? Super Mario Galaxy 2 is one of those exceedingly rare games that will restore your faith in the creative forces of the videogame industry. This is no mere sequel it is everything Galaxy was and more, a vast menagerie of the most outlandish ideas the creative minds at Nintendo could apply to a Mario game, twisting and contorting the template at every opportunity, all in the name of relentlessly entertaining gameplay. Even the harshest critics will struggle to find fault in its symphony of imagination, execution, and polish, while fans will cherish its brilliance for years to come as one of the very best games in history. Quite simply put, Super Mario Galaxy 2 is the reason I still play videogames. And for that, it deserves the highest praise I can possibly bestow.
Dammit it goes with everything! Wonderful writeup Othersteve!spidye said:I was reading this while I listened to the guile theme.
gave me goosebumps.
ITS AWESOME MAN ITS LIKE CRACK CANT STOP OMGRegulus Tera said:ThiS is gonna be the longest hour of my life.