Hey Blue,
I guess it's sort of like a new car. The moment you drive that new Honda Accord into your garage, you're thinking about how fantastic it is. Even after the new car smell wears off and the initial shock has subsided, it manages to continually please. It's logical, full-featured, and easy to manage. It's fun. The cars that remain impressive even after the Honeymoon period are those that are the best.
But it's improvable, and it always is when the next model arrives. That doesn't mean the previous one wasn't fantastic for its time, however.
That's how I look at it. Galaxy was damn near perfect. So close, it wasn't worth docking it points. That's rare for me, as I take a 10 seriously. In our metric, it doesn't mean "perfect", but rather "Legendary". So close it isn't worth bothering.
Galaxy 2 is, in fact, even better;
improved. But that's what also makes it a 10: it's improved to the point where, 2.5 years later, it's still that impressive. Moreso, even, but that's difficult to quantify. At a particular point, the job of a true critic becomes partially emotional; partially intangible. That is, the point where you truly cannot find anything to meaningfully criticize about a product.
Can you believe that
Galaxy 2 is the first game that's done that to me? Even 1 had a few camera hiccups here and there, though not enough to warrant a 9.9, as it was by far the best 3-D platforming game I'd played to date at that point. Gamespot clearly felt the same way, as they didn't even include a
"The Bad" table as they invariably do. Other critics seemingly can't find anything measurably wrong with it either.
This game is
that good. Maybe you won't enjoy it as much, somehow, but I sure as hell do.
But seriously, I really do appreciate the discussion.