Spring Mario is one of my favorite suits.
So disappointments/criticisms:
- I was hoping we'd see some crossover from NSMBWii with some neat Club Mario pro runs, but instead we have these weird Luigi ghosts which...don't do much of anything.
- The one thing I've wanted ever since I heard about the Galaxy theme was large planets where the camera goes behind the back ala Mario 64 and you only slowly realize that you're on a huge planet as the horizon slowly curves. I understand Nintendo's (better in the long run) bite-sized pacing, but the planetoids and constant movement never really allow the game to settle. This, like Galaxy 1, is one Mario game where slowing down and really exploring the environments is not expected, and for the most part, not rewarded. Even bonus stars/comet medals are pretty easy to find.
- This game is a Jack-of-All-Trades. It has to be one of the most varied platformers I've ever played. Consider this: most platformers have a central core gimmick that is slowly built upon throughout the game. This game throws a new gimmick at you every 10 or so minutes. In this way, I understand Kee's criticisms regarding the power-ups. There are some power-ups that are barely used (Spring Mario, slowing time), and some neat mechanics (bomb-ghosts, gravity beams) that were in the first game aren't revived for this sequel. Simply, I want more. If this is Galaxy 1.5, I want Galaxy 2.5 right now.
- This game is more complicated than Galaxy, but I don't think it's as difficult. This is a compliment as well as a criticism. Galaxy for the most party was uniformly easy, and then it had 5 or so stand-out nail-bitingly tough stars. I went for 120 in that game and my progress grinded to a halt because of a handful of stars. Galaxy 2 has instead progressively gotten more and more difficult, but never really forced me to put the controller down in the way Galaxy 1 did.