Super Mario Maker: Not all tools available from the start, unlock over 9 days

Hate to throw fuel on the fire, but after rewatching the trailer, the Sound FX Frog doesn't seem to unlock until Day 7, but does seem to be an instantaneous unlock as opposed to the day wait:



Themes are also unlockable, though from what I can tell, nothing is shown as to how long you have to play/when they're unlocked.
Don't forget you have to unlock tools in the frog menu, too.

Where are you getting that themes have to be unlocked?
 
I understand what you and other are saying, however holding back content behind a time gate, should not be the way to do it. This could set a very bad precedent. I would hate to see console games go the way of F2P games with a "stamina clock" or something.

If they really want to hand-hold the casual demographics implement a mandatory tutorial that all must pass before the full gamut of tools are available

Honestly, I strongly dislike games that implement mandatory tutorials as I like to just jump in and go. So, maybe I am just a bit more okay for it because I can still go ahead and play the game because I'm not being told to tap to place and given long detailed descriptions.

But lets say we moved away from these mandated tutorials and also not do the unlock more each day you play.

Would a system that gauges your aptitude at making/playing Mario levels determines what you can unlock at launch? I think that combined with time limit might be good as adept players will have much more content available to them. Of course, the assessment system has to be both valid and reliable but still cool. You could even implement the tutorial stuff to grind through if you were a lower score but I don't know how much that would impact the "fun" factor.

But what would an ideal system look like for you that is also inclusive to other users? (Anyone can answer this question, I just want to see what suggestions people come up with!)
 
Level editors sound REALLY fun on paper but can be daunting once you actually boot them up. You have all these ideas but just too many options.

This is the first level editor of this scale that Nintendo has made, right? They probably think their audience would appreciate a content trickle so that newcomers understand the base toolset before delving deeper. The only problem is that it's a bit forced when it's a time-based lock as opposed to a playtime-based lock.

I totally understand both sides of the argument here.

so make it an option?

on by default even
 
This is pretty dumb. But it is a non issue for me. I'll just play on disc content and download levels for the first 9 days before I try to make any.
 
Should anyone be surprised at the Pillar (of salt) Men coming forth from all this. These are the same people who threw their shit at Federation Force.

They want [what is lazer focused to them and them alone] and they want it now now now.

Please just fall down the chute like the rest of the bad eggs.
And then there will be a "cheat code" to unlock everything day one. Perfect trolling.

Just watch, it will be Up, X, Down, X, Left, X, Right, Start + X.
 
Why does Nintendo keep doing this? It was shitty in Splatoon, it's shitty here too. Not every game they make needs to be Animal Crossing.
 
And then there will be a "cheat code" to unlock everything day one. Perfect trolling.

800px-Konami_Code.svg.png

Don't forget you have to unlock tools in the frog menu, too.

Oof, this is true. And it seems like these are the "delivery"... hopefully that means that Day 9 actually unlocks everything.
 
I'm only getting this for the glut of content others make so this doesn't bum me out too much, hope the levels Ninty packs in will keep me occupied till I can start seeing crazy levels utilizing the full range of objects and pickups.
 
Honestly, I strongly dislike games that implement mandatory tutorials as I like to just jump in and go. So, maybe I am just a bit more okay for it because I can still go ahead and play the game because I'm not being told to tap to place and given long detailed descriptions.

But lets say we moved away from these mandated tutorials and also not do the unlock more each day you play.

Would a system that gauges your aptitude at making/playing Mario levels determines what you can unlock at launch? I think that combined with time limit might be good as adept players will have much more content available to them. Of course, the assessment system has to be both valid and reliable but still cool. You could even implement the tutorial stuff to grind through if you were a lower score but I don't know how much that would impact the "fun" factor.

But what would an ideal system look like for you that is also inclusive to other users? (Anyone can answer this question, I just want to see what suggestions people come up with!)

I dislike mandatory anything, my point was if they are going to have a mandatory system there are much better ways to do it than time-based.

IMO, the easy medium is a task-based system to allow to upload.

Have everything unlock, but build a tasked-based world that covers the basics to allow you to upload your creations
 
I think they could have handled it better but some of the over reactions over this are rather amusing. Those nine days will go by quickly.

Those 9 days will be a drop in the bucket if you plan to play the game for extended periods of time for years to come like other level editors in other games. To me, yeah, it could have been handled better, but it's only a minor thing and no way a deal breaker like I keep seeing from others.
 
So basically the plan is:

1) Buy Super Mario Maker from eShop, let it download.
2) Adjust Wii-U clock back 9 or 10 days.
3) Play Super Mario Maker until it tells me to come back tomorrow for more stuff
4) Set clock ahead 24 hours
5) Repeat steps 3 and 4 until all the stuff is unlocked.
6) Make sure the Wii-U clock is set to the correct time.
7) Play Super Mario Maker with all the stuff unlocked.

Is that the plan folks are having or is there a flaw in there somewhere?
 
I'm pretty happy about this, honestly.

Particularly if it leads to people thinking more about their levels instead of spraying the craziest crap they can find all over the level and clogging up the online selection with it.
 
So basically the plan is:

1) Buy Super Mario Maker from eShop, let it download.
2) Adjust Wii-U clock back 9 or 10 days.
3) Play Super Mario Maker until it tells me to come back tomorrow for more stuff
4) Set clock ahead 24 hours
5) Repeat steps 3 and 4 until all the stuff is unlocked.
6) Make sure the Wii-U clock is set to the correct time.
7) Play Super Mario Maker with all the stuff unlocked.

Is that the plan folks are having or is there a flaw in there somewhere?

If the system clock is the master here, thats the plan

I'm pretty happy about this, honestly.

Particularly if it leads to people thinking more about their levels instead of spraying the craziest crap they can find all over the level and clogging up the online selection with it.

But the unlocks have no rhyme or reason to it to stop that. It isnt like the complicated content is last on the list. People can put crazy crap online day one
 
I dislike mandatory anything, my point was if they are going to have a mandatory system there are much better ways to do it than time-based.

IMO, the easy medium is a task-based system to allow to upload.

Have everything unlock, but build a tasked-based world that covers the basics to allow you to upload your creations

Fair enough :) I like those systems as well because it adds an extra aspect to the game beyond designing/uploading levels and playing randomly created levels with the game. I can see how there would be people still upset because they want the content unlocked sooner rather than later.

But yeah, Mario Maker would be a better game in my mind if it had that system. It allows players to be introduced organically to in game items they create with and let them experience the user-side first rather than the design-minded side. User experience and enjoyability is a big part for me and I want to see ideas fully fleshed out instead of half-baked.
 
Should anyone be surprised at the Pillar (of salt) Men coming forth from all this. These are the same people who threw their shit at Federation Force.

They want [what is lazer focused to them and them alone] and they want it now now now.

Please just fall down the chute like the rest of the bad eggs.

I don't even know what to say to this. Totally baffled.

This is not the same as Federation Force at all.
 
There are plenty of people in here defending it and practically no one (if anybody) wants the game to do poorly. What are you talking about?

I hope reviews crush them for doing this. This is a dumb practice that should be erradicated from the industry as soon as possible.

Maybe tank was a strong word, but there are some people not buying the game because of this "deal braker."
 
Animal Crossing has always been about "playing a bit each day". Additional things happen on a day-to-day basis because the game's internal clock and keeping track of the day of the year along with daytime/nighttime/season and making events happen depending on what value all of these are is integral to making the world feel "lived-in" and alive on its own. Gameplay features are unlocked along this same scheme to make people come back a little bit each day to let people experience that world progression.

Mario Maker is a level editor.
how do you know mario maker is not designed that way as well?
 
So what if I just wait and not make levels in the meantime? Will my stuff unlock?
Cause right now this is SO annoying. I can't even have the liberty to get overwhelmed if I want to? What a wierd world


Also, you cannot make "games"? In the mean you bunch a certain number of levels that have to be played in order like a game? (if that's missing, it sucks infinitely)
 
So what if I just wait and not make levels in the meantime? Will my stuff unlock?
Cause right now this is SO annoying. I can't even have the liberty to get overwhelmed if I want to? What a wierd world


Also, you cannot make "games"? In the mean you bunch a certain number of levels that have to be played in order like a game? (if that's missing, it sucks infinitely)

I just watched the overview trailer and apparently you have to spend 5 minutes in level creation to queue the next days unlockables. Lol.
 
Truthfacts: if this was unveiled months ago, there were more starting features, and reframed as "extra content", the outrage wouldn't be nearly as bad.

Basically, what they did for splatoon. If you try to withhold features, your PR needs to be on point.
 
As a Splatoon player, I just want to say that had I been able to start the game with all content unlocked I wouldn't have had all these new and exciting things every other week to look forward to. Knowing there are continuing rewards of new content for sticking around has made me enjoy the game far more than I would have thought possible. A new stage comes out and its a massive party online with friends. New weapons and it becomes absolutely incredible like when we all had the same weapon in a room and inkgrenades were everywhere.

Metering out content over slightly longer than a week is fine in my eyes. If your attention span is so small you can't spend 5 minutes a day with a new game for 9 days then you may as well go back to your cel phone games and stop pretending you really look for much else.

I'm genuinely astounded this shit worked. The future of gaming is so fucking grim. COD 2017 is going to release with 2 guns and 1 map followed by a new gun unlock every two weeks for the following year. Sure, it will wind up being the same amount of content, but the forced waiting will make it like a party every two weeks!
 
I'm genuinely astounded this shit worked. The future of gaming is so fucking grim. COD 2017 is going to release with 2 guns and 1 map followed by a new gun unlock every two weeks for the following year. Sure, it will wind up being the same amount of content, but the forced waiting will make it like a party every two weeks!

You're acting like this is something new. It's mobile game tactics; if you give someone 7 hours to play they might burn themselves out. If you give them 1 hour a day for a week, suddenly that's no longer "I have played this game 7 hours" it's "I'VE GIVEN THIS GAME A WEEK OF MY LIFE" and it becomes a commitment and an attachment develops.

It's also why destiny players' first justification for playing the game is to state their playtime; the game is designed to illicit that reaction.
 
But can't we just move the clock ahead nine days? Or is it a flat "nine days after release, this shit is available"?

I suspect you'll be able to use the clock, but it looks like you need to spend at least five minutes in the editor on one day in order for stuff to unlock the next day.

It's going to be a bit of a pain.
 
No words for this dumb decision. It's like being treated like an idiot, they obviously believe we can't handle the content at once, which isn't nearly as complicated as alternatives that have existed for years, or even something like The Sims which is insanely popular.
 
Yoshi could eat fireballs/fire enemeis and iceballs/ice enemies in the NSMB games, but he was never in the same level as fire bar and jet engines, so this new. SMW didn't have fire bars and jet engines, so there is no precedent saying he can't in that style, and since they took away the ability to breath fire from eating a red shell, they probably gave him the ability to breath fire from eating fire. I haven't seen him do it in that style, but don't see why he wouldn't. Another change they made is that the spin jump in NSMBU style now has the invincibility properties of the SMW spin jump, and Mario can bounce off munchers despite not being able to before.

I thought it would be something like this...
I don't really like the invincibility properties of the spin jump in SMW but I guess I can make do with that...
 
For what it's worth, I suspect they're doing this partly to encourage course variety.

In a normal Mario game, a couple of basic items are used in every course, and more special items are used more sparingly. Nintendo probably doesn't want every course to have every item under the sun thrown in, so they're encouraging designers to learn how to make courses with a smaller toolset first.
 
You're acting like this is something new. It's mobile game tactics; if you give someone 7 hours to play they might burn themselves out. If you give them 1 hour a day for a week, suddenly that's no longer "I have played this game 7 hours" it's "I'VE GIVEN THIS GAME A WEEK OF MY LIFE" and it becomes a commitment and an attachment develops.

It's also why destiny players' first justification for playing the game is to state their playtime; the game is designed to illicit that reaction.

Yeah so? They got their money for the game, they don't have to give it back if I "burn myself out" on it.

Who the hell is Nintendo or you defenders for that matter, to tell me what's the best way to enjoy the game? Or what I should or shouldn't do to enjoy the game. You people really need to STFU.

So you're not buying Mario Maker because you lack the ability to play the game over the course of 9 freaking days.

Meh it's your money, so what do I care as I am still getting the game.

Obviously you do care, since you felt the need to make a snarky comment. It's really laughable how upset some people get when others call Nintendo out for dumb moves.
 
You're acting like this is something new. It's mobile game tactics; if you give someone 7 hours to play they might burn themselves out. If you give them 1 hour a day for a week, suddenly that's no longer "I have played this game 7 hours" it's "I'VE GIVEN THIS GAME A WEEK OF MY LIFE" and it becomes a commitment and an attachment develops.

It's also why destiny players' first justification for playing the game is to state their playtime; the game is designed to illicit that reaction.

It's definitely not the first time it's been used. It's just astounding to see Gaffers defending it with the exact logic the designers hoped to use to hook people. I'm just always surprised this stuff works even when I know it will.
 
Top Bottom