In the video it goes day by day with all the unlocks.Do we know what exactly will be unlocked?
In the video it goes day by day with all the unlocks.Do we know what exactly will be unlocked?
You won't be able to access every tool in Mario Maker's toolbox at launch... and that's a good thing
Yeah, wanting to use the content you paid for is complaining about everything and an ''outrage'', it's also totally going to prevent shitty levels.
Shame he's going to get destroyed over having a different opinion.Jeremy Parish on USGamer:
Couldn't this argument be made against anything that locks anything behind something? Why progress through a game when you paid $60? They should give me the final boss after I press start for the first time!
Jeremy Parish on USGamer:
"maintaining quality" Oh boy. They're doing it this way to get people used to the idea that new content is going to be unlocked through the life of the title. There is no other reason you can't use Fire Flower on the first day. It seems to be working for Splatoon, so expect more games-as-a-service stuff from the company.
Forkball's posts in the first few pages of this thread should be collected in a chapbook.
Just wait 9 days before buying the game then. No one is forcing you to buy it right away.
I'd hesitate to say it's a guarantee. Nintendo can detect changes in the system clock and prevent unlocking new content on that basis, because you modified the time, if they feel like being jerks about it. I have no idea why they would, but they could.
I believe they have in the past, I forget which game it was...if you touched the clock you became ineligible to get the free stuff the next day and had to wait 24 more hours.
I see that above me we already have a front-line soldier for the "reviewers reviewing a different game from consumers" defense force, which shocks me, though obviously nothing should shock me by now.
Shame he's going to get destroyed over having a different opinion.
I don't think he posts on GAF.
You're doing the Lord's work, Parish.Jeremy Parish on USGamer:
I'm feeling a little bit like it's 2001 and we're seeing Wind Waker's demo for the first time again.Make it an option like "Are you a kid or an adult?" and let it unlock for kids and let it be avaiable from the start for adults.
I meant the Comment section or Twitter.I don't think he posts on GAF.
Holyshit what a stupid decision. Sorry Nintendo I won't buy the game anymore because I don't support shit like this. Make it an option like "Are you a kid or an adult?" and let it unlock for kids and let it be avaiable from the start for adults.
You're doing the Lord's work, Parish.
The unlock schedule image RagnarokX posted is interesting, particularly the variation in the number of things unlocked each day. I'm betting there were countless discussions on how many and which things to present each day.
Incidentally, it'd be nice if we could drop the thought that people who think this scheme is a good idea are "just fanboys". At least some of us have grown to appreciate Nintendo's design choices over the years, and are intrigued by this one as well, curious about the positive impact it could havejust like many other design decisions. It may also backfire, but them's the breaks.
I'm feeling a little bit like it's 2001 and we're seeing Wind Waker's demo for the first time again.
like some people said, in 10 days after launch everything will be fine
Couldn't this argument be made against anything that locks anything behind something? Why progress through a game when you paid $60? They should give me the final boss after I press start for the first time!
If the argument is: Being overwhelmed, preventing "disastrous" levels, gradual learning, and/or Day 1 troll level (nothing you can do about that), then put the 9-day content behind 1 tutorial level that unlocks each "day" of content (at your pace) with a task that shows you a "preferred" or standard way to implement it.....
I can't even come to grips with the thought that Nintendo believes the Minecraft generation (with some sprinkling of LBP, Project Spark, and indie development) needs their hands held through making Mario levels.
An actual tutorial (with achievements for trying everything) would have been more logical and seem less big brotherly.
Can you imagine the next Minecraft doing something like this? No? Then why should people have to suffer through it in a similar game like SMM? Geez. Some people will defend anything.
You gotta learn to walk before you run.
Maybe they found in focus testing that giving everything from the get go was overwhelming?
like some people said, in 10 days after launch everything will be fine
Just wait 9 days before buying the game then. No one is forcing you to buy it right away.
While most people seem to think that the 9 day wait is much worse than having to unlock things while you play I have to disagree. I rather wait those 9 days and play 5 minutes per day than wasting a whole day doing tasks I might not like just for the sake of unlocking things. I wish other Nintendo games would work like that. Playing Mario Kart and unlocking things is a chore. Same with Smash bros.
Of course I wish I didn't have to unlock things at all in certain games. Especially in multiplayer games.
While most people seem to think that the 9 day wait is much worse than having to unlock things while you play I have to disagree. I rather wait those 9 days and play 5 minutes per day than wasting a whole day doing tasks I might not like just for the sake of unlocking things. I wish other Nintendo games would work like that. Playing Mario Kart and unlocking things is a chore. Same with Smash bros.
Of course I wish I didn't have to unlock things at all in certain games. Especially in multiplayer games.
It's sad that someone has to bother making a whole article to explain an obvious, common sense decision in line with everything Nintendo has always stood for.Jeremy Parish on USGamer:
*sigh* it has nothing to do with Splatoon. Many if not most construction kits unlock content slowly to help people understand the structure of the creation process and acclimate to each tool."maintaining quality" Oh boy. They're doing it this way to get people used to the idea that new content is going to be unlocked through the life of the title. There is no other reason you can't use Fire Flower on the first day. It seems to be working for Splatoon, so expect more games-as-a-service stuff from the company.
It won't change anything, you have to use it for at least 9 days. It's to avoid people try to skip the tutorial, and make them design simpler levels at first.Just wait 9 days before buying the game then. No one is forcing you to buy it right away.
Exactly.You can't make advanced stuff in Minecraft from the very beginning, so no. It's the same thing but unlocked in different ways.
Give it a rest. I'm calling out the "kids" vs "adults" BS.You mean the game that didn't sell nearly as well as its predecessor or successor?
I don't hate it. I find it annoying and arbitrary. And that's perfectly reasonable.
Let me help you.
Again, from one page.
You mean the game that didn't sell nearly as well as its predecessor or successor?
Nintendo should've just followed current gaming trends and set up microtransactions. Those who want to unlock all the tools right away can pay a little more to do so, while those who wish to wait can simply stick with the current method and play around with the tools as they become available.
Nintendo gets more money, and those who want "early access" can do so. Everybody wins.
You mean the game that didn't sell nearly as well as its predecessor or successor?
Why assume an adult knows what they're doing more than a kid?
Did you see E3? Lots of demos were just people throwing oodles of giant enemies everywhere. Being adult doesn't make you a pro designer.
Or should I say, does anyone ever choose the option that locks them out?
If they did that, I can guarantee the outrage would be twice as large. Micro transactions to get all the content in the game you just paid for sounds a lot worse to people than what they're actually doing.
Jeremy Parish on USGamer:
And I hate to say it, but you're not as good a designer as Miyamoto and Tezuka. Neither am I. You're not going to sit down with Mario Maker and think, "How can I make this game as fair as possible? How can I communicate the player's objective? How can I introduce a steady rise in difficulty by iterating a challenge or task through progressively more demanding permutations?" No, you're going to build a bunch of levels that actively frustrate and annoy people. You're going to see what you can possibly get away with in the Mario Maker engine, which looks to be just about anything you can imagine, and you're not going to spend much time fretting over how playable the end result is. You will measure your success in the number of tears spilled by your victims.
Couldn't this argument be made against anything that locks anything behind something? Why progress through a game when you paid $60? They should give me the final boss after I press start for the first time!
To be fair, Minecraft doesn't start you with every tool either. You don't start out with a chest full of minecarts and beds and flint+tinder. You make them individually, sometimes after a long period of exploring for the materials, and then you play with the object to see how it works.
I like this paragraph:
It's my biggest fear with the online community. I expect few straight, inventive level designs and many 'fill the screen with big flying enemies' designs with fire bars and spikes everywhere.
It's sad that someone has to bother making a whole article to explain an obvious, common sense decision in line with everything Nintendo has always stood for.
... and irritating/insulting sounds. I don't understand that Nintendo avoids voice chat but apparently will let you record sounds with the gamepad mic (or did I misunderstand this)?It's my biggest fear with the online community. I expect few straight, inventive level designs and many 'fill the screen with big flying enemies' designs with fire bars and spikes everywhere.
Good thing I never said that, then?I'm sorry but Nintendo isn't this perfect entitiy that makes perfect choices all the time.
It's my biggest fear with the online community. I expect few straight, inventive level designs and many 'fill the screen with big flying enemies' designs with fire bars and spikes everywhere.
I'm sure there's plenty of people capable of making Kaizo Mario, we as a community have the duty to find and recommend them to other gaffers.It's my biggest fear with the online community. I expect few straight, inventive level designs and many 'fill the screen with big flying enemies' designs with fire bars and spikes everywhere.
Good thing I never said that, then?