This was simply wonderful, it was all for the greater good though so I just laughed my way through.
Thanks for playing

I'm glad you enjoyed it!!
i played this when it went up. and i'm impressed with the design, although i found a way at the start to get stuck.
i see you found my super mario world revengeance level. really didn't expect for people here to be playing it- just trying out a couple of ideas with that one, namely how to make a boss fight work. i watched a friend go through it, and he wound up breaking it by taking the p-switch to him to bowser, where things got really interesting. it's a mechanic i think i'll take for something more fleshed out that i'm already working on.
When I watched NetMapel play the level last night, I saw that she managed to get the Yoshi stuck off the left side of the screen right at the start. Was that how you got stuck? The rest of the time it should be pretty impossible to get stuck... but sometimes the pipes respond really slowly and you don't know it. I noticed that players stand on the pipes waiting for Yoshi a lot, but that actually prevents him from popping up. So I need to fix that.
I really liked your Revengeance level conceptually, obviously enough to convince myself to beat the level

My strategy was generally to take the first P-Block to Bowser Jr., wait outside the "room" until he stands on the floor and then use it to one-shot him. After the floor returns, it's an easy Yoshi trip to the second room. The Bowser fight is where I kept getting stuck. For some reason that far right pipe only gives the one Yoshi... or it gives no Yoshis and you simply put an egg under the pipe. I wasn't sure. Either way, if a P-Block gets used and you manage to not die, you're stuck. For instance, I managed it by spin jumping on the Thwomp up above the level and standing on the pipe, then using the P-Block to kill Bowser. When I went down to collect my Yoshi, he never came back

The way I ultimately beat the level was by managing to use the Fire Flower the whole time, which I think was your intent.
Finally beat your Yoshi level ! So many Yoshi were sacrificed ! I do have a question though. I was watching 1Up playing your level yesterday. Towards the end right before the last room, he was able to get a feather. That allowed him to just fly up to the top instead of timing the bullet bill jump. How come I never got the feather ?
I knew you could do it!!!

I'm so happy.
When 1Up played it, he got lucky. The intent was that you can never get up there without sacrificing a Yoshi. However, since he managed to save Yoshi on that jump to the conveyor belt room (and he was big Mario), it got the pipes at the very end (that spit out the doomed Yoshis to be Thwomped) to spit out powerups instead -- there can only be Two Yoshis on screen at a time, so if a spawner is trying to create a Yoshi and there's already two, it will spit out an egg that will hatch into a powerup. He got lucky in that he was given a Feather powerup, which can float around geometry. Since he got this, he was able to fly up to the end of the level

So don't feel bad about not getting one XD
Playing a bunch of GAF levels this afternoon. I'm very generous with stars
Here is one of mine if you'd like to grab some of mine:
Give Back My Axe, Magikoopa!
C43B-0000-003E-E5D3
I have 6 total levels, and would love feedback. Hopefully I can get to 50 stars so I can really start expanding my designs.
I'll play it!
Please try my level in return: 73A1-0000-0049-51EA