Thanks! But have you played the new hotness, Caramel Cliffs?
Good level. I streamed that level a couple of days ago
Thanks! But have you played the new hotness, Caramel Cliffs?
100 man mario is awful. I just play it because I dont have to enter codes then I always end up back on gaf.
This was a lot of fun to try out. Good stuff!
Thanks! But have you played the new hotness, Caramel Cliffs?
Nope.Can someone try to beat this level? It's at 0% but there's a few plays. I don't think it's THAT hard. Nothing cheap in this stage.
Bowling with Bowser
(0317-0000-0053-C044)
Good level. I streamed that level a couple of days ago![]()
Ah, yes, that one. I don't know what it was about that level, but I could not stop dying in stupid ways on that level. It was something about the enemy placement that would always make me rush and get hit unnecessarily. Still a fun level, though.
Can someone try to beat this level? It's at 0% but there's a few plays. I don't think it's THAT hard. Nothing cheap in this stage.
Bowling with Bowser
(0317-0000053-C044)
Can someone try to beat this level? It's at 0% but there's a few plays. I don't think it's THAT hard. Nothing cheap in this stage.
Bowling with Bowser
(0317-0000-0053-C044)
snip
How do you guys take screenshots of your stages? I feel like people overlook mine because I never do lol
Did you touch the fungi beforehand?
Thanks appreciate it, will do so next time!When you want to capture the screenshot, hit the home button, and click on the internet browser icon. Then, I got to imgur, click the upload button, and it'll grab the screenshot from either the TV or the gamepad. I think there's a Nintendo website where you can upload stuff too but I usually just throw it on imgur because it's easy.
I can quit whenever I want, I tell ya.
Make that .59%.Can someone try to beat this level? It's at 0% but there's a few plays. I don't think it's THAT hard. Nothing cheap in this stage.
Bowling with Bowser
(0317-0000-0053-C044)
You're right about the dizzy effect. It doesn't belong in a 1-1. Hopefully it does hint at an alternate way to get to the flag pole, but it probably doesn't.My thoughts on the first half of the list. Hope you don't think me full of myself, just what crossed my mind after each. I tried to follow all of the routes through.
Holy shit, I finally beat Ross's (from Game Grumps) Companion Spring level.
For those who don't know: FC4E-0000-003B-A0C0
Can someone try to beat this level? It's at 0% but there's a few plays. I don't think it's THAT hard. Nothing cheap in this stage.
Bowling with Bowser
(0317-0000-0053-C044)
Was anyone just watching the Panga stream? Nine hours to beat his own level. It was pretty crazy.
Was anyone just watching the Panga stream? Nine hours to beat his own level. It was pretty crazy.
I've continued to work on a level recommendation engine based on this OT. Still not done but I've compiled a list of levels (1868 of them) that were posted here and have yet to get any feedback. Maybe some players can take a look at the list and provide some feedback to these creators. Here's the data: https://goo.gl/mYGAn0. I've left a column unlocked to allow us to "commit" to playing a level and providing feedback. Even if you don't like a level, I'm sure the creator would appreciate some constructive criticism.So I decided I'd try to write something that would pick levels from this thread to suggest to me. I'm not done, but in the process of writing this, I got some fun data for you all. At the last time I ran my script, I had:
- 8349 posts
- 2964 posts with codes
- 4506 codes mentioned (non-unique)
- 2194 unique codes mentioned
That shortcut on second Kyzon level lol
I was skipping parts by jumping on the first music blocks then running to the next platform where I could get some hat back until the end and was happy about those skips.
But when I understood why those music blocks were actually here...
Hey when are you going to stream again? I love watching NeoGAF players playing GAF stages. I also got another stage I would love you to try too![]()
Ehi, Kyzon! Thanks for showing my level on your stream, I appreciated that. And I'm very glad you liked it.
But I wanted to clarify some specific things about my level, after watching you playing it. Spoilers for those who didnt play it yet, for the most part.
Since a friend of mine noticed how it wasn't clear enough when there was a hidden block in a former level I created, I've started using coins' placement / blocks placements to highlight possible spots where there could be a hidden block, or just something special. In my level, for example, at the end of the first underwater session, do you remember those coins that guide you towards the pipe, correct? Well, you should've noticed how there was a "hole" without a coin. There's an invisible ? block containing a Fire Flower.The same at the beginning of the second underwater session, where there are the two blocks lines: the lower one is not symmetric and it lacks a coin over one block. That block gives you a Star, which can be very useful for those who'd like to speed towards all the enemies there. Remember: if you'll play more levels of mine in the future, check out if coins are in "strange" positions; there could be secret behind those strange placements.The part where the block gives you Yoshi and there are Piranha Plants all over the place...you don't need to kill them with Koopa's Shells or Bowser's Fireballs (even if that's cool, and it's something I didn't exactly predict while creating the level. Great!): just ride Yoshi and go on them. It'll make you jump on themFinally, you got the way towards theYou made me notice also how I should've probably put an arrow and/or a wall after "Dad 'n' Son", since people playing the level could think "Dad 'n' Son" are right ahead, and not just a pipe away, with a smallish obstacle that blocks the way, and you obtained to find theCoins bonus area, but there an additional bonus area you've yet to find. Small hint about how to reach ithidden block with the vine (in that case, I didn't put a coin because there were already trampolines there, which should make the player wonder "why are those things here despite no apparent need at all?")It's far along in the level, I'd dare to say...well, just a pipe away from "Dad 'n' son"
Make that .59%.
You're right about the dizzy effect. It doesn't belong in a 1-1. Hopefully it does hint at an alternate way to get to the flag pole, but it probably doesn't.
Hey, thanks for that. There are a lot of strong levels in the first group (and I haven't finished the list yet) so to be even one person's first pick is pretty great to me.I do think the dizzy effect doesn't belong there but honestly it's really the only thing out of place. It works super well as both a level for initial players and old-timers. Amazing job on yours - it was my first pick.
Gave this a shot and ran out of time breaking through a wall that could've been a giant troll for all I know, so I gave up. I might've given it a few more tries if I hadn't come in off the back of that Bowling with Bowser level.Escape Boo's Haunted Lab! (One Exclamation Mark now!)
(1409-0000-005F-1C03)
Hey, thanks for that. There are a lot of strong levels in the first group (and I haven't finished the list yet) so to be even one person's first pick is pretty great to me.
Gave this a shot and ran out of time breaking through a wall that could've been a giant troll for all I know, so I gave up. I might've given it a few more tries if I hadn't come in off the back of that Bowling with Bowser level.
If anyone feels like checking out my airship level:
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The Sea Swept Our Ship...
D1E0-0000-005D-BFC0
This doesn't seem like a good level idea.
If anyone feels like checking out my airship level:
![]()
The Sea Swept Our Ship...
D1E0-0000-005D-BFC0
I want to submit this level for the NeoGAF challenge. Tell me what you guys think? Constructive criticism is most welcome.
Submission for the SMM-GAF Community Contest #1': Crystal-Clear Waters - 87D6-0000-005E-7372
Can someone try to beat this level? It's at 0% but there's a few plays. I don't think it's THAT hard. Nothing cheap in this stage.
Bowling with Bowser
(0317-0000-0053-C044)
Ice Bridge To Eternity
C01F-0000-0059-2F20
Really strong level. Level design was tight, not too long, ample power ups, good amount of platforming. Gave it a star. Mind giving mine a try?
Ugh Andre from GameXplain's two newest levels (Frogger/Invaders) gave me a headache. Such cheapness!
Unfollow!
Well, they didn't try to melt your eyes in the same level.Yeah. Nintendo would never make something where you have to survive an onslaught of obstacles... https://www.youtube.com/watch?v=WHDlJTIYaD0
I'm glad I downloaded your level to take a look at it before trying it any more. The path to the exit of your level is disgusting.It's meant to be a puzzle room of sorts. Interesting that you ran out of time. I gave the stage max timer because of that room.no troll there.
Just approximated SMB3's World 4-6 in SMM. Feel free to check it out and star it if you think it's a good facsimile:
![]()
Also, if you haven't already, please try my other top level:
Flight of the Battleship (F345-0000-0048-5D1C) Difficulty: medium
![]()
(thanks to sixfortyfive for the video of several GAF levels)
Hey, could someone mind trying my Level?
Marios Adventure (Update)
8805-0000-002E-0786
There is "Update" in the Name because it's a improved version of "Marios Adventure", the first Level where i actually tried to implement some Level Design. The original is still up by the way, so you can compare it.
I'd like to hear what you have to say about it, so i can do better the next time i create a Level ^^
Well, they didn't try to melt your eyes in the same level.
Gotcha covered. Played Caramel Cliffs. It was very nice, after the pain of the last few levels I've tried here.Ugh I'm at 149 stars! Of all the luck...
Staying to the left was definitely the key (beat it and gave you a star) but of course that wasn't always easy. I sort of like levels that can be a bit random like this. Keeps even the creator on their toes. It just could have done without the attempted blindness, IMO.It's easier on the eyes in HD and in motion. The idea was to add some challenge by making the bullets and platforms harder to see but not unfairly. Overall the magikoopa attacks are mostly for show. If you just stay out of the middle of the screen you really only have to deal with a few.
Gotcha covered. Played Caramel Cliffs. It was very nice, after the pain of the last few levels I've tried here.
I think this level is trying to do too much. You have a bunch of pathways but since the player can only do one at a time, it feels empty and, most of all, short. You're also combining some puzzle-based gameplay with what's otherwise a pretty action-forward stage. To repeat an earlier piece of advice I gave someone, you don't have to try and fit all your good ideas into the same level!
Also, please oh please use apostrophes in titles in the future. "Marios" makes my brain hurt.
Gotcha covered. Played Caramel Cliffs. It was very nice, after the pain of the last few levels I've tried here.
Staying to the left was definitely the key (beat it and gave you a star) but of course that wasn't always easy. I sort of like levels that can be a bit random like this. Keeps even the creator on their toes. It just could have done without the attempted blindness, IMO.
The authenticity holds this back as you're stuck jumping up against the ceiling on the bottom or with no room at the top, and spikes that don't even work the same way as a pit. I don't know if the best thing is to fudge it with pipes and a subarea or to shorten the level and have them side by side. With the way goals work, the level could never be perfect in Mario Maker, which is too bad as it's one of the best from the series!