This level is pretty cool. I've seen other people try to do vertical levels and usually they don't feel quite right. I'll be honest, this isn't perfect either, but that's mostly Nintendo's fault in terms of the limitations they've set. At least you try to block off visibility of other parts of the ascent. It can be pretty busy, visually, at times. But I think you needed to do that to get across how different each area is. Nice touch on showing the previous area below your feet, and nice job on the secret area too.
And your other level was awesome too, I'd played it earlier, I forget if I said anything. Really well put together.
I've made a couple new levels too, I don't know if they're as good as some of my previous ones.
As usual they are fairly easy, though judging by the clear rates they are tougher than what I usually make. I try to lean toward levels like the ones Nintendo would make, but also want to include some ideas that others might take and run with in more complicated setups.
The Floating Temple of Midas
DF90-0000-0070-6C53
Explore the temple and get your hands on its treasures! Kind of a P switch experiment/coin run type thing. I always loved those rooms in Nintendo's games just full of blocks that all turned to coins, so this is a level devoted to that idea.
Snake Block Shuffle
BD8E-0000-0071-B3A6
Just some ridin' on snake blocks, Mario World style!