CharminUltra
Member
I NEED IT NAOArriving today by 8pm
On time
It's out for delivery
I NEED IT NAOArriving today by 8pm
On time
It's out for delivery
I just had a neat idea; would a level like this be possible??
Lemmings
You gotta get a few mushrooms out of question blocks, but you need to get them to follow you to the flagpole (allowing them to pass through obstacles like blocks that can be turned into coins & falling and spinny platforms). The point is to get all of the mushrooms to follow you to the end, and you can force the player to do this by making the final section one long road of spikes that's exactly 4-5-whatever brief-invicibility-after-a-hit lengths long.
...I dunno. it'd be cool to see some straight up Lemmings-ish levels made in this, though.
gonna pick up the game later today. stoked.
expect quite a few bullshit levels with 100 marios
but they are fun to struggle with too... sometimes
Ah, man. Are they that bad? Too simplistic? I was looking forward to those.
A shame you cannot "tag" stages. If we could tag, then we would could just tag "NeoGAF" or something on the stages we create and make it easily searchable by GAFers.
I've really liked the 10 Mario courses I've played.
bowser might be too hard
but it is fun to see how small tweaks make a big difference
5DF5-0000-0015-1CC8
anywhere to get the 8bit mario amiibo?
Haha, glad someone found it! However I improved the level with some extra stuff and the fire stuff has been tweaked a tiny bit. Hopefully this is more fun:Decent and found secret door
i'm super patient and would have played on till i beat it but since the stages are flowing in, i stopped after ~60 tries. i don't think the stage quite works for me. i like the idea of spacing out the blocks in a non-maximised fashion but the timing of the koopas is just off sometimes, and when they're too high or too low, there's not really much you can do.
huh, wonder why it didn't work for me, i think my internet might be a bit wankiYep, live since midnight.
Ok even with the limited day 1 tools the potential is there
8F24-0000-0015-C50A
This stuff is so going in future level designs
I just had a neat idea; would a level like this be possible??
Lemmings
You gotta get a few mushrooms out of question blocks, but you need to get them to follow you to the flagpole (allowing them to pass through obstacles like blocks that can be turned into coins & falling and spinny platforms). The point is to get all of the mushrooms to follow you to the end, and you can force the player to do this by making the final section one long road of spikes that's exactly 4-5-whatever brief-invicibility-after-a-hit lengths long.
...I dunno. it'd be cool to see some straight up Lemmings-ish levels made in this, though.
gonna pick up the game later today. stoked.
Was fine up until blocks at bowser
I won't be able to get this for a week or so I hope there are still levels being made
I DON'T UNDERSTAND!
Wario's Gold Rush
DEE0-0000-0013-A7FC
Just wanted to use Wario collecting coins, quickly.
Dont undersrand what?
Ok there is for sore some button combination I am pressing during the start of a new level that gives the CRT look. (On 100 mario challenge)
I just can't figure out what it is. I can do it by spamming all buttons, and slowly trying to narrow it down.
Yep. I posted it a few pages back, but I guess this thread moves fast.
Hold Down on the d-pad and press B and A together.
I can't progress past that damned spring. haha
Damnit, it's official, my gamepad's dead.
Just after a hour of trying Mario Maker too. This must be karma.
On the bright side there'll be a load of GAF levels for me to check out after the months it'll take for them to fix that thing.
I gave your course a shot. Is that supposed to be beatable on a blind run? You rely WAY too much on the jumping on enemies to gain altitude gimmick without properly introducing it. Further, one of the pipes you need to clear is out of range of the Bullet Bill cannon you need to clear it, so a player can get stuck at it with no apparent way forward. Also, please don't use Bloopers for precision enemy platforming. They are anything but predictable.Will give it a shot.
Noticed 4 people tried my course, but it only have a 20.00% clear rate. Would somebody be willing to test it out and tell me where they die the most?
CA6A-0000-0012-5233
Just picked this up.
First course is 5302-0000-0015-830B
The level is a bit confusing, do those pipes hanging in mid-air serve a purpose? It looks weird to see them just end. The original game ends mid-air pipes with those unbreakable non-ground blocks. Try that, maybe? Also, your level hinges entirely on the player already knowing that you can run over single tile gaps. Without that, the level is impossible.My first course ID: 7743-0000-0015-7FC9.
Pretty short and I still only have the first tools available, but I tried to at least give some room for failure.
(I want to finally be able to make SMW levels!!)
Oh right, this game also works with the pro controller! Well, partly.That is a real bummer. So sorry to hear it. In the meantime, can you play others' levels using a different controller? Or do you need to send back the Wii U as well?
Yes they are.Lol, the idea book isn't hardcover. God NOA is such shit.
Oh right, this game also works with the pro controller! Well, partly.
Guess I'll snatch one from my friend and unlock some amiibo suits in the meantime.
A running start with a long jump extended by the L/R trigger spins will take you almost to the springs.
Wario's Gold Rush
DEE0-0000-0013-A7FC
Just wanted to use Wario collecting coins, quickly.
1. Smokin' Skull Stream by Nocturnowl (ID: B4D8-0000-0012-345C)
http://i.imgur.com/XP8m6sM.jpg[IMG]
An excellent level that is very reminiscent of the game it lent its assets from, it provides a challenge that is always fair thanks to thoughtful design.[/QUOTE]
Aww shucks daydream, I'm honoured to be the first of hopefully many posters highlighted.
The amount of stages in here has unsurprisingly quadrupled now that more people are getting the game, hopefully people's stages don't get entirely lost in the shuffle.