Thanks a lot1 I liked your Thwomp's wood Chomp-ing facility, too.Played them and woah! The complexity of things you accomlplish is truly remarkable! Starred and followed.
Thanks for the glowing review I really enjoyed your levels as well. Especially Hard Hat Area, the Queen Koopa one, and the Cthulhu one.DUDE! I just played this. You broke Mario Maker. Holy fuck! And I mean that in the best possible way. Everyone should play this level. Two checkpoints with passwords (which I did need), scripted events/cutscenes and two cleverly scripted boss battles and all sorts of other crazy exploits. It's all a bit insane and I didn't always know 100% what was going on, but damn it, it's one hell of a ride!
Glad you liked it! The toughest things to work out were definitely all of the pow block stuff and getting Bowser Jr to come out for the 2nd phase of the final fight without bonking himself with his own shells. I think it can still happen, but not as often as previous iterations.And some feedback of my own for RaganarokX´s latest creation (1B6D-0000-00A3-FD76):
First of all, thanks a lot for sharing all the science behind your level. Second, I instantly downloaded this level after playing it to see how everything worked and was really surprised about the simplicity of most of the mechanics and how you got them to work perfectly, they are really a piece of art. You must have spent a lot of time polishing everything to work as you intended, awesome job.
Last, on the level itself: it really left me speechless. Cutscenes, creative bossfights (specially liked how the floor moved in parts in one of them) and things happenning that I didn´t think were possible in SMM. Someone said before that you seem to be using a better copy of SMM and I think that expresses exactly what I felt while playing the level: "That´s not possible!", "how did he do that?"...just awesome. Gameplay is great, I couldn´t stop playing until I had beaten the level and had discovered every secret. It´s true that the boss fight with the up & down moving floor was a bit chaotic, specially when Bowser Jr. starts throwing shells, but I loved the first part of that fight. Awesome use of checkpoints (I tried myself in some previous levels of mine but people didn´t seem to get the idea..btw I also used the Bonus music for the checkpoint room ).
Guys, try this stage, it really takes SMM to another level.
It's time to vote for the best GAFfer-conceived 1-1 level! Voting rules remain the same. You have to vote for three levels, assigning three, two and one point respectively to your first, second and third pick.
Best of luck to all the finalists!
Deadline: Final ~ Monday, Oct 19 (12PM GMT+1)
Whoa, this is interesting...
On 10/14/2015, I think a Nintendo employee uploaded an "official" level of sorts.
The user is Mary O., the manual lady. The icon isn't a Mii, it's Mary O.'s face, and there's a little green medal thing with a check mark, like a "verified user" type thing. If you want to see it for yourself, the level is called My First Course with the ID 241A-0000-000D-E2B0.
The weird thing is...with an ID in the range xxxx-xxxx-000D-xxxx, that's something that would've been uploaded day one. Yet it shows it was uploaded 10/14. Very strange.
In other news, it sounds like courses are beginning to be taken down. Exact criteria unknown as expected, but the assumption is it's based on lack of traffic/stars.
But is there anything stopping you from uploading the level again?
You can't leave a comment without starring? What sort of nonsense is this wtf
If a level is shit, I should have the right to tell them its shit without rewarding them. Staying silent just leaves them to believe it's not shit.
You can do that. You have to go to their miiverse page outside of the game.
Why are people stingy with stars? Is not like there is a penalty for them :_You can't leave a comment without starring? What sort of nonsense is this wtf
If a level is shit, I should have the right to tell them its shit without rewarding them. Staying silent just leaves them to believe it's not shit.
Why are people stingy with stars? Is not like there is a penalty for them :_
I wouldn't feel the need to justify to anybody why i am star generous?What if someone takes a look at what you've starred and sees a bunch of sucky levels? They might think you like sucky levels.
Why are people stingy with stars? Is not like there is a penalty for them :_
I can only speak for myself, but I use my list of starred courses as a playlist of courses that impressed me enough such that I might want to return to them later, or as a list of recommendations that I can easily pass to other people. If there were a way to assemble custom playlists (or better yet, shareable ones), I'd be a lot more generous with starring anything that plays reasonably well. But as it is, doing that would leave my favourites list too cluttered. It's not ideal, but I try to dispense more stars towards players who are still getting up and running, whereas when somebody is already on a few hundred, I might just mark the creations of theirs I like best and subscribe to their maker profile for the rest.
Do you have the rhythm to beat Don't Move; Hop to the Beat?
Come on in and put your rhythm skills to the test!
6EC3-0000-00AA-4B95
Enjoy!
If you do leave a level code along with your Mii name and comments on what you thought about this level then I'll be sure to play yours too.
Here is a YouTube video of it for those of you without the game yet/who wants to see it first:
https://www.youtube.com/watch?v=GTELMuwH3NM
Holy shit I got all the medals
As expected, the Goomba Level is the culprit. People really love that level, huh? I never would have expected it to get in the top 40 globally!
My latest level is finished. It's 1-4 and concludes my first world. The previous levels are:
(1-1) Garden Garrison (B8EA-0000-004B-81DE)
(1-2) Color-Coded Caverns (8ED7-0000-005D-D2E9)
(1-3) High and Dry Dock (759E-0000-0082-DAC4)
And now:
(1-4) Junior Airship Showdown (1B6D-0000-00A3-FD76)
I just unlocked the NWC-courses, but cant find them anywhere. Any help?
They should be in the coursebot under the premade stages.
I liked it! Once I had the timing right the double goomba was not a problem at all. I forgot that the p switch stopped the belts and thought that I had to bring the switch. That cost me way too long to figure out lol.
Hey, that was very inventive. Really good! It probably took a lot of troal and error to get it right. Impressive.
Here is my latest level should you want to try it:
Thwomp's wood Chomp-ing facility
3FC7-0000-00AC-D2F8
Glacier Cocktail (9E99-0000-00B3-4A19) NEW
Advance through the glacier caverns which are home of the
Monty Moles. Watch your step, since it's getting colder
and colder the deeper you progress.
How are revolutions begun? Only when Tactical Teamwork Thwomps Tyrants
(5E8E-0000-00AF-ED89)
Planet 1-7
Code: A3FF-0000-OOAE-FF33
Volatile Vines
A22C-0000-00B3-195A
This level is very cool, I already knew about the idea of using letters for the planetoids but had imagined a different thing...this is much better! It´s really good because sometimes you can´t see the whole letter you have to jump to, but you know the shape it has so you can still make the jump. Intense and fair platforming..but maybe a bit too hard. I died 3 times in a row when jumping from Y to Z so right now I hate you so much XD. I think this level needs a Fire Flower or some 2 blocks-wide platforms, because having to constantly make running jumps to width-1 platforms is too demanding and easy to screw up in the most dumb ways...that can frustrate players a lot. Listen to more people before changing anything though, as difficulty is very subjective and this is just my opinion. Anyway, you really should change the last jump, it´s the most difficult of them all by far (or maybe it´s that I´m taking in the completely wrong way, but I´ve tried 3 different things and all have failed).
Another great thing of using letters is that the player knows at any time how far the goal is. It also helps is progression, as he can challenge himself: "I died last time at M, let´s see if I can reach N this time!". I was thinking this to myself as I played lol.
One question, I think you didn´t use curved tracks not even once, why is that? I think it would benefit the looks of some letters without altering gameplay.
Conclusion: Very original idea that meshes perfectly with gameplay and very challenging but fair level. Challenging yourself to beat your own record is really fun!
Played it. I thought it was lots of fun.Finished my very first level, Super Mario Planets - Planet 1-1
Hope you enjoy it!
lol kidding, I'm just making a final pass on the first 8 levels of World 1. I ended up changing 1-1 quite a bit.
Change logs:
- Removed the first gap
- Put the first flame-throwers higher
- Added a respawning wiggler
- Changed vastly the look of the level
- Can't lose Yoshi!
- Removed the skull rides and replaced them with blue platforms
- Removed the apple part and completely changed the ending (A little Yoshi's Island homage)
Here's the code:
178B-0000-00B3-845E
Cool thanks for the review! Yeah 1-block-large platforms are a bit advanced but it's not that hard actually and the level is pretty short. And using 2 blocks screws the look at the letters! ^ ^
D'oh! Forgot about curved tracks, I used them in V2 that I will post son. Thanks for your feedback!
btw, how are you guys taking screenshots of ur games?
Played it. I thought it was lots of fun.
I really like the way you used Wigglers in this level. Can't tell you how many times I've added them to mine just to delete them later in frustration. You did a great job integrating them into the level and making it fun. I was never lost and always knew exactly what to do in order to advance.
This is probably one of my favorite ice levels I've played in SMM. I died quite a few times (and probably lowered your level's Clear Rate in the process ), but I enjoyed the challenge. I digged the falling ice blocks and the overall design of the level; it really did feel like an ice cave (I also pretended the moles were penguins )
I built a new level today and need your feedback!
Dino Cloning Lab
(344B-0000-00B3-21B6)
If you want to clone a dinosaur, all you need is a DNA machine and some dino DNA. Off to the amber mine!
As always, if you give me feedback I'll make sure to play and star (unless they're terrible your levels too!
(Yes, that's a toothbrush.)
Sooo... you had spinach for lunch again? No reason, just a random "guess."
Press the Home button and open the Internet Browser (Where you quit in the game will be your screenshot), then go to imgur or similar, it will offer to browse your computer (Wii U in this case) and voilà!
Thanks for playing, I iterated 3 or 4 times on this level ^ ^
BTW, I'm disappointed, I forgot the home-made sounds aren't working onlineMy fart sound!
Hey thanks for playing my level!! Glad you enjoyed it! I'll play your level in a day or two. If anyone else wants to try out my level:I built a new level today and need your feedback!
Dino Cloning Lab
(344B-0000-00B3-21B6)
If you want to clone a dinosaur, all you need is a DNA machine and some dino DNA. Off to the amber mine!
As always, if you give me feedback I'll make sure to play and star (unless they're terrible your levels too!
Some random feedback:
This was fun! Some of the jumps at the beginning were a little awkward and at times you have to wait a little too long for a vine to come back, but that's minor nitpicking. I liked the boss too!
In Tactical Teamwork Thwomps Tyrant (5E8E-0000-00AF-ED89) (On my level you can get past the big thwomps by getting them to fall twice. They'll fall out of the world and don't come back.I built a new level today and need your feedback!
Dino Cloning Lab
(344B-0000-00B3-21B6)
If you want to clone a dinosaur, all you need is a DNA machine and some dino DNA. Off to the amber mine!
As always, if you give me feedback I'll make sure to play and star (unless they're terrible your levels too!
I couldn't clear it because I always lost my helmet and didn't find a new one. Is there a replacement somewhere? Or a way to get past that giant Thwomp bridge without a helmet?
Glacier Cocktail was good, particularly with the water dripping from the ceiling. I do think it was a bit too easy though. I also tried out Overgrown Ruins and liked it too.Update:
My other levels: Meow :3
This is the last time I'll be posting this, as I'm working on a new stage now. I might possibly revise this depending on feedback.
Enjoy!
Boo's Music Box!
Mario's Platforming Challenge
(75B4-0000-00AA-670A)
This is my 7th level. This one took me several weeks to build and tens of hours of playtesting to complete.
It's got lots of interesting and fun elements. It's very challenging but also very fun and rewarding!
Hope you enjoy my levels!