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Super Mario Maker |OT| Miyamoto Simulator 2015

The Technomancer

card-carrying scientician
Alright, so I came across this cool concept for a level during 100 Mario Challenge, but the guy had literally just done the most bare bones implmentation in an empty level, so I decided to overhaul the concept. This is by far the weirdest and most interesting thing I've built so far, so please check it out. See if you can get past the

Security System
(922A-0000-001C-BBDE)
Don't get locked out
WVW69iYDyiclMdcDk4
 

KingBroly

Banned
So according to my Wii U I've put 7.5 hours into it over the past day. Time for some thoughts.

- Time melts away while playing this game. It's the first Nintendo game in a long time to do that for me. The last one was Brawl, where I ended up playing it for 13 hours straight when it came out.

- 100 Mario Challenge is a brilliant idea since it allows levels that wouldn't otherwise get played to be so in an intuitive manner. LittleBigPlanet never had anything like this, and it made your levels getting played frustrating and a painful process at times.

- The Level Creator at the start feels very limited, but the more stuff you get the more ideas pop into your head and the more you want to do with it. I haven't unlocked everything yet mind you, but with each new unlock my mind starts churning just a bit more.

- I wish there was a way to just see what levels your friends have created, instead of having to search for levels individually.

- The online integration so far is fantastic. Everything feels clean, simple and very easy to understand.

- Japanese Expert levels...JAPAN!!!!!!

- The physics take a bit of time to get used to in my experience. It might be that way since I haven't played a Mario game in like 2 years.

- Easily worth the full asking price just for playing levels.
 

ChrisD

Member
Alright, so I came across this cool concept for a level during 100 Mario Challenge, but the guy had literally just done the most bare bones implmentation in an empty level, so I decided to overhaul the concept. This is by far the weirdest and most interesting thing I've built so far, so please check it out. See if you can get past the

Security System
(922A-0000-001C-BBDE)
Don't get locked out
WVW69iYDyiclMdcDk4

Goomba Rain seemed a bit out of place. :L

I like the idea of a "riddle" system though. I noticed you also had fail safety nets in case you needed to become small. That was definitely nice to see.
 

Zekes!

Member
Here's my first actually thought out level:

Ghost Manor 1:
4462-0000-001B-F619

I designed it to be a challenging, but standard platform level. There's a secret path in it though that makes it a cake walk!
 
Oh yeah, finally got those creative juices flowing. Messed around with the SMB3 templates. Came up with something resembling a mix of the first level of SM3 and the giant world. 3 sub areas to find in this one, 1 being a massive shortcut!

Grassland Giants: 24A9 0000 001C D156
 

Jims

Member
Fun game so far. I haven't unlocked anything, but still managed to fool around with it for over 90 minutes using the vanilla tool set. The time really does go by quickly.

It's amazing how much it makes you think about level design and flow. I was fooling around with the "goombas and Koopa Troopas exiting a pipe" mechanic and found that getting the timing right is really hard. Making the pipe appear in view but still have enough time buffer to make the Goomba pop out before you're past the obstacle. In the first drafts, I would just run by everything before anything would appear. Played around with adding a couple enemies coming down, or adding a question block to slow down the pace in those sections. I still have a predilection for making areas too cramped, though. I'm too afraid of empty space!

Looking forward to unlocking the SMB3 and World templates. I like the wall-kick mechanic of NSMB but the music and graphics and general NSMB fatigue makes me avoid using it.
 

Zee-Row

Banned
I built a Super Mario Bros. 2 JP 1-1 replica level. Its not 100% perfect but tell me what you guys think. Some elements like poison mushrooms had Amiboo power ups replace them.

4055-0000-001C-A61F
 
Alright, so I came across this cool concept for a level during 100 Mario Challenge, but the guy had literally just done the most bare bones implmentation in an empty level, so I decided to overhaul the concept. This is by far the weirdest and most interesting thing I've built so far, so please check it out. See if you can get past the

Security System
(922A-0000-001C-BBDE)
Don't get locked out
WVW69iYDyiclMdcDk4
Not bad. The goomba drop was cool. But not a fan of being trapped with nowhere to go unless you restart the course after hitting the wrong block.
 

DeathPeak

Member
So far my only complaint is how much it drains the battery on my gamepad. I still only have the starter tools, but it's been fun coming up with stuff. I can't wait to get the rest!
 
Feel like it's taking forever just to unlock all the sets. I've been placing down tons of spikes and blocks with other objects here and there for well over 30 minutes. I'm still trying to get row 3! Can't quite tell what I'm doing wrong since info about what the requirements are seem very vague.
 

chris121580

Member
I'm loving this but when playing other levels, how can I hide the comments? I went to settings and the only options it gives me are global or regional comments
 
So far my only complaint is how much it drains the battery on my gamepad. I still only have the starter tools, but it's been fun coming up with stuff. I can't wait to get the rest!

This strikes me as an odd sentiment. Not because it's not fair, because it absolutely is, but it's just that I so long ago became accustomed to the GamePad's atrocious battery life that I almost always just have it plugged in even when using it.
 

Wayoshi

Member
Feel like it's taking forever just to unlock all the sets. I've been placing down tons of spikes and blocks with other objects here and there for well over 30 minutes. I'm still trying to get row 3! Can't quite tell what I'm doing wrong since info about what the requirements are seem very vague.

Make sure to use at least one of every new object in the current set first... it should only take 2 minutes at the very most
 
Feel like it's taking forever just to unlock all the sets. I've been placing down tons of spikes and blocks with other objects here and there for well over 30 minutes. I'm still trying to get row 3! Can't quite tell what I'm doing wrong since info about what the requirements are seem very vague.

- Use all new parts and features.
- Play at least 5 minutes in the editor
- Add a certain amount of elements. There's a warning before this step is required telling you the truck is close.

I'm loving this but when playing other levels, how can I hide the comments? I went to settings and the only options it gives me are global or regional comments

Next to the settings wrench, while in a stage, it'll say "comments." Just tap the button until it hits x. Or you can just have comments on whatever screen you aren't using to play if you want, there's a few different options.
 

Effect

Member
While waiting for other items to appear I made my first level.


(A Short Trip) ID: 2F76-0000-001C-F0AB

It's pretty straight forward I think. Though there is a way of making this harder on yourself if you wish. What I really wanted to do I couldn't with the limited options. Nothing else has opened up. Plan on taking this and keep expanding. Want I want to get access to is is pipes that allow me to make underground areas.
 

Big One

Banned
Spent hours on these levels today. My first five levels, themed as a whole entire world basically.

Level 1 - Death Pipes & Stairs: 0FD3-0000-0018-EB90
Level 2 - Springs & Pits: 7764-0000-0019-FCFF
Level 3 - Squid Maze: CEC8-0000-001A-5685
Castle - Castle Squid: 55B0-0000-001C-77AD
Bonus - Airship Morgue: 9B4C-0000-001C-E9F8

Hope you guys enjoy them cause I enjoyed making them. The first level I'm proud of cause I made something unique with the base tools.

The levels have a 0% clear rate, except for Death Pipes & Stairs at 1.98%. Beat them for me!
 

Ninja Dom

Member
So far my only complaint is how much it drains the battery on my gamepad. I still only have the starter tools, but it's been fun coming up with stuff. I can't wait to get the rest!

You know that I thought it was just my Gamepad battery being shitty. I played yesterday for about 5 hours and the Gamepad got charged, ran out and then charged back up again during that session.

Now that you've mentioned it, the game must be hard on the Gamepad battery.
 
Guys, I've just finished my first "Serious" level. Check it out!

E731-0000-001C-FD46

I made it with the parts available until the castle theme. It's fairly difficult, but not Kaizo level and also short.
 

chris121580

Member
- Use all new parts and features.
- Play at least 5 minutes in the editor
- Add a certain amount of elements. There's a warning before this step is required telling you the truck is close.



Next to the settings wrench, while in a stage, it'll say "comments." Just tap the button until it hits x. Or you can just have comments on whatever screen you aren't using to play if you want, there's a few different options.
Awesome! Thanks!!
 

Zekes!

Member
How do you make curved tracks? I saw it on a stream... I tried shaking the track and nothing

edit: figured it out. Shake diagonal tracks to curve them
 

Glass Joe

Member
Next to the settings wrench, while in a stage, it'll say "comments." Just tap the button until it hits x. Or you can just have comments on whatever screen you aren't using to play if you want, there's a few different options.

Thanks for this, I was just about to ask. For some reason I was messing with that setting and it wasn't clear to me. I thought it might mean that people couldn't comment on my stages or something (like a parental setting) so I didn't want that to happen. On the popular courses, it gets distracting and spoilery.
 

DeathPeak

Member
This strikes me as an odd sentiment. Not because it's not fair, because it absolutely is, but it's just that I so long ago became accustomed to the GamePad's atrocious battery life that I almost always just have it plugged in even when using it.

Yeah, I'll be plugging it in while playing Mario Maker from now on..
 
the only problem is that the cable is plugged into a gamepad/remote charger and the cable is in the very back and it's a pita to get out.
In the back of the cradle? It takes like one second to remove. Unless you mean at the back of the room and far away from where you would be playing, then I understand.
I had to run the cord to my game pad earlier today from lots of play.

You should have been able to kill yourself wherever you got stuck, where did you wind up?
The first time you get the choice of super koopa, fire flower, and P block. I managed to kill the koopa but not clear the blocks to escape. I honestly can't remember if the spike to kill myself on was always exposed or blocked as well.

My favorite part was still the goomba surprise after hitting the switch.
 

The Technomancer

card-carrying scientician
The first time you get the choice of super koopa, fire flower, and P block. I managed to kill the koopa but not clear the blocks to escape. I honestly can't remember if the spike to kill myself on was always exposed or blocked as well.

My favorite part was still the goomba surprise after hitting the switch.

Ah gotcha, I'll rejigger stuff then.

And yeah, sudden Goombas is my favorite bit also
 
In the back of the cradle? It takes like one second to remove. Unless you mean at the back of the room and far away from where you would be playing, then I understand.
I had to run the cord to my game pad earlier today from lots of play.

.

sorry. forgot to add in the back of my entertainment stand. although im kinda considering just taking it out of the entertainment stand and moving it across the room to my chair.

So uh.. Were are the nintendo made levels?

The built in ones...

10 mario challenge
 
....I'm sorry.

Got the error message after playing the first well made level in expert 100 challenge.

Oh, no. I got the game. Sorry, guess I wasn't clear enough.

I love the detail they put into the Amiibo costumes! Shulk pulls out the Monado when you press up, Inkling turns into a squid when you press down, they all have some sort of unique sound effect, so on.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
What would you guys say are the biggest pitfalls to avoid with levels?

Seems to me the #1 thing is never, ever have a situation where you have to manually exit the level because you're stuck---there should at least be a way to kill yourself, or a path back to an earlier area. Come to think of it, I think real Mario rarely has moments where you can fuck up something and the only option is to purposefully kill yourself---usually that's the only choice.
 

The Technomancer

card-carrying scientician
What would you guys say are the biggest pitfalls to avoid with levels?

Seems to me the #1 thing is never, ever have a situation where you have to manually exit the level because you're stuck---there should at least be a way to kill yourself, or a path back to an earlier area. Come to think of it, I think real Mario rarely has moments where you can fuck up something and the only option is to purposefully kill yourself---usually that's the only choice.

Avoid the temptation to just spam enemies, especially large masses of them, unless you have a really good reason
 

rje

Member
Only time for one level tonight:

Underworld Odyssey: D21F-0000-001D-1B07

9CeQTf3.jpg


It's all with the initial set of items, the 2nd wave of stuff hadn't unlocked yet.

But holy shit is this fun, really hoping I get some good time to play this weekend.
 
What would you guys say are the biggest pitfalls to avoid with levels?

Seems to me the #1 thing is never, ever have a situation where you have to manually exit the level because you're stuck---there should at least be a way to kill yourself, or a path back to an earlier area. Come to think of it, I think real Mario rarely has moments where you can fuck up something and the only option is to purposefully kill yourself---usually that's the only choice.
- Don't force someone to take a hit to progress
- Don't trick the player into killing themselves with coin or arrow placement
- Don't think not including power ups makes your stage harder and therefore better. Without continues, Power Ups are important.

And my own personal one
- Don't use the spring item to jump over pits because it's too inconsistent. Use enemies instead.
 
What would you guys say are the biggest pitfalls to avoid with levels?

Seems to me the #1 thing is never, ever have a situation where you have to manually exit the level because you're stuck---there should at least be a way to kill yourself, or a path back to an earlier area. Come to think of it, I think real Mario rarely has moments where you can fuck up something and the only option is to purposefully kill yourself---usually that's the only choice.

I always try not to put too many objects/enemies on the screen at once.
 

KingBroly

Banned
What would you guys say are the biggest pitfalls to avoid with levels?

Seems to me the #1 thing is never, ever have a situation where you have to manually exit the level because you're stuck---there should at least be a way to kill yourself, or a path back to an earlier area. Come to think of it, I think real Mario rarely has moments where you can fuck up something and the only option is to purposefully kill yourself---usually that's the only choice.

Avoid sensory overload. If you play a lot of levels, particularly the hard ones, they're hard because they overwhelm players easily with a ton of enemies and not much room to avoid them
 
What would you guys say are the biggest pitfalls to avoid with levels?

Seems to me the #1 thing is never, ever have a situation where you have to manually exit the level because you're stuck---there should at least be a way to kill yourself, or a path back to an earlier area. Come to think of it, I think real Mario rarely has moments where you can fuck up something and the only option is to purposefully kill yourself---usually that's the only choice.

The manual has a good section about this topic; the general do and don't and design practices. Can't remember them all but among them was 1. stick to a theme, 2. Don't pollute the screen, less is more 3. Players may wander in unexpected ways and off your intended path, use coins / terrain to funnel them
 
Make sure to use at least one of every new object in the current set first... it should only take 2 minutes at the very most

- Use all new parts and features.
- Play at least 5 minutes in the editor
- Add a certain amount of elements. There's a warning before this step is required telling you the truck is close.



Next to the settings wrench, while in a stage, it'll say "comments." Just tap the button until it hits x. Or you can just have comments on whatever screen you aren't using to play if you want, there's a few different options.

So this helped me realize that I hadn't used the underwater tile set yet. Finally got my next delivery after doing all of those steps with that. It took longer than I expected strangely enough. Thanks for the tips!
 

FStop7

Banned
Is SMB 2 not in the game because of the difference between the US and Japanese versions?

I know it's not generally as well regarded as the others, but I kind of miss its presence.
 
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