Yeah, not too hard. Nice level!The best thing about this game is seeing how people do on your stages lol
Try my castle stage pass rate is 17% but its really an easy stage but hey I know the stage lol
C0DE 0000 0025 D6A4 - The Deed
Yeah, not too hard. Nice level!The best thing about this game is seeing how people do on your stages lol
Try my castle stage pass rate is 17% but its really an easy stage but hey I know the stage lol
C0DE 0000 0025 D6A4 - The Deed
Your advice helped me and spurred me to uploading the first of maybe many courses: "Springfest".
It's quite easy, so whatever haha.
Course ID: 9ACE-000-0032-1696
I hope one of you guys looks at it and tells me it's good, even if unoriginal in every way.
Anyone?
The best thing about this game is seeing how people do on your stages lol
Try my castle stage pass rate is 17% but its really an easy stage but hey I know the stage lol
C0DE 0000 0025 D6A4 - The Deed
Save with the camera position where it shouldn't spoil any 'hidden' spots in your course.Short little level used as an experiment to see if I could make SMW styled Monty Moles using semi-solid platforms. Spoiler: You can't. Ended up experimenting with semi-solids as a background tool, and also I just learned you could shake them and mushrooms to change their color while building this stage and now I feel like an idiot.
Save with the camera position where it shouldn't spoil any 'hidden' spots in your course.
Got around to trying this level, but I couldn't finish it. It's a nice idea and think you should try doing something with springs again, but there's a big issue with the level.
It's extrememly difficult to beat it, with the way springs fly out of the pipes it simply doesn't work. They all come out at the same time at 1st, but then they start de-syncing and it basically comes down to luck after that.
I'd recommend spending more time ensuring the level flows the way you intend it to for new players. Keep testing and working on the layout until you feel like it can be beaten in such a way that it doesn'y come down to luck or guessing.
I'd also recomend offering a little safety net, say you get half-way up through the pipes, there should be a small ledge that allows you to take chance to have the rest of the springs fly out in a better pattern
How do I make a pipe throw out infinite stuff? I dragged a red koopa into a pipe and it only spews that one koopa. In another level I messed around with, it kept throwing koopas out. The only difference was that my pipe now is upside down, but that can't be it.
How do I make a pipe throw out infinite stuff? I dragged a red koopa into a pipe and it only spews that one koopa. In another level I messed around with, it kept throwing koopas out. The only difference was that my pipe now is upside down, but that can't be it.
Finally beat The Tunnel of Imminent Peril! Props to whoever built that level. It's one of the best I've played.
I have made 3 levels so far that I would consider decent, if anyone would like to try them!
Do the Mario!
(825D-0000-002B-EF64)
A fairly standard Mario World stage, with a slight bit more difficulty, and a few secrets around too.
Super Metroid Crateria
(C161-0000-002E-47D7)
As the title suggests, it is based of a few rooms in Super Metroid, more a concept than an actual Mario stage..
Superb Mario Bros
(817C-0000-0027-FB23)
The first stage I created, it is a bit tricky and I think I have improved since then, but if you can fly with the cape at all then it's not too bad. If you're only going to try one, then don't make it this one.
First level. Not too difficult. Classic platforming. Enjoy.
7612-0000-0030-88F2
Simple and short one, give it a quick run
What do they Chomp Exactly?
(8135-0000-0033-084B)
In my quest to make an easier, more enjoyable course.. I present to you..
Climb to Mole Base
(14EC-0000-0032-3951)
Even still it came out more difficult than I intended.
Mineshaft Mayhem is an attempt to make a vertical level in SMB3. I started to run out of blocks (in fact, the non-sub-world is at the maximum number of blocks!) so i had to start making each "area'" wider before thinning back out at the top. Kind of a reverse hourglass.
Wow, I'm the number 11 Mario Maker in the US!
Crazy to think that I'm bumping elbows with Youtube celebs up there. I think most of them are.
Number 50 globally is at 896 stars right now so I'm approaching that too!
I haven't gotten the game yet, but I've got a question before I pick it up.
Is the quality of stages being made by the community / the curating system good enough where if I just hop into 100 Mario Mode or whatnot the stages it serves up will usually or almost always be fun? I'd rather not have to always be punching in codes and managing the 120 levels I'm allowed to have saved just to have a good time.
That's so rad, congrats! Are you doing anything in particular to get your levels noticed beyond posting them here on GAF?