this the timing stuff is to hard for me sadly.Playing a little bit more tonight. Battles feel like they drag a bit at times. I totally do not like the timing stuff.
this the timing stuff is to hard for me sadly.
i am just not that good oh well.Not really supposed to be that easy. It's a game where you engage in many many battles so you have the opportunity to practice and nail the right timings for each move with much repetition.
To this day there are some weapons I screw up often on. I'm way better with a hammer than a punch glove. I'm hilariously bad when needing to block some of the Axem Rangers melee attacks, but when the black ranger throws a bomb I block it every damn time. Geno Whirl does 9999 damage when timed correctly -you aren't expected to get it that fast.
I didn't do that well until I started watching for my own cues in the frames of animation. Thankfully, even amazingly, they mostly held up in the remake. For example, Geno has a weapon where his elbow detaches before firing a projectile. I learned the timing to press A right after his elbow detaches, and I never missed it again. Still works in this version! You really need to play a while, fail a lot, and get a feel for each move.i am just not that good oh well.
I didn't do that well until I started watching for my own cues in the frames of animation. Thankfully, even amazingly, they mostly held up in the remake. For example, Geno has a weapon where his elbow detaches before firing a projectile. I learned the timing to press A right after his elbow detaches, and I never missed it again. Still works in this version! You really need to play a while, fail a lot, and get a feel for each move.
Not gonna lie, coming down hard on yourself for not being good at Mario RPG timed hits the very first day you played it is like a poster child for why games need to be so easy these days.
i played it back in 96 but yes i am a big fan of piss easy.I didn't do that well until I started watching for my own cues in the frames of animation. Thankfully, even amazingly, they mostly held up in the remake. For example, Geno has a weapon where his elbow detaches before firing a projectile. I learned the timing to press A right after his elbow detaches, and I never missed it again. Still works in this version! You really need to play a while, fail a lot, and get a feel for each move.
Not gonna lie, coming down hard on yourself for not being good at Mario RPG timed hits the very first day you played it is like a poster child for why games need to be so easy these days.
Yeah. I don't like the route they took with it. There are a few times where it does feel right rhythmically but other times where the visual cues and the rhythm don't align so I don't know to trust my timing or the visual cues. Sea of Stars seemed to handle the timing stuff a bit better, but I don't like spending so much time in battle with mobs. I like to blast through, level up and take on the boss. I do kind of like the boss designs I've seen so far. I like how they have unique mechanics and such. I'll say that.this the timing stuff is to hard for me sadly.
Performance takes a dump almost anytime you move across a town. Very jarring. I do like the small improvements though. Clean graphics are very nice.
Swapping party at any time is very welcome also.
Of all the name changes in the remake, the one that irks me the most is "Bowser's Minions" as the de facto name of...well, Bowser's minions. It's the way the game is weirdly insistent on the term that makes it stick out so much to me. Like at no point are they ever referred to as the Koopa Troop, or Bowser's forces or army or anything to shake it up a bit. No, it must be Bowser's Minions, with the capital M every single time. As if it's meant to have a tiny TM at the end of it. Which actually would've made it funny if they did that & justify the whole thing to me.
Started Playing on Emu... Wow.. vast improvement!
Ryujinx is the better Emu atm, while I prefer Yuzu, I even pay for Yuzu Early Access... Performance is rock solid on Ryu.. I am considering changing who I pay... and I have been paying Yuzu Devs like 2+ years without even batting an eye, within all of that time!
Both emus very playable, but Ryu has ROCKCOCK-SOLID PERFORMANCE. (Save brought from Switch to PC)
Edit: Solid 60 FPS. No Stutters.
They got the style and graphics to look like a pre-rendered diorama, but Unity? I would have thought Nintendo could help them with a more performant in-house engine…Performance takes a dump almost anytime you move across a town. Very jarring. I do like the small improvements though. Clean graphics are very nice.
Swapping party at any time is very welcome also.
Do they though?After all Nintendo knows a lot of their audience are grown up SNES players who own Switches now and they added difficulty options to a game with no way to even make it as hard as the original.
Piracy is bad.
Do they though?
It seems to me that Nintendo know very well that the pool of 80s and 90s fans that would lap up everything is ever smaller, and they are putting in difficulty settings for a new audience that’s less patient and less tolerant of frustration. An audience that has lots of alternative means of entertainment and that can’t be bothered to persist if they’re not getting quick satisfaction.
That said, this is another reason I think the €60 price tag for this remaster (it’s a remaster, let’s not waste more time arguing over semantics, ty) is excessive, especially for the old fans.
I miss the intro Trailer of SNES Version in the Remake.
They sure did. It’s glorious That it’s still there.Did they really leave the "Princess Peach's ???" Easter egg in!! I wasn't expecting that to have been retained tbh
Someone at Nintendo must have been, "No! It must stay in!".They sure did. It’s glorious That it’s still there.
Nintendo and Square Enix are Japanese companies. There is no way anyone even noticed or cared that it was brought over 1:1 from the original. They appear to have used the original localization script for English unchanged so there wasn't even anyone in the West who could have complained or tried to have it removed.Someone at Nintendo must have been, "No! It must stay in!".
smh even Mario is woke these days
Other than this obvious agenda... and the stuttering issues, the game's great. It's cool to revisit a game that was so personally important to me as a kid, but they really did a great job modernizing it. But yeah, it's yet another example of why we need that goddamn Switch 2. Tired of games running like garbage.
(oh, and jk on the screenshot and all that... in case I actually have to clarify that for anyone)
noDid they take out the attract screen in the remake?
Nintendo and Square Enix are Japanese companies. There is no way anyone even noticed or cared that it was brought over 1:1 from the original. They appear to have used the original localization script for English unchanged so there wasn't even anyone in the West who could have complained or tried to have it removed.
I’m stuck after booster tower went back to the pound but the grand father don’t say a thing is it a bug?