Super Meat Boy: 400k, 3DS (?), WiiWare version cancelled, retail edition and more

Indie devs are making an absolute killing, on PC. Magicka came out January 25th, is already over 200k copies sold, and is still finding itself in Steam's Top 5 sellers.
 
randomkid said:
Were there any plans to bring the game to PSN? Or is that precluded by the XBLA version?

It's never, EVER going to hit PSN. They clarified this a bunch of times. They were pretty specific.
 
Nessus said:
Worried the same thing will happen to Retro City Rampage re: canceled Wii Ware version. God I want that game.

As I recall, the WiiWare version was pretty much complete as of last fall (it had been planned for a Dec. 2010 or Jan. 2011 release), before they announced the XBLA version. It seems like the XBLA one is a timed exclusive.
 
SalsaShark said:
It's never, EVER going to hit PSN. They clarified this a bunch of times. They were pretty specific.

Yeah I figured, I got it on Steam anyways, was just kind of curious how these deals work out.

Also HEY GUYS did you know they ported the game to DS TOO!

Spoiler: As a Warioware microgame.
 
SalsaShark said:
It's never, EVER going to hit PSN. They clarified this a bunch of times. They were pretty specific.

Just to clarify, EVER.

(Unless there's a year of exclusivity, in which they aren't allowed to talk about a PSN release. But still, EVER.)
 
Glad I purchased on XBLA day one. Also double dipped during the Steam sale. Feels good to support awesome devs like Team Meat.

Depending on what's included in retail version, I might even triple dip.
 
So Meat Boy can't fit within the Wiiware limitations but can fit within the DSiware limitations? I call BS.

Of course they could release it retail 3DS but if they're gonna do that why not release it retail Wii?
 
AbsoluteZero said:
So Meat Boy can't fit within the Wiiware limitations but can fit within the DSiware limitations? I call BS.

Of course they could release it retail 3DS but if they're gonna do that why not release it retail Wii?
oh boy

well if you meant 3ds ware, there's no confirmation they're working on meat boy. And the console comes with a 2GB SD card and correct me if I'm wrong has a 2GB internal memory. That's arguably 16 times more than what the Wii offers because you only use 256MB for saving stuff on Wii.
 
Henry Cooldown said:
No, I blame Team Meat for thinking they would get "exceptions" to that cap. How you can plan, code, draw, animate, compose and just think "oh, I'm sure they'll let us fly over that 40 meg limit that's been in place for 3-4 years?"

I agree, it would've been better to never plan to release it on WiiWare in the first place. :P
 
AbsoluteZero said:
So Meat Boy can't fit within the Wiiware limitations but can fit within the DSiware limitations? I call BS.

Of course they could release it retail 3DS but if they're gonna do that why not release it retail Wii?

I'm going to go out on a limb and guess that the 3DS store will have a higher limit because games can launch directly from the SD card (which isn't the case with the Wii) and because users can put in whatever size SD card they want.
 
charlequin said:
I agree, it would've been better to never plan to release it on WiiWare in the first place. :P

:(

SMB should have been available on every single console ever. Should have been on the Lynx and Tiger Electronic handheld even!
 
Wow.

So basically confirmed that if you're an indie dev PC is where the money is, don't even bother with console releases.

Wow. Good to know.
 
TenshiOni said:
Wasn't this mostly Nintendo's fault, though? I thought it was because of file size limitations on Ninty's part and Team Meat refusing to release an incomplete game on WiiWare if Nintendo wasn't willing to help them out.
Apparently, things went like:
1. They released the flash game Aether
2. Nintendo was impressed and wanted Aether on the WiiWare
3. They said that for technical reasons, couldn't get it done
4. Time passed.
5. They released the flash-version of Meat Boy
6. Nintendo, again..was impressed and asks them to release that flash version of Meat Boy (Nintendo thinking that the flash game could easily fit in their 40MB limit)
7. They decide not to release it as it is, but instead make a bigger game (Super Meat Boy)
8. They add a ton of stuff, knowing the limits and other aspects of Wiiware.
9. They ask Nintendo to raise the limit for them because they didn't wanted to release it as an episodic release
9. Nintendo said "lol, as if we're going to raise the limit to you guys that haven't released the flash games we asked in the first place".
10. They went with Microsoft, which offered Game Feast and other perks.​
At least based on what has been posted around this forums regarding the release of the game.


Though kinda weird hearing that the game underperformed on Xbox Live Arcade.
 
fernoca said:
Apparently, things went like:
1. They released the flash game Aether
2. Nintendo was impressed and wanted Aether on the WiiWare
3. They said that for technical reasons, couldn't get it done
4. Time passed.
5. They released the flash-version of Meat Boy
6. Nintendo, again..was impressed and asks them to release that flash version of Meat Boy (Nintendo thinking that the flash game could easily fit in their 40MB limit)
7. They decide not to release it as it is, but instead make a bigger game (Super Meat Boy)
8. They add a ton of stuff, knowing the limits and other aspects of Wiiware.
9. They ask Nintendo to raise the limit for them because they didn't wanted to release it as an episodic release
9. Nintendo said "lol, as if we're going to raise the limit to you guys that haven't released the flash games we asked in the first place".
10. They went with Microsoft, which offered Game Feast and other perks.​
At least based on what has been posted around this forums regarding the release of the game.


Though kinda weird hearing that the game underperformed on Xbox Live Arcade.

They went to Sony as well, and they told them to fuck off.
 
GWX said:
It sold more on Steam? I'm surprised.
It was $2.50 on release.

SalsaShark said:
No it wasnt.

It was 10 dollars on release as a pre-order, that's what i paid for it. A week sale followed some time later and yes, sales went up there.
Okay, it was $2.50 a week after release.
 
Crunched said:
It was $2.50 on release.

No it wasnt.

It was 10 dollars on release as a pre-order, that's what i paid for it. A week sale followed some time later and yes, sales went up there.
 
Respectable sales though a shame it underperformed on XBLA. I was under the impression SMB was the surprise indie hit of last year (on the 360) so this is definitely surprising news. Glad to see they made a killing on Steam though and that the PC game market has evolved to suit indie devs like them.

Even with the issues of the XBLA launch these guys are completely set to make whatever the hell they want for their next game (with financial support this time) so whatever they create next is something to definitely look-out and be excited for.

Go Team Meat.
 
SalsaShark said:
They went to Sony as well, and they told them to fuck off.
yeah forgot the Sony part. Though (apparently) Sony didn't said "fuck off"..they just didn't said anything. More like "pfft", and they assumed that Sony wasn't interested; signed a deal with Microsoft (which didn't let them to release it on PS3, but on every other platform they could: Wii, Steam, etc.)
 
randomkid said:
Yeah I figured, I got it on Steam anyways, was just kind of curious how these deals work out.

Also HEY GUYS did you know they ported the game to DS TOO!

Spoiler: As a Warioware microgame.

Just to expand on this point a little, that SMB microgame was way too simple and disappointing. It's basically just a variation of the tutorial minigame you're supposed to make.
 
Really glad to hear that they have met with success, especially with such a niche game. Just goes to show that there are still plenty of gamers who are willing to pay for a more old-school (in this case brutal) experience.
 
So .... they canceled the wii version (isn't this like ... old news ?) because they could not fit in the 30 mega limit and then ... they release a retail version on disc for PC ?
I really hope that inside that box is a CD, not a DVD =P

Also, high hopes for their project on 3ds =3
 
Platy said:
So .... they canceled the wii version (isn't this like ... old news ?) because they could not fit in the 30 mega limit and then ... they release a retail version on disc for PC ?
I really hope that inside that box is a CD, not a DVD =P
They weren't able to find someone willing to publish a retail Wii version. They were able to find someone to distribute a retail PC version, as tons of indie developers whose games were primarily distributed through digital distribution before them have. This isn't that difficult a concept unless you're just intentionally blind to the way PC games have worked for years.

In other news, I am surprised and saddened that it underperformed on 360. I was just thinking about this today when going back to that thread Rlan made a while back about how well all the XBLA stuff has sold as of the end of 2010 - the console digital download services seem like fucking hellholes compared to Steam and comparable PC services, places where if you're not breaking the bank you're in the toilet (what's up, Fret Nice?). How do you get yourself into a position like Double Fine did with Stacking and Costume Quest where you're throwing out that market that's probably going to do way better for you?
 
Platy said:
So .... they canceled the wii version (isn't this like ... old news ?) because they could not fit in the 30 mega limit and then ... they release a retail version on disc for PC ?
I really hope that inside that box is a CD, not a DVD =P

Also, high hopes for their project on 3ds =3
Super Meat Boy is Steamworks, anyway. It's probably just a code to punch in to Steam.
 
According to this Eurogamer writeup (http://www.eurogamer.net/articles/2011-03-01-meat-boy-dev-attacks-microsoft-support-quick-take), speaking at GDC today, the devs were quite angry at the XBLA support they received. :(

Team Meat, the indie studio behind hit platformer Super Meat Boy, has launched a bitter attack on Microsoft for not following through on marketing promises it made for the game's Xbox Live Arcade launch.

[...]

Team Meat had been told the game would get top billing in the Spotlight feed on the Xbox 360 dashboard, but there was no sign of any promotion for the title whatsoever.

[...]

Microsoft then apparently told Team Meat that the better the game performed, the more promotion it would receive. However, despite outselling other Game Feast titles Comic Jumper and Hydrophobia by a significant margin, and racking up great reviews, no further marketing support came.

[...]

Later on in the presentation, McMillen tempered the attack a little, insisting that "working with the creative side of Microsoft was great.

"Everybody that we could talk to were great; the people who we couldn't talk to were the problem. So everyone who we worked with was wonderful. Everyone who was making decisions, not so much."

Thankfully for Team Meat, there was a happy ending. The Steam launch went much more smoothly, with PC sales easily outstripping those on Xbox 360. Refenes revealed that the game is now closing in on 400,000 sales across all platforms.
 
dwebo said:
According to this Eurogamer writeup (http://www.eurogamer.net/articles/2011-03-01-meat-boy-dev-attacks-microsoft-support-quick-take), speaking at GDC today, the devs were quite angry at the XBLA support they received. :(

Doesn't surprise me they feel that way, Microsoft hasn't thrown an ounce of effort into promoting anything except 1st Party stuff on their console in it's 5 years of existence. Even with the new dashboard layout they manage to waste all their space with ads for everything else not related to gaming. There are some real gems in XBLA that not many people ever even know about because they are hidden away rather than promoted properly.
 
$10 3DSware please and not $40 retail.

I bet people will give a lot of shit on the 3DS version though when they die in the game and blame the 3D ruin their accuracy blah blah blah.
 
What are they kidding SMB was marketed all over XBL during holidays. Everywhere I looked it was in your face.

Edit: Currently 171K on the 360 leaderboards so if they are approaching 400k with the $2.50 Steam sale it couldn't be too much more as far as out grossing it either.

It was never below $10 as far as I know on XBLA to date.

It was $3.75 three weeks after release.

Well that too then I guess.
 
SalsaShark said:
They went to Sony as well, and they told them to fuck off.

No, Sony didn't bother to get back to them in a timely manner while Microsoft cut them a sweetheart deal in exchange for a no-PS3-version-ever exclusivity clause.

Crunched said:
Okay, it was $2.50 a week after release.

It was $3.75 three weeks after release.

360 said:
Respectable sales though a shame it underperformed on XBLA. I was under the impression SMB was the surprise indie hit of last year (on the 360) so this is definitely surprising news.

Limbo was definitely the surprise indie hit of the year on 360.

I AM JOHN! said:
In other news, I am surprised and saddened that it underperformed on 360. I was just thinking about this today when going back to that thread Rlan made a while back about how well all the XBLA stuff has sold as of the end of 2010 - the console digital download services seem like fucking hellholes compared to Steam and comparable PC services, places where if you're not breaking the bank you're in the toilet (what's up, Fret Nice?).

Four years ago, XBLA was the place to be for developers with small-scale projects like this -- great royalty cut, a guarantee of tons of exposure, and a position in the $5-15 DD marketplace with the most attention from interested gamers. Steam's just managed to put up a value proposition that's much stronger now, while Microsoft has retrenched somewhat (reduced royalties, reduced sales through price inflation, etc.)

dwebo said:
According to this Eurogamer writeup (http://www.eurogamer.net/articles/2011-03-01-meat-boy-dev-attacks-microsoft-support-quick-take), speaking at GDC today, the devs were quite angry at the XBLA support they received. :(

This does surprise me somewhat because I could've absolutely sworn that I saw SMB on the front page dashboard before I bought it, but the Game Feast was definitely underpromoted.
 
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