MustacheBandit_
Member
Just saw it on sale for 7.49, holy crap I didn't know they charge $15 for this game usually. I will hold off a little longer since I already have held off this long.
I agree. I think the game is more about skill than exploring and finding things.Monroeski said:I really don't care to wander around in these levels until I find all the secrets, it's enough for me to just know where they are and perform the skills to obtain them.
From his blogJasoco said:How do I get it when I already own it? I'm not buying the bundle since that would be stupid as hell (I own every single game on that thing!) so there has to be a way to get Steam to download it. HOW?!
Will it fix itself by tomorrow? Any Mac users have any luck?? Aside from ones who bought the bundle.
I think can all stop pretending we like OSX now...but anyway, just for you I finished the Mac port of Super Meat Boy the other night and its also being released for this party!!! So yeah you can buy that too...and we made sure it was discounted for all you Mac-o-philes that have been so patiently waiting for it. Also if you already own the pc version YOU GET THE MAC VERSION FOR FREE!
This annoys the fuck out of me. The Mac version was published by Ambrosia, and Steam doesn't allow two versions to be published by different publishers (this is why some stuff is not available cross-region also).Jasoco said:Weird because it has a Mac version and an iOS version. Why wouldn't it be on Steam too?
I don't think it's up on Steam yet. When it goes up the store page will show the Steamplay logo and the SMB page on your Library will show an install button.Jasoco said:How do I get it when I already own it? I'm not buying the bundle since that would be stupid as hell (I own every single game on that thing and spent $15 just to have the Mac version when it came out!) so there has to be a way to get Steam to download it. HOW?!
Will it fix itself by tomorrow? Any Mac users have any luck?? Aside from ones who bought the bundle.
Gomu Gomu said:Now my question is: Did my almost non-gamer brother know how to play it immediately because the controls and the feel of the character are super smooth, responsive, accurate and intuitive? Or is it that my brother still has it in him to be a "hardcore gamer"?
Personally, I think it's the former. Along with brilliant level design, everything about controlling the Meat Boy is what makes this game my favorite 2D platformer.
So I can't change resolution, go full screen, or quit without closing the window. Also, warps crash right after the animation. Sad face.
So I can't change resolution, go full screen, or quit without closing the window. Also, warps crash right after the animation. Sad face.
Someone please get the team that did this port to redo Isaac. Seriously.
They stickied my thread and turned it into an announcement.
dont tell us this. tweet it to edmund or the other guy, they can do something about it more than we can lol.Seems from my thread everyone has the same problems. Which is good because it's easier to fix something everyone can see than something only certain people have.
SOON I HOPE! I really want to play mucho amounts. Anyone with a 13" Air have this game? How does it run? I may be getting my Air on Tuesday. (I'm coming from a Core2Duo Pro.)
As a game programmer dabbler myself, the glitching through walls is caused by the player speed (Pixels per second) * delta time being more than the width of a tile. Something to expect with a character that can run really fast. As long as the game doesn't lag, and has a constant framerate, the speed * dt will never exceed a tile width. But when a lag happens, the delta time rises a lot. Causing the distance to move the player to be more than a tile width. Delta time being the amount of time between the previous frame and the current one. If the game stays at a constant exact 60FPS, DT would always be 0.01666666666667 seconds. (0.03333333333333 if 30FPS) Bottom line, they should have attached an upper limit (Math.max) to DT to keep it from ever exceeding a specific speed. That way if a lag happens, you'll simply get a pause instead of frame skipping.
/Pr0grammer Sp33k
Team meat cares, they bought a brand new Mac to test out the bugs yesterday.I'm just typing random stuff. I'm sure they are well aware of what they did and chose not to limit it for a reason. Or just didn't because they never expected lag to be really bad.
Edit: Tommy Refenes doesn't seem to have a Twitter, besides, if it was outsourced I doubt they'd care.
Or it could just be programmed poorly. SMB is an awesome game but the types of bugs and strange difficulty they had getting an OSX port out gives me the impression Team Meat aren't exactly 133t c0d3Rz. Not that there's anything wrong with that. A big part of the indie revolution has been gobs of cheap processor power allowing people to concentrate on what gameplay they want to create without having to obsess about O(N*N) versus O(log N).
It's totally impressive that a single person coded it. Not denying that. But if you do code for a leaving you should realize when you have a single person person doing that amount of work the resulting code probably isn't going to be all that pretty.
Yes. It must be a wired controller and you will need these two freeware programs. Its a little confusing to get enjoy program working. Button 17 is for the A button, Axis 6 High is left trigger. Keep Enjoy open and press Start to run the controls during Super Meat Boy.Is the Mac port compatible with a X360 controller?
deal of the foreverthis is on sale for 400 spacebucks on XBLA this week.
this is on sale for 400 spacebucks on XBLA this week.
20 bandages per world. 2-3 warp zones per world.the bandages are present in all the level or just some of them?i've found 8 of them in 40 Levels (20 forest light + 20 forest dark)
how many warp zone are in each "world"?
20 bandages per world. 2-3 warp zones per world.
Wow. Anyone who doesn't have this and doesn't end up snatching this up this week should be ashamed.this is on sale for 400 spacebucks on XBLA this week.
this is on sale for 400 spacebucks on XBLA this week.
this is on sale for 400 spacebucks on XBLA this week.
20 for both light and dark version or 20 each?
20 bandages per each world (11 light, 9 dark).
this is on sale for 400 spacebucks on XBLA this week.