just started alpha 3. chose the super robot male protag.
any tips ?
To understand Ideon you need to check his Ideon gauge. The overall idea behind him is that he's not supposed to kill but to attack and damage everything in his path. Every time you gain a level toward his berserk state, a bar will appear on his Ideon gauge (it will be highlighted by a gif on the main screen). To use his full power (Ideon Barrier and the two map attacks) you need to keep him under 30% of his health.
If it gets destroyed, you get a game over.
The ideon gauge
- loses one point for each kill (that's why so many people couldn't activate it)
- gains 2 points everytime he is attacked, doesn't matter if he gets hit or he evades the attack
- gains 2 points if a teammate is "killed"
- gets 2/5 points if at the start of a turn he is not at full health. 2 if he's below 90% and above 60%, 5 for anything below 60%
Levels on the ideon gauge and what they unlock
lvl 2 - 20 points. +100 to armor +200 to every weapon. Ide Barrier becomes available (activates only when you go below 30% health)
lvl 3 - 30 points. In addition to previous bonuses, he gets +40 En, +5 manoeuvrability and another +200 to weapons. Gets his 360 degrees missile attack.
lvl 4 - 40 points. In addition to previous bonuses, he gets +50 En, +5 manoeuvrability, +300 armor, +1 movement, another +200 to all weapons and his Sea Terrain compatibility becomes A.
lvl 5- 60 points. The berserk state. In addition to previous bonuses, En becomes infinite, another +5 to manoeuvrability, another 200 to weapons, another +1 to movement, another 200 to armor, every terrain compatibility upgrades to S, and Ideon Gun and Ideon Sword get unlocked (to use them your health has to be below 60%). When your health hits less than 30% you'll get the map attack version of both the Ideon Gun and the Ideon Sword.
When you use a map attack, every destroyed unit will count as -1 point of your Ide gauge.
The idea is that you keep mercy and iron wall on him at all times so that every weapon and the Ide barrier will always be available. He is especially useful on Ex-hard because mid-way through the game the enemies will be so strong that you can keep him in that state as long as you want, prepping up even the toughest bosses for an easy kill by your weaker units.