SirPenguin
Member
Seems like both Jackson and Edison Yan (the main concept artist behind Scribblenauts) are signing things at the launch event in Hollywood
SirPenguin said:Seems like both Jackson and Edison Yan (the main concept artist behind Scribblenauts) are signing things at the launch event in Hollywood
Jackson has one fancy car:Cow Mengde said:There are some pictures of the event at Go Nintendo.
Blizzard said:Jackson has one fancy car:
http://mms.businesswire.com/bwapps/mediaserver/ViewMedia?mgid=246505&vid=5&download=1
Yeah, I could go before work, but I'm thinking I'll try to take a really long lunch to head to the mall and get it, and MAYBE they'll still have silly earphones left.The_Technomancer said:Damn...my schedule is swamped tomorrow...I'm trying to figure out when I'll have an hour to go snag it.
atomsk said:got a text from gamestop saying it would be in 12:01am Tuesday.
I have my doubts my gamestop will be open at midnight, nor will I be awake
Ah, that explains it. The GameStop that I preordered from is in a mall so I figured it wouldn't be open at midnight, but he did ask if my preorder was for Medal of Honor. At any rate, he took down my name to hold a pair of earphones for me, so I should be able to get it tomorrow at a reasonable hour!ZealousD said:Medal of Honor midnight opening is happening tonight. You'll be able to pick up Super Scribblenauts as well.
That leaves me feeling pretty excited, especially re: the level design.Vyse The Legend said:So far, so very good. Control issues are non-existent. The levels appear painstakingly constructed, unlike part 1 where action stages sometimes felt randomly generated aesthetically, and adjectives make the overall experience feel fresh once again.
Beyond that, there have been a lot of great tweaks, including a merit system that actually makes sense now (you can see what you need to do to unlock each one from the main menu; you get money for unlocking them), a level editor that seems super deep, a progress bar in stages, so that you can see how many things you need to do to get the star.
In short, this is what part 1 should've been. I hope people give it a chance, but I'm afraid too many of them were burned on part 1. The gross lack of hype, especially when you compare this thread to part 1's, is readily apparent.
SirPenguin said:That leaves me feeling pretty excited, especially re: the level design.
Still no more reviews, eh? Embargo must be for release day. I hate that. I also hate working a 8:00 - 5:00 job, as I cannot figure out a way to swoop in and pick up SS before or during work. It'll have to be after, totally after my morning and afternoon bus commute. Rargh!
Vyse The Legend said:So far, so very good. Control issues are non-existent. The levels appear painstakingly constructed, unlike part 1 where action stages sometimes felt randomly generated aesthetically, and adjectives make the overall experience feel fresh once again.
Beyond that, there have been a lot of great tweaks, including a merit system that actually makes sense now (you can see what you need to do to unlock each one from the main menu; you get money for unlocking them), a level editor that seems super deep, a progress bar in stages, so that you can see how many things you need to do to get the star.
In short, this is what part 1 should've been. I hope people give it a chance, but I'm afraid too many of them were burned on part 1. The gross lack of hype, especially when you compare this thread to part 1's, is readily apparent.
Vyse The Legend said:So far, so very good. Control issues are non-existent. The levels appear painstakingly constructed, unlike part 1 where action stages sometimes felt randomly generated aesthetically, and adjectives make the overall experience feel fresh once again.
Beyond that, there have been a lot of great tweaks, including a merit system that actually makes sense now (you can see what you need to do to unlock each one from the main menu; you get money for unlocking them), a level editor that seems super deep, a progress bar in stages, so that you can see how many things you need to do to get the star.
In short, this is what part 1 should've been. I hope people give it a chance, but I'm afraid too many of them were burned on part 1. The gross lack of hype, especially when you compare this thread to part 1's, is readily apparent.
Yeah, same. I passed on the game since I had other stuff to play. But this time around for the sequel, the purchase appears to be irresistible.jiien said:I was one of those very excited for the first, but ended up passing after hearing horror stories. I feel like I owe the team to get this one though.
The fact that they listened to the complaints is cool, and one good impression in this thread so far is good enough for me.
rpmurphy said:I just came back from a thread on /v/ where apparently people already have the ROM. Poor Jackson. :'[
But funny enough it made me really want to buy the game after seeing all the pics!
I'm going to give it a chance, but that chance is going to happen via message board talk for at least a week or two. Sure, I've heard that they improved a ton of things, but I heard the first one was amazing as well. Sure, the first impressions now that people are getting their hands on it are positive, but that was the same for the first game as well (people were GUSHING after playing at conventions).Vyse The Legend said:So far, so very good. Control issues are non-existent. The levels appear painstakingly constructed, unlike part 1 where action stages sometimes felt randomly generated aesthetically, and adjectives make the overall experience feel fresh once again.
Beyond that, there have been a lot of great tweaks, including a merit system that actually makes sense now (you can see what you need to do to unlock each one from the main menu; you get money for unlocking them), a level editor that seems super deep, a progress bar in stages, so that you can see how many things you need to do to get the star.
In short, this is what part 1 should've been. I hope people give it a chance, but I'm afraid too many of them were burned on part 1. The gross lack of hype, especially when you compare this thread to part 1's, is readily apparent.
I'd just go with Super.mantidor said:So should I cancel my order of scribblenauts and get this instead? do the games compliment each other or super scriblenauts just makes the first one obsolete?
With the limited time I've spent with it, I can't think of a good reason to go back to the first.mantidor said:So should I cancel my order of scribblenauts and get this instead? do the games compliment each other or super scriblenauts just makes the first one obsolete?
The_Technomancer said:So, can anyone think of any meme's that have been invented since last year? (Aside from Antoine Dodgeson. I doubt he's in here)
It's a shame it had to shake out like this, but I would really caution those underwhelmed by the original against skipping out on Super Scribblenauts. If you were ever excited about the premise, this is the pure, near-flawless expression of it. And now that we've seen that 5th Cell can back up astounding innovation with great design, I can't wait to see what will spring from its notepad next.
It's not that Super Scribblenauts has completely reinvented the portable puzzle game, it just comes close to perfecting the franchise's own innovative take upon it.
It's true that there are things to complain about, but it is equally true that "Super Scribblenauts" is a superlative experience and in every way a better game than its predecessor. If you have any love at all for last year's release, there's simply nothing not to like about the improvements made to this latest entry.
Super Scribblenauts still stands head and shoulders above its puzzle brethren in terms of innovation and originality. The ability to tackle puzzles again to find new solutions, the addition of a puzzle creator, and special levels that focus on action-oriented play give Maxwells adventure surprising longevity.
PROS: Adjectives further expand this creative and innovative experience; controls finally match the quality of the concept; hint system helps in major binds.
CONS: Much smaller number of levels than the original; hints are sometimes too vague; would've liked more extras beyond level editor and player skins.
Yes. ABXY controls work the same as the d-pad.bard said:Waiting on my pre-order to arrive, thought I'd ask this here since I can't find an answer elsewhere: is the game friendly to left handers? I know d-pad controls are available, but will ABXY also work?
EvilMario said:I'll be waiting for this title to go down in price before I lay my hands on it, if the reviews turn out to be decent.
Jackson said:You'll be waiting a while, original Scribblenauts is still selling at full price.
Jackson said:You'll be waiting a while, original Scribblenauts is still selling at full price.