No.jarosh said:jackson, are there any dsi specific features in the game? in other words: is it region locked on dsis?
SpacePirate Ridley said:Somebody needs to send a free Super Scribblenauts to this man :lol
Cow Mengde said:Maxwell jumps with the up button on the Dpad.
So far, I also think the game does a really good job at making you be more creative. The solutions might be a bit more linear (or maybe I'm just stupid), but I was actively thinking more creatively with it in the first few levels I've played. When I say linear, I mean one puzzle had you arming these people with weapons. I wanted to be creative so I made a sharp chair hoping it would qualify as a weapon, but that didn't work. I had to resort to the usual weapons. That reminds me, no Uzi in this game? Oh well, nothing's perfect.
The mixing animals with builds puzzle was kind of lame though. I had scaly buildings and the game wouldn't accept them.
SirPenguin said:That's disappointing, and was a major problem of the last game as well. It's tough, as you'd think the game would look for certain qualities an item has to acknowledge it as a solution, but sometimes it feels like answers to levels were hardcoded in.
Anywho, picked this up from Gamestop tonight. Looking forward to cracking it open and playing it on my commute tomorrow; it seems like the perfect game to play for an hour at a time
Cow Mengde said:That reminds me, no Uzi in this game? Oh well, nothing's perfect.
If you like Mario-style controls (kinda), you can move left and right with the dpad and jump with X (B for flying down I think)...or you can jump/go down with up and down on the D-pad.hort22 said:so do the dpad controls make maxwell jump or just move him and the buttons jump and such?
I'm sure the game has flaws (I already mentioned divot and pivot not being in the game), but Uzi is a proper noun, I think. Try "submachine gun".Cow Mengde said:That reminds me, no Uzi in this game? Oh well, nothing's perfect.
That was AWESOME. I got a score of 3743 on my first try, lol.Gunloc said:Pro Tip: Typefor something fun.arcade machine
Sklorenz said:Uzi is probably a trademarked word, actually. It's not a single type weapon name (like rifle)l
In the first game, an atheist runs away from a god.DarthWoo said:I think it was the same in the first game, but I found it amusing that if you have both "god" and "atheist," the atheist instantly kills the god.
Yeah, I was going to say that. It's a bit surprising that an atheiest would kill god this time around since I thought some of the Fifth Cell guys were religious, but maybe they're being politically correct.Gunloc said:In the first game, an atheist runs away from a god.
The hardcoded answers may be true in some cases. The level editor allows you to specify what words/objects can solve your level (I think, I've only touched it a bit), so some levels might have something similar.SirPenguin said:That's disappointing, and was a major problem of the last game as well. It's tough, as you'd think the game would look for certain qualities an item has to acknowledge it as a solution, but sometimes it feels like answers to levels were hardcoded in.
Super Scribblenauts wastes its amazing object-creation mechanic. The huge improvement to the core mechanics may lead you to believe this is a better experience than the rough-around-the-edges original, but that is sadly not the case. The levels are so restrictive that things spiral down into boring territory rather quickly, forcing you to think of ultraspecific solutions instead of letting your imagination take control. The wealth of creative ideas at your fingertips feels like a cruel tease here because you're rarely able to take advantage of them. Super Scribblenauts is still fun if you enjoy tinkering around in the sandbox mode, but the bland puzzles in the single-player levels don't live up to their incredible potential.
SirPenguin said:Oh man, Gamestop did not like this game, eh? 6.5
http://www.gamespot.com/ds/puzzle/scribblenauts2/review.html
SirPenguin said:Oh man, Gamestop did not like this game, eh? 6.5
http://www.gamespot.com/ds/puzzle/scribblenauts2/review.html
Gah, I make that typo in real life all the damn time as well. At which point it ceases to become a typo, I guessAniHawk said:I read your typo and thought you were referring to Game Informer.
Cow Mengde said:You can't please them all.
Sklorenz said:Yeah, I have to imagine that any experiences could vary widely with this game, as with the last (sans control issues and other improvements). Some great ideas just won't work, whereas other incredibly creative ideas will. I love finding the ones that will. Sometimes ones that should won't, but if you happen to have a mind that tends to things simply won't work, I can see it being less fun. Granted, the review's example regarding professors was a bit unusual. Hopefully this isn't consistent, but it has yet to be mentioned yet. I'm still holding out for a few more reviews myself. Either way, I'm buying at some point!
Cow Mengde said:I posted like 4 really good reviews in the 2nd page I think.
That makes me want to hurt myself.SirPenguin said:Oh man, Gamespot did not like this game, eh? 6.5
http://www.gamespot.com/ds/puzzle/scribblenauts2/review.html
You bet your shiny pregnant lampshade it is.bon said:So can you apply ANY adjective to ANY noun? That sounds crazy.
:lolDacvak said:You bet your shiny pregnant lampshade it is.
TruthJunky said:On a different note, I think the game is going to sell terribly. Post-realease word of mouth on the first game was pretty rancid and my guess is that a lot of people felt let down. :-\
Jackson said:Well based off that line off thought, the original game should have sold awful too after release, but it sold over well over 1m, while it's initial launch numbers was 290k units.
How were they able to get that by the ESRB and not stuff like alcohol?Cow Mengde said:I just made a nude rideable woman. She look like a woman made out of crackers that Maxwell can ride on.