Nocturnowl
Member
I decided to try "For Fun" online earlier, ended up on 75M, good lord I forgot just how dreadful that stage was.
75m, as well as stages like Mushroomy Kingdom and Mario Bros, are a good example about why you're should never just directly port over stage design from one game into another that has completely different mechanics.
I mean imagine trying to play Green Hill Zone ported over to something like say, Super Mario World. It'd be incredibly awkward to play because Mario wasn't designed with Sonic's momentum driven gameplay and level design in mind. It's the same thing with something like 75m or Mario Bros., they literally don't fit in Smash's design at all.
75m is the Mario Party of stages. I like that.I like 75m. Playing on that stage with my brother and cousin tends to be fun, especially when I pick the stage without them noticing (the reaction is priceless).
For any other purpose that stage is garbage tho.
This would be great and strikes me as a plausible choice considering it's accessible early in Prime and is the site of the game's Ridley battle.I'm just pulling for Dixie, Ridley (I will never give up), and Excitebiker now. I guess Inkling as well but they're just an inevitability.
But I want to share that I think the Artifact Temple from the first Metroid Prime is a place that looks like the perfect setting for a Smash Bros. stage and that Metroid stages could do with some visual variety.
Well if we're doomed to have lava levels... At least fucking give us Lower Norfair or a Lower Norfair remix.Metroid is seemingly doomed to have nothing but lava levels, I'm afraid. Frigate Orpheon was an exception.
Same thing with Donkey Kong. All these interesting theme park levels, mine cart levels, snow levels, bramble levels you could use from any of the DKC games and all we ever get are jungle themed ones.
I was saying not representing Prime in Smash is the same as not representing Ocarina, not that Ocarina isn't represented.We have a playable character from Ocarina of Time (Sheik), how is it not referenced? Doesn't matter if her current design is "TP-like", she is a OoT character.
Hey at least we got that one random bit of Prime Hunters music!Or just rip freaking Magmoor Caves
If all you had was Smash as a reference, you'd have no idea there was even a third Metroid Prime game.
The last Metroid game that wasn't a total failure is only referenced in Smash 4 via a footnote on Dark Samus' trophy...
No music rips or remixes. No trophies of the other hunters, or the big AI brain things, or random enemies. Nothing at all, besides the colors on a costume for Samus, and the visual design of the Dark Samus assist trophy.
The holes in references to Prime are ridiculous. Majora's Mask, a single game in the Zelda series (and while it's awesome, is not really integral to the series) has almost as much content in Smash 4 as every Prime game combined. Prime being the game that redefined the Metroid series and is considered one of the best games ever made from one of the best trilogies ever made.
No other series, other than maybe Donkey Kong, has to deal with such massive gaps in game representation. Apparently there were only two games in the Metroid series, Super and Other M. And even Super isn't really represented all that great in Smash Bros, anymore.
It's like Ocarina of Time, Super Mario 64 or Star Fox 64 never being referenced at all in Smash Bros because they aren't the oldest game, nor the most recent.
Hey at least we got that one random bit of Prime Hunters music!
Remember when every Hunter had a trophy?
Instead of a random yellow robot thing that's one of the most forgettable bosses, ever.
Remember when every Hunter had a trophy?
Instead of a random yellow robot thing that's one of the most forgettable bosses, ever.
"Representation" comes down to the designers' personal preference.
I mean, we have 2 new stages, at least 11 pieces of music including 4 remixes, 5 items, 2 assist trophies, God knows how many Smash Run enemies, and a clone character all from one game (Kid Icarus Uprising) that sold less than 1.5 million copies. Why? Because Sakurai directed Kid Icarus Uprising and is really passionate about the game.
"Representation" comes down to the designers' personal preference.
I mean, we have 2 new stages, at least 11 pieces of music including 4 remixes, 5 items, 2 assist trophies, God knows how many Smash Run enemies, and a clone character all from one game (Kid Icarus Uprising) that sold less than 1.5 million copies. Why? Because Sakurai directed Kid Icarus Uprising and is really passionate about the game.
On the topic of deciding enemies for Smash Run in the 3DS version of Smash Bros., Sakurai said that the following ideas were considered in the selection process:
serves well as a general enemy
light processing of movement on 3DS (comes down to the systems hardware)
it is possible to create uniqueness for that enemy
maintaining balance between big or small, weak or strong enemies
reduction of the relative workload that is required
comes from a series that is possible to choose
Sakurai goes on to say that if the above principles were followed, humanoids/skeletons would be at a disadvantage since they are heavy to process. However, some of them made it in.
There is a somewhat large portion of enemies from Kid Icarus: Uprising in Smash Run. This is because the team had original models that were specifically made for 3DS. They also provided uniqueness, so it was easy to create them. Additionally, these models fitted the above mentioned conditions very well, and if that wasnt the case, they wouldnt have been included.
The X Bomb is totally a Meteos item that he got in the game as a technicality.
"Oh no, it's absolutely not from that game I made that isn't owned by Nintendo, it's from this other game they totally do own and are completely unrelated!"
Yea right Sakurai, I know your games.
I've never considered the X Bomb anything but a Meteos item hidden under the KI umbrella for copyright reasons. He's done this before with the Motion Sensor Bomb being from "TOP SECRET" even though it was totally a Goldeneye item. We all know it's a Goldeneye item. Just like the X Bomb is a Meteos item. The item works nothing like the KI item and is nearly 100% identical in function to the Meteos item.
You guys are seriously making me want to replay Metroid Prime
Do eet.You guys are seriously making me want to replay Metroid Prime
I am big Sonic fan, but I don't really hope for more Sonic characters, though I wouldn't be opposed to playable Eggman or Amy.
Can we please have Dixie Kong already
Well the only Zelda stages in Smash Bros. history that aren't in the Wii U version are Great Bay and the two 3DS stages. There's a lot of Zelda stages in it.Interesting tidbit: Every 3D Zelda game in the series has had a stage in Smash. All, but Majora's Mask (Great Bay), are in Smash 4 Wii U.
Well the only Zelda stages in Smash Bros. history that aren't in the Wii U version are Great Bay and the two 3DS stages. There's a lot of Zelda stages in it.
Do eet.
Buy the trilogy off the eShop then.I don't have any of them anymore ;_;
If they bring 3DS stages to the NX port, Gerudo Valley seems like one of the 3DS stages that would update to HD pretty well, so maybe we'll see all but two.
Of course, they could also bring Great Bay back if they wanted, nothing wrong with that, either. Although that stage with swimming would feel weird.
Zelda is a big enough and popular enough series, I'm not sure if it could ever have too much content in Smash. It's like Pokemon and Mario. It's basically impossible to over saturate the game with those series.
The issue with Great Bay is that they'd need to rebuild it from ground up. I can't see it returning due to that.
Buy the trilogy off the eShop then.
Regular Tourneys are ending as of September 30th.
I guess the team is finally moving on to the NX version.
Didn't it see a decent amount of support, or did nobody bother?Or, more likely, they're ending the service because it's trash.