Arrowl
Tall, light weight character, great jumping ability, 4 jumps
Up Special
Drill Peck: Arrowl leans back, and dashes forward, spinning in the direction held. Basically a lot like Charizard's Fly, except directional, with substantially less damage, but further distance. And more start up.
Neutral Special: Leaf Tornado, a quick flap of both wings brings up a tornado of leaves, which flies straight forward at moderately fast speed, pushing enemies back that get caught in it. Also pushed back items.
Down Special: Roost: Tucks its wings in and falls asleep while the button is held, healing. Damage and knockback taken are increased while resting, and there's a delay when Arrowl wakes up
Side Special: Brave bird. With a loud screech, leaps backwards and then charges forward, wings out. Slightly pulls enemies in, and if it lands, Arrowl takes knockback damage. Unlike, say, Flare Blitz, Arrowl just jumps back when it makes contact, it doesn't cause it to be knocked onto the ground.
Side and Up Smash are charged arrow attacks
Down Smash is is a ground kick
Rest of its attacks vary between short range bow/arrow attacks and powerful kicks.
Also, it has a tether, using vines launched from its wing. When holding an enemy in the grab, it actually holds them in a fiber wire choke style hole with the bow string vines of its wings.
Idunno. Hard to think of a moveset based on nothing but some concept art, and knowing it kicks a lot and has a bow wing.