Would love Inkling to come over. Just wondering how to get ink mechanics to transition over without being broken. For example, whether to have ink within a short distance of an attack disappear along with the ink covered by an attack so as to make removing ink not a completely miserable task for characters with poor mobility and range.
Also whether to make Inklings unable to
roll swim or spotdodge without ink because that'd be funny.
Another character I'd like to come over is Jack-O from Guilty Gear. Kinda left field since ArcSys is nowhere near as big as the likes of Capcom or Namco (and she's not even the face of the series she's from), but I'd like to see how well her ghost/servant mechanic would transition over to Smash where there's more stage to control and where characters are more mobile. And hey, ArcSys is listed as a Switch partner...
Aaaaaaaaand now I want Guilty Gear NXrd.
My Top 5 wishlist.
1. M Tank from Advance Wars with Andy/Max/Sami piloting. Down Special is Andy Repair Neutral Special is Max Charged Shot and Forward Special is Sami Infantry rush.
This will never happen, but its the only proper way to do Advance Wars imho.
...Hm, actually, I think you could get Andy or another CO into Smash proper and in a way more a little more representative of AW if you have them building (as opposed to capturing) factories/airports/
seaports to spawn minions a la Jack-O. I'm just wondering how it'd all look. Like, how big should the tanks and the factory should be, whether they should be pixelated, how big Andy would be compared to the factory, and so on.
Anyone expecting/hoping for gameplay changes?
Don't want gameplay changes per se, but...
A button on the CSS to set up buttons.
Button check on the CSS itself.
Another button on the CSS for quick customs setup. Press that button then press A/Y/X to individually set each of your Bs as 1/2/3 starting with neutral B.
All customs unlocked from the start, goddamnit.
Basically anything that could reduce downtime in tourneys + customs to shake up the meta.