Super Smash Bros. for 3DS and Wii U Thread 5: Yarning for Yoshi

Thursday will be Diddy. It seems that Sakurai wants to treat every newcomer reveal as something special, so I don't expect to see one in a daily pic.
 
I'm not a fan of the Diddy/Dixie teamup idea. I think it kind of cheapens both of them when they both absolutely deserve to be in Smash Bros. of their own accord.

How so? Half of Diddy's specials are made up anyway, and the jetpack and peanut gun are from the worst game in the series. Sakurai basically went "Well he's a monkey so give him a banana move lol". With a tagteam, he can actually use moves from his games. Even if you really want to keep all Diddy's moves, just have a taunt button for the switch.

And honestly, Dixie's a pretty boring character by herself. She's never starred in a game solo, and she doesn't even have DK64 for inspiration. What would her moves be besides helicopter spin? Some more banana-related moves probably lol. Personally, I'd rather have a tagteam or nothin'
or K Rool
.
 
How so? Half of Diddy's specials are made up anyway, and the jetpack and peanut gun are from the worst game in the series. Sakurai basically went "Well he's a monkey so give him a banana move lol". With a tagteam, he can actually use moves from his games. Even if you really want to keep all Diddy's moves, just have a taunt button for the switch.

and the jetpack and peanut gun are from the worst game in the series

the worst game in the series

Post-15337-Christian-Bale-confused-gif-Hje6.gif
 
How so? Half of Diddy's specials are made up anyway, and the jetpack and peanut gun are from the worst game in the series. Sakurai basically went "Well he's a monkey so give him a banana move lol". With a tagteam, he can actually use moves from his games. Even if you really want to keep all Diddy's moves, just have a taunt button for the switch.

And honestly, Dixie's a pretty boring character by herself. She's never starred in a game solo, and she doesn't even have DK64 for inspiration. What would her moves be besides helicopter spin? Some more banana-related moves probably lol. Personally, I'd rather have a tagteam or nothin'
or K Rool
.

They could make Dixie over the top and include Bayonetta elements to her such as over the top hair moves.

The gun moves from Bayonetta could be incorporated into Diddy Kong where he uses the Peanut Gun more as part of his moveset.

A newcomer should have an over the top moveset similar to Dante's from Devil May Cry.

Literally Super Smash Brothers, co-directed by Sakurai Masahiro and Kamiya Hideki.
 
How so? Half of Diddy's specials are made up anyway, and the jetpack and peanut gun are from the worst game in the series. Sakurai basically went "Well he's a monkey so give him a banana move lol". With a tagteam, he can actually use moves from his games. Even if you really want to keep all Diddy's moves, just have a taunt button for the switch.

And honestly, Dixie's a pretty boring character by herself. She's never starred in a game solo, and she doesn't even have DK64 for inspiration. What would her moves be besides helicopter spin? Some more banana-related moves probably lol. Personally, I'd rather have a tagteam or nothin'
or K Rool
.
It has nothing to do with moves and entirely to do with what I said--Diddy is a big enough character on his own to not be saddled with another character at all times. It'd be like saddling Donkey Kong with Diddy (which actually makes more sense). Pretty much every other worthwhile Nintendo character gets to stand on their own--why should Diddy, who's game credits extend far beyond the one game where he tag-teamed with Dixie, be required to be attached at the hip to another character?
 
I adore most of the Rare-made DK stuff but DK64 is pretty awful when all's said and done dude. Saying it's the worst mainline game compared to the DKC's/Jungle Beat/Retro's games is totally justified.

Turn back now, you dont want to go down this road.
 
It has nothing to do with moves and entirely to do with what I said--Diddy is a big enough character on his own to not be saddled with another character at all times. It'd be like saddling Donkey Kong with Diddy (which actually makes more sense). Pretty much every other worthwhile Nintendo character gets to stand on their own--why should Diddy, who's game credits extend far beyond the one game where he tag-teamed with Dixie, be required to be attached at the hip to another character?

I get ya. To me, Diddy's always been more of a sidekick character, so a tagteam would be perfect. Plus DKC2 is undeniably the best game in the series and the one that made him big. But he did have his own racing game. Ultimately it's a matter of opinion; I guess I'm just not a huge fan of Diddy or Dixie's solo careers.
 
Reinventing Diddy to become a new character basically by making him a tag character with Dixie not only cheapens both characters, but I feel like it cheapens the Ice Climbers as well by stealing their duo shtick (Rosalina and Luma aren't a true duo--Luma's a puppet). Going back to my first opinion, it cheapens Diddy Kong because he already has an established moveset, to tear that down to make a new character would be a bizarre decision and imo, a colossal waste of effort. Secondly, I believe Dixie has more than enough material to stand as her own character. She has hair whip, haircopter, and Sakurai can probably make use of other items used in the game such as barrels, minecarts and mounts.

Anyways, I'm sure it wouldn't happen , drawing a conclusion from the precedent already set, and the technological limitations to create a proper non-clone duo (like Ice Climbers) for the 3DS, I feel like one would be delusional to be confident in a duo being a possibility.
 
Turn back now, you dont want to go down this road.
IF I HAD TO REVISIT MY CHILDHOOD AND FACE THE TRUTH SO SHOULD EVERYONE ELSE.

Seriously though, DK64 is a really, really dull game. This is coming from someone who prefers Banjo-Kazooie to SM64 too, so it's not some kind of retroactive Rare collectathon hate either. It's extremely polished for an N64 game like any Rare made title for the console was, sure, but gameplay-wise it exaggerates every problem Banjo and to a lesser extent Mario had ten-fold. Besides maybe the first DKC I don't think it remotely touches what the other console DK's did.

EDIT: More on topic, I'm for Dixie being playable, but not as a tag-team mechanic for Diddy. It's only relevant to one out of the several DK games she's in, and a point I've raised before is why not apply the same logic to every other character already in Smash who's part of a duo? Why not Luigi tethered to Mario to represent the far more recent and numerous Mario & Luigi games, or Tails to Sonic? Time may not have been the only reason why the idea was scrapped for Brawl.
 
Reinventing Diddy to become a new character basically by making him a tag character with Dixie not only cheapens both characters, but I feel like it cheapens the Ice Climbers as well by stealing their duo shtick (Rosalina and Luma aren't a true duo--Luma's a puppet).
Ice Climbers aren't tag characters, though. You control both of them simultaneously, and they share the same attacks. Diddy and Dixie would have unique move sets, and only the character in the front would attack -- they'd be closer to Zelda and Sheik, only instead of transforming they'd swap out with each other.

Honestly, I think it's too late for Sakurai to bother with the tag mechanic (he couldn't get it working the first time), but I don't think it would cheapen the Ice Climbers.
 
Ice Climbers aren't tag characters, though. You control both of them simultaneously, and they share the same attacks. Diddy and Dixie would have unique move sets, and only the character in the front would attack -- they'd be closer to Zelda and Sheik, only instead of transforming they'd swap out with each other.

Honestly, I think it's too late for Sakurai to bother with the tag mechanic (he couldn't get it working the first time), but I don't think it would cheapen the Ice Climbers.

I honestly think that would be a bizarre move, Diddy and Dixie as tag characters? It seems like it would be such an inconsequential move compared to simply having them be separate characters. Especially to have them both be on screen, I'm sure there are better choices if we want to go the tag character route.
 
I'd like a character that's completely designed around combos. A character moveset that's completely inspired from anime fighters and Marvel vs Capcom where their attacks link into each other, fluidly. They could also give the character an airdash, but also make the character harder to play.

It's basically Project M Lucario but with a higher learning curve and easier combo linking.

Their gimmick would be the opposite of the damage scaling we'd see in traditional fighters. They would actually gain more damage the more you link your moves.

For example, every time you get hit, your damage multiplier resets itself. Shielding would let you keep your damage multiplier and your objective for this character would be to land as many hits as you can without getting hit.

Give the character a higher learning curve and make them relatively light, a fast faller, with no projectiles.

I'd like to see something like this.

That or give me a Kamiya inspired moveset that's ridiculously over the top. Have Kamiya help direct the next Smash Bros instead of Bandai Namco.
 
I adore most of the Rare-made DK stuff but DK64 is pretty awful when all's said and done dude. Saying it's the worst mainline game compared to the DKC's/Jungle Beat/Retro's games is totally justified.

First off it's a great game even if it does have some problems (IE having to beat each stage 5 times with the different characters)

Second, he didn't say mainline game, he said series and even if you don't like DK64 you're probably not going to say it's worse then Barrel Blast, or the Swing/Climb games, or the Donkey Konga games. Mind you I do enjoy those games, but I wouldn't want to replay them over DK64
 
Oh god someone made a Genesect mod...

I have no hope he'll make it into Smash 4 anymore, so this is the best I'll get. :(
 
I'd like a character that's completely designed around combos. A character moveset that's completely inspired from anime fighters and Marvel vs Capcom where their attacks link into each other, fluidly. They could also give the character an airdash, but also make the character harder to play.

It's basically Project M Lucario but with a higher learning curve and easier combo linking.

Their gimmick would be the opposite of the damage scaling we'd see in traditional fighters. They would actually gain more damage the more you link your moves.

For example, every time you get hit, your damage multiplier resets itself. Shielding would let you keep your damage multiplier and your objective for this character would be to land as many hits as you can without getting hit.

Give the character a higher learning curve and make them relatively light, a fast faller, with no projectiles.

I'd like to see something like this.

That or give me a Kamiya inspired moveset that's ridiculously over the top. Have Kamiya help direct the next Smash Bros instead of Bandai Namco.

Combo- character would be cool but you'd either have to start at a microscopic base value or have really small multipliers for that not to turn broken as hell.
 
Oh god someone made a Genesect mod...

I have no hope he'll make it into Smash 4 anymore, so this is the best I'll get. :(

There is one for Samus

Combo- character would be cool but you'd either have to start at a microscopic base value or have really small multipliers for that not to turn broken as hell.

I was thinking along the lines of say you get a +50% multiplier every 5 hits that they land without being hit in return.

Their initial hits would only be around 4-5% or less and would only rack up with a high combo.

It forces you to be careful with what you do and it forces you to make smart shields and dodges so you don't get punished.
 
Brawls online was dogshit when it came out. Probably the single most disappointing thing Nintendo has ever done.

Mario Kart Online is still simple and fun.


If you try to connect to anyone on Brawl, do you actually find someone? Seems to me like it's always searching an opponent.

Are there a lot of people on Project M?

I just can't imagine the online being that great here 6 years later.

A tremendous wasted opportunity.

I went online on Brawl a few days ago and found a free for all match. But the lag made it kind of rough. I guess it depends on the time of day.
 
In defense of Anth0ny, if Sonic '06 wasn't such a buggy mess, it would be a better game than Colors or Generations, even with the shit story. #TruthFact
 
The rare times i play brawl online no matter when I played it, I always easily find games.
If you do the gambling thing I think you pretty much always find a game.
 
why does everyone say that LOL

all i said was it's not as bad as everyone claims

it's funny

Hey I'm with you on this one. It's a poorly designed game with repeated levels, but the core "running fast" and platforming sections aren't awful when they work. Extremely buggy, but conversely I rarely died due to glitches and simply found the bugs amusing. The story is shite, but it's also very ignorable. Loading times suck, but conversely I don't mind as much as most people seem to. They suck, sure, but they're really not the worst thing ever. Truth be told I didn't get close to beating the game, but I've played far, far worse games than it in my time.
5.5/10.
 
Hey I'm with you on this one. It's a poorly designed game with repeated levels, but the core "running fast" and platforming sections aren't awful when they work. Extremely buggy, but conversely I rarely died due to glitches and simply found the bugs amusing. The story is shite, but it's also very ignorable. Loading times suck, but conversely I don't mind as much as most people seem to. They suck, sure, but they're really not the worst thing ever. Truth be told I didn't get close to beating the game, but I've played far, far worse games than it in my time.
5.5/10.

Sonic 06 vs FFXIII: LR

:lol
 
Sonic 06 vs FFXIII: LR

:lol

Hey hey hey, don't throw Lightning in this. Lightning Returns is a good game if you keep an open mind and play it without a Western bias or perspective.

I enjoyed Lightning Returns and I don't appreciate it being thrown into the likes of Sonic *shudders*.

I hope Hyrule Temple returns because that is the ultimate casual stage. So many epic battles on there and if it does return, it'll be the first stage to be in 3 games in a row.
 
Diddy. The next newcomer reveal will be Palutena whenever we get a Direct.

I honestly don't see Sakurai giving in and revealing Palutena like that. Frankly, I think she'll be a "hidden" character and that we won't see any official word until the game is released
and Alfonzo takes her place as guardian of Angel Land
.

DK64 is a Rare game from the N64 era

it also has a Grant Kirkhope soundtrack

it's great

It doesn't quite live up to the Banjo games, but I agree that it's still a great game that did an excellent job of taking DK platforming into 3D.
 
Someone please make a Brawl Mod thread (is that allowed?) so I can find some more cool textures and shit, I'm LOVING this (more so than really playing Melee-style Brawl, although for once I see what the Melee guys are saying, I do enjoy it a bit more than Vanilla Brawl).

Anyway, here's something I'd like to see in Smash 4...a Model Viewer. Like Dynasty Warriors 8 has this awesome one where you can see everyone's outfits, their various animations, and sound clips. Surprised they've never done that for Smash, it's a cute feature to have in fighting games, especially ones with iconic characters.
 
Someone please make a Brawl Mod thread (is that allowed?) so I can find some more cool textures and shit, I'm LOVING this (more so than really playing Melee-style Brawl, although for once I see what the Melee guys are saying, I do enjoy it a bit more than Vanilla Brawl).

Anyway, here's something I'd like to see in Smash 4...a Model Viewer. Like Dynasty Warriors 8 has this awesome one where you can see everyone's outfits, their various animations, and sound clips. Surprised they've never done that for Smash, it's a cute feature to have in fighting games, especially ones with iconic characters.

They do have a model viewer, a sound test, and a music box. It's just not in the context and complexity that you're looking for.

Smash 64 was able to show the animations, but they cut that out in favor of trophies later on. It's cheaper to used ripped models than to create looped animations.

I'm a junior member, and I'd love to make a Brawl/PM mod thread if I could. I'm glad you enjoy it and maybe we can have an online PM session sometime this weekend.
 
In defense of Anth0ny, if Sonic '06 wasn't such a buggy mess, it would be a better game than Colors or Generations, even with the shit story. #TruthFact

What's buggy about Silver being the speed of molasses? Or Shadow's repetitive "combat" system? (It's just him fighting enemies with bigger health bars) Bugs and terrible story doesn't excuse terrible level design such as Aquatic base (Drags on for way too long) and Kingdom Valley (Don't get me started on Shadow's hovercraft section)
 
They do have a model viewer, a sound test, and a music box. It's just not in the context and complexity that you're looking for.

Smash 64 was able to show the animations, but they cut that out in favor of trophies later on. It's cheaper to used ripped models than to create looped animations.

I'm a junior member, and I'd love to make a Brawl/PM mod thread if I could. I'm glad you enjoy it and maybe we can have an online PM session sometime this weekend.

I would make one but I really don't know enough to feel comfortable making an OP :(
 
EDIT: More on topic, I'm for Dixie being playable, but not as a tag-team mechanic for Diddy. It's only relevant to one out of the several DK games she's in, and a point I've raised before is why not apply the same logic to every other character already in Smash who's part of a duo? Why not Luigi tethered to Mario to represent the far more recent and numerous Mario & Luigi games, or Tails to Sonic? Time may not have been the only reason why the idea was scrapped for Brawl.

Luigi started as a palette swap, and his semi-clone status in Smash represents that nicely. The Mario and Luigi games are spin-offs that appeared like 20 years into Mario's heritage, they don't really have an effect on how people see Luigi. Even there, the team mechanic didn't directly tie into the gameplay like the DKC series does. Teaming up Mario would be as weird as teaming up Donkey Kong anyway. As for Tails, he didn't even exist in Sonic 1, did he?

My case for Diddy is that he was a tagteam partner in his first game, and he is a tagteam partner in his last game. It's a big part of his persona. He's never starred alone like Luigi or Sonic have. Plus the potential combination of Zelda/Sheik and Ice Climber styles could be really cool. But yeah, increasingly unlikely at this point due to the 3DS technicalities and keeping Brawl fans happy.
 
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