GIF OF THE DAY is back with a VENGEANCE, and one of the most disgusting, DISRESPECTFUL smash combos I've ever seen:
God DAMN.
Yeah, and wrecking Fox is fun to me because of his fast falling speed, it also makes for the flashiest combos. The start-up on his recovery also makes it a blast to go for the kill if he's off-stage too. Marth loves Fox!
That said, I just love playing as Fox (second only to Marth for me). He's such an awesome character that has so many options. He's so creative.
As a Marth main, I really have to agree with all of this. Hey, actually here's a good question for SmashGAF. What is it about your main(s) (3 maximum) that you enjoy most in how they play?
Bonus question: What would your main say about yourself/your personality?
Marth has been my absolute favorite fighting game character since 2001 just because of his movement, how he controls space, and the idea that he can transition from defense to offense at the drop of a hat. Someone else said it best that he's a "shark" character where he utilizes great movement to close gaps on someone to take advantage of a mistake or use said movement to put them into continuous back to back feints conditioning them and forcing their hand (an aspect of competitive gaming I ADORE). His spacing game is also the most fun thing ever where you're constantly looking out for the max range on his normals and slowly but surely over time reaching a point where you don't even need to consider it anymore, the spacing just
happens.
Pit represents my love of "jack of all trades", mobility, and a stupid projectile or two. While I'm probably going to speak more from my Project M experience with the character, even in Brawl, I knew that I had found a "second" the instant I completed my first arrow loop. Project M emphasized his speed and air control while also giving him the funkiest combos I've seen in anything Smash or platform fighter before. He's like some weird hybrid of Jigglypuff, Falco and blade normals and it's great.
Lucas/Fox: Lucas was honestly one of the more surprising characters in how I took to him. It was something about how quickly he could pour on damage, his movement speed (while not the best overall, it was fluid enough), and his buttons (I've always liked normals with the electrical hitstun/hit effect added to them) that got me to consider him as my third overall. In Project M, while he received substantial boosts, I found myself kind drifting from him (not permanently) in order to learn Fox. Fox is one of my favorite Nintendo characters (Star Fox 64 was life for me as a kid) and after years and years of Smash high level footage involving the space animal, I decided it was time to "git gud" with him. He's a very hyper aggressive and gottagofast character so I can see the appeal immediately, but he also has wild swings of momentum if you are as new to it as I am. In a way this kinda reminds me of learning C. Viper in Marvel 3 when I had zero fighting game execution to begin with. I'm determined to stick it out though, fun character is fun when you get bursts of how he should play shining through your messy flailing.
Pro Tip: Keep your control stick down most of the time while playing Space Animals.
SHFFL is good for spacing and getting quick damage, but you're better off waveshining than that.
Keep the stick down while you jump with X or Y, it makes wavedashing much easier.
Once you get the hang of that, you can shine right out of a wavedash and you can continue waveshining by jumping out of shine, wavedash, and rinse and repeat.
It takes practice but once you master short hopping, fast falling, and L-Cancelling, you're golden and you'll be able to focus on your metagame style.
Man, I was just about to see if I could find some tips to learn Fox with (waveshines in particular) and then this happened. As soon as I tried the first tip, I already did WAY better than ever in attempting them. Still need to get used to Fox's timings though, I hate that he's the only character I can't wavedash with consistently . I still get too many jumps into air dodges downward instead of gliding on the floor out of the first frames of his jump.
I also wonder why I'm so inconsistent with his L Cancels when Marth's and Pit's are second nature to me and Lucas is damn near easy mode.
Alright, thanks guys. One stupid question though: What buttons should I be using for Aerials and L-Cancels? I've just been using the C-Stick and Z, but that's probably wrong. I'm maining Marth if that's useful at all.
When I play on a GCN, I just stick to the usual defaults, wave dash and L Cancel with L and I use "throw out" Smashes (I.e. Smash attacks with the intent of surprising more so than getting a knock out) with the C stick.
Not wrong at all, L-Cancels should definitely be done with the L or R buttons hence the name L-Cancelling.
I'm guessing you main spacies, if so, for Aerials you want to only use the C-Stick when you're doing B-Airs or strings of U-Airs. Keep that C-Stick ready for a quick F-Smash or Up-Smash to punish your opponent.
When edgeguarding, it's ideal to use the C-Stick for your B-airs so that you don't lose your momentum when you're attacking off stage. Spacies are fast fallers and one wrong buttong and you're dead.
Spacies benefit a lot more from the A-button because you can hold down and shine right away. You combo for Fox would be D-air, L-Cancel, and immediate shine.
If you played Peach or another character, you'd use the C-stick more often. It depends on your character and your playstyle.
Good to hear. That being said, I think I'm going to invest in a Mayflash and new GCN controller soon. I learned all of Melee's technicalities thus far with a Wii Remote + Nunchuk combo and I miss the C-Stick enough to want to do this. :lol
try asking on the IRC tomorrow, whenever I check back there somebodys fighting eachother in a match
The PMBR needs to hurry up and release that launcher update that switches things between the Full and Online code sets. I want in on this but cant be assed to switch again, especially since I dunno what it'll do to my textures and custom music. /lazy